Modified economic model
Posted: 20 May 2019, 23:35
Hello! I'm a Total Annihilation big fan, wondering is it possible to extend Spring engine to support slightly different economic model.
For metal it's different in two ways: finite resources and gradually distributed resources, and the combination of two.
Separately ideas are as follows:
1. Finitenes. Make metal spots finite, the more metal is extracted from the deposit the less is the income. In the end everything might finish at some small rate that is inexhaustible.
2. Distribution. Make metal underground distribution smooth like a gradient map for metal density. The extractor income is based on that underground metal density at the spot and in a small area around.
1+2 combined means the metal density on the area with a working extractor slowly falls over time.
More questions for energy tweaks.
3. Is it technically possible to incorporate day/night cycles to solar batteries?
4. Is it possible to incorporate a logic for a wind rose over terrain and underwater flows that affect wind generators and water energy generators as well?
Maybe I don't know and someone has already done that in a mod, please point me if you know. Thank you!
For metal it's different in two ways: finite resources and gradually distributed resources, and the combination of two.
Separately ideas are as follows:
1. Finitenes. Make metal spots finite, the more metal is extracted from the deposit the less is the income. In the end everything might finish at some small rate that is inexhaustible.
2. Distribution. Make metal underground distribution smooth like a gradient map for metal density. The extractor income is based on that underground metal density at the spot and in a small area around.
1+2 combined means the metal density on the area with a working extractor slowly falls over time.
More questions for energy tweaks.
3. Is it technically possible to incorporate day/night cycles to solar batteries?
4. Is it possible to incorporate a logic for a wind rose over terrain and underwater flows that affect wind generators and water energy generators as well?
Maybe I don't know and someone has already done that in a mod, please point me if you know. Thank you!