Game options, attribute multipliers

Game options, attribute multipliers

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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Game options, attribute multipliers

Post by raaar »

Do players actually use the multiplier settings (energymult, metalmult, velocitymult, etc.)?

Different lobby clients may have different defaults for them (some may be undefined instead of 1).

Can the game-side lua tell the lobby that the settings aren't used?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Game options, attribute multipliers

Post by FLOZi »

Which game? Defaults are set in modoptions.lua where the options are defined so should be consistent
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Game options, attribute multipliers

Post by raaar »

Ah right, i had forgotten that.

Metal Factions had some issues with modoptions being set differently through weblobby relative to springlobby. Maybe the issue was from setting them to some garbage value (a string that cannot be converted to number) instead of leaving them undefined.

I'm wondering if I should just remove the multipliers.
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