Re: Autohosts operating non-downloadable engines

Re: Autohosts operating non-downloadable engines

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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ThinkSome
Posts: 387
Joined: 14 Jun 2015, 13:36

Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

EDIT: adjusted thread title to assign blame where blame is due. Individual autohost owners can no longer be held responsible.

Thread reverted to original title. Make a new thread with a new title if you need one, don't break search for old threads. (Silentwings)

Attention hosters!

There are now 9 autohosts running non-downloadable maintenance engines (see https://springrts.com/dl/buildbot/default/maintenance/) and there have now been multiple complains in #newbies about not being able to download.

Above blue line:
battlelist.png
(101.97 KiB) Not downloaded yet
Please fix it.
Last edited by ThinkSome on 28 Dec 2020, 14:42, edited 1 time in total.
raaar
Metal Factions Developer
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Joined: 20 Feb 2010, 12:17

Re: Autohosts operating non-downloadable engines

Post by raaar »

who controls the BA hosts?

This really is a problem.
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ThinkSome
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Joined: 14 Jun 2015, 13:36

Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

It seems that FabriceFABS and someone named "Great" run the problematic autohosts
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MasterBel
Posts: 271
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Re: Autohosts operating non-downloadable engines

Post by MasterBel »

Fabrice (seems) absent – he's occassionally around but not often. It may be wise to advise that he stops hosting BA, since they aren't used anymore.
raaar
Metal Factions Developer
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Joined: 20 Feb 2010, 12:17

Re: Autohosts operating non-downloadable engines

Post by raaar »

maybe they aren't being used because people can't play there?

having so many broken hosts is a PR disaster..
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ThinkSome
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Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

[20:38:03] <[ACE]Ticot> [ACE]FabriceFABS --> Bot owner (140)
[20:38:03] <[ACE]Ticot> [ACE]TheCatImperator --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> vbs,YesThisIsDog --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> bibim --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> bibim_ --> [ACE]SuperAssociate (130)
[20:38:03] <[ACE]Ticot> bibim__ --> [ACE]SuperAssociate (130)

Any one of the >=130 user level users can by default use the !quit command, which should make the host dissappear.

[20:38:03] <[ACE]Ticot> [ACE]Senna --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> aleksey[HiGH] --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> dansan --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> Hakora --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> J5 --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> MasterBel2 --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> Noitcelfer --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [teh]Flow --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [ur]girlfriend,[PinK]triton --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [PinK]pta[Q___Q] --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [PiRO]JiZaH --> [ACE]Associate (125)
[20:38:03] <[ACE]Ticot> [LOeT]Paste --> [ACE]Associate (125)

Any one of the >= 110 level users can use !closebattle, which will make SPADS close the battle but remain connected.

[20:43:49] <Metal_Server> 1 --> Spring lobby moderator (110)


So, Masterbel should be able to resolve 7 of them, while the remaining 2 can be done by a lobby mod.
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MasterBel
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Re: Autohosts operating non-downloadable engines

Post by MasterBel »

I didn't know this. Thanks for pointing it out.

I'm a little reticent to shut down someone else's hosts without communicating them … especially being the only BA hosts. 2 of them seem to be used semi-regularly. I've reached out to Fabrice via discord and his [ACE] site. I'd prefer to give him e.g. a week before taking any action myself.

Would also feel a lot better about this if BA hadn't switched servers. Hopefully one day we can work something out so they can come back. :)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Autohosts operating non-downloadable engines

Post by PicassoCT »

Mummy zerok and daddy ba love you all very much. They just need some alone time to work out there controllisimo and the retro engine fetish. Soon they will all get together and everything will be just fine.

Brittle software..
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Autohosts operating non-downloadable engines

Post by FabriceFABS »

Good afternoon,

Simply PM me here or via my wesite, thx Masterbel.
Silentwings PM me on June to put 1208 engine version.

Now, what's next to apply ?
Who knows now witch maintenance engine suits for BA 10.24 ?

[EDIT] > 104.0.1-1370-gf0d7219 choosen, we'll see.
raaar
Metal Factions Developer
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Re: Autohosts operating non-downloadable engines

Post by raaar »

1370? why not the latest?
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MasterBel
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Re: Autohosts operating non-downloadable engines

Post by MasterBel »

Welcome back, Fabrice :)
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FabriceFABS
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Re: Autohosts operating non-downloadable engines

Post by FabriceFABS »

MasterBel wrote: 06 Sep 2019, 01:31 Welcome back, Fabrice :)
Thx MasterBel :-)
@raaar : I found it's the most recent that got Win64 engine archive available (Complete with Linux32/64, & Win32).
Maybe it's useless, I don't know...
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Autohosts operating non-downloadable engines

Post by raaar »

FabriceFABS wrote: 06 Sep 2019, 16:22
MasterBel wrote: 06 Sep 2019, 01:31 Welcome back, Fabrice :)
Thx MasterBel :-)
@raaar : I found it's the most recent that got Win64 engine archive available (Complete with Linux32/64, & Win32).
Maybe it's useless, I don't know...
Kloot has been fixing several issues per week, but it's hard to know which builds to use.


This is troublesome. So people may not be able to play games due to various problems:

- maintenance builds not downloadable through spring web lobby

- engine builds may lack certain targets, for example 1381 doesn't have windows builds at all!

- there was a bug with the hashes for downloaded files that was causing some people to be unsynced on battle rooms despite having all the required stuff (this). It was only fixed on 1378 or so.

- hosts with engine builds no longer available are still there
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FabriceFABS
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Re: Autohosts operating non-downloadable engines

Post by FabriceFABS »

raaar wrote: 06 Sep 2019, 23:42...- maintenance builds not downloadable through spring web lobby...
Maybe you don't know but in your engine directory, once the archive extracted, you have to rename the directory like this for instance :

Code: Select all

104.0.1-1370-gf0d7219 develop
And it works. I know it's annoying. In case you or some others doesn't know this tip.

And the lastest ENG, so... is ok ?
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ThinkSome
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Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

Common_Server and Metal_Server still run the same engine version as a month ago. I think it is fair to say that they are abandoned and thus someone should step in and pull the plug.
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ThinkSome
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Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

!
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MasterBel
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Re: Autohosts operating non-downloadable engines

Post by MasterBel »

Closely related would be hosts hosting development versions. I think for the sake of the average user, these test hosts should be hidden – and an option added to preferences (or something) in SL for them to be shown. Would require an extra flag added to the lobby battle protocol, and changes to host clients to flag hosts as testing/development hosts.

All in favour? Can anyone think of a better solution?
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ThinkSome
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Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

The issue persists and inaction continues.
MasterBel wrote: 24 Sep 2019, 22:58 Closely related would be hosts hosting development versions. I think for the sake of the average user, these test hosts should be hidden – and an option added to preferences (or something) in SL for them to be shown. Would require an extra flag added to the lobby battle protocol, and changes to host clients to flag hosts as testing/development hosts.

All in favour? Can anyone think of a better solution?
The problem with this is that most of the matches are played on hosts hosting development versions, either of the game or engine (or both). Hiding these would make the lobby even deader.

So far I'm password-protecting my hosts if I know that they run broken stuff. This does not stop newbies from downloading and running these versions, but it does prevent them from joining and downloading that way.
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ThinkSome
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Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

The problem persists.
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ThinkSome
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Re: Autohosts operating non-downloadable engines

Post by ThinkSome »

Another 8 of the hosted engines fell off the build server, and another (old) newbie + me wasted time debugging this.

Now there are 10 such hosts. In other words, 22% of all hosts offer games on engines that cannot be downloaded. Good job!
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