Game options, attribute multipliers
Posted: 31 Dec 2017, 18:17
Do players actually use the multiplier settings (energymult, metalmult, velocitymult, etc.)?
Different lobby clients may have different defaults for them (some may be undefined instead of 1).
Can the game-side lua tell the lobby that the settings aren't used?
Different lobby clients may have different defaults for them (some may be undefined instead of 1).
Can the game-side lua tell the lobby that the settings aren't used?