Suggestion: on/offing a factory starts/pauses production

Suggestion: on/offing a factory starts/pauses production

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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Suggestion: on/offing a factory starts/pauses production

Post by Gabba »

Just because it's annoying to cancel a whole building queue manually because you realise you're stalling.

I suggest that an on/off status be added to all factories. On=build. Off=stop what you're currently producing, and wait to be turned on to begin the next item in the build queue.

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Baloogan
Posts: 23
Joined: 15 Jan 2006, 17:52

Post by Baloogan »

I agree.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Repeat off -> Repeat on -> Pause production -> Repeat off.

Pause production can have a 1 second delay incase you're just cycling through.
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Re: Suggestion: on/offing a factory starts/pauses production

Post by munch »

Gabba wrote:I suggest that an on/off status be added to all factories. On=build. Off=stop what you're currently producing, and wait to be turned on to begin the next item in the build queue.
Great idea =)
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

That's really clever!
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: Suggestion: on/offing a factory starts/pauses production

Post by PauloMorfeo »

Gabba wrote:Suggestion: on/offing a factory starts/pauses production
Just because it's annoying to cancel ... building queue manually ...
Not only that, if we cancel, we lose what was beeing built, which could be a 2/3 finished Goliath... It's a good idea to use the "repeat orders" button for that.

Although .. not having that makes us have to be more economically wise. Adding that feature can take away some economical strategy from the game.
«Don't start to build a Goliath if you don't have the resources for it and won't want to nano-stall later»!

Thinking better, maybe it's better not having that, even though my 1st reaction was «it's a good idea».
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Re: Suggestion: on/offing a factory starts/pauses production

Post by Chocapic »

PauloMorfeo wrote:
Gabba wrote:Suggestion: on/offing a factory starts/pauses production
Just because it's annoying to cancel ... building queue manually ...
Not only that, if we cancel, we lose what was beeing built, which could be a 2/3 finished Goliath... It's a good idea to use the "repeat orders" button for that.

Although .. not having that makes us have to be more economically wise. Adding that feature can take away some economical strategy from the game.
«Don't start to build a Goliath if you don't have the resources for it and won't want to nano-stall later»!

Thinking better, maybe it's better not having that, even though my 1st reaction was «it's a good idea».
its a very good point of view , it calls for better resource management
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

I think it sounds great, as long as you can't pause the production... or, if when you pause, the unit degenrates, faster then a building....
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I'd prefer another, new, button than the on/off button.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

zwzsg wrote:I'd prefer another, new, button than the on/off button.

Why?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

What if a factory has an on/offable feature already? Such as radar?
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