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Balanced Annihilation Metal Extractor Area Command?

Posted: 11 Jul 2019, 11:52
by jberries
After taking a long break from BA, I have got back into the game (build v10.24) with SpringLobby. I have spent ages trying to work out how to do the area command that lets you build metal extractors a with a click drag. So you can select an area and let your commander build metal extractors - one per metal deposit.
Can't get it to work - tried combinations of Shift/Ctrl/Alt and left and right mouse clicking and dragging. Grrrrrr nothing. Anyone able to help me?
Many thanks

Re: Balanced Annihilation Metal Extractor Area Command?

Posted: 12 Jul 2019, 04:16
by Google_Frog
I don't know how well BA is packaged. It may include the widget but have it disabled by default. Maybe the widget was enabled by default and subsequently broke. Maybe the widget has never been in the game and was always added by people running it locally. The area mex widget appears to be in BAR (and I don't have a BA repository to check).

You can try to get the widget from the source and get it to work: https://springfiles.com/spring/lua-scripts/area-mex

Re: Balanced Annihilation Metal Extractor Area Command?

Posted: 12 Jul 2019, 07:24
by Forboding Angel
That version of area mex is ancient.

https://github.com/Spring-Helper-Projects/Lua-Mex
Is the most recent (that I am aware of) and flexible

Re: Balanced Annihilation Metal Extractor Area Command?

Posted: 13 Jul 2019, 02:08
by jberries
Ok thanks a lot for the above information. I have been doing a bit of research on Widgets etc. Looks like cmd_area_mex.lua is in BA and looks like you might have written it Google_frog ages ago. By default it is enabled in the F11 widgets - but I can't seem to get it to work. I haven't worked out how to debug widgets it yet and what button triggers the usage of it.
Thanks Angel - good info, I will look into how to install widgets and enable them.
Thanks again