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Game options, attribute multipliers

Posted: 31 Dec 2017, 18:17
by raaar
Do players actually use the multiplier settings (energymult, metalmult, velocitymult, etc.)?

Different lobby clients may have different defaults for them (some may be undefined instead of 1).

Can the game-side lua tell the lobby that the settings aren't used?

Re: Game options, attribute multipliers

Posted: 31 Dec 2017, 18:35
by FLOZi
Which game? Defaults are set in modoptions.lua where the options are defined so should be consistent

Re: Game options, attribute multipliers

Posted: 31 Dec 2017, 19:28
by raaar
Ah right, i had forgotten that.

Metal Factions had some issues with modoptions being set differently through weblobby relative to springlobby. Maybe the issue was from setting them to some garbage value (a string that cannot be converted to number) instead of leaving them undefined.

I'm wondering if I should just remove the multipliers.