Should see some new people coming in
Moderator: Moderators
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
Should see some new people coming in
http://www.gamereplays.org/community/in ... opic=64510
found that in the client. looks like spring is growing. yay!
found that in the client. looks like spring is growing. yay!
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Ok, it's been said alot now, and I don't know why noone's seen it yet.Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
Linux and Windows CAN play online across Wine. It's been said before. Sound just doesn't work.
Can anyone confirm this?
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Most certainly. I've done that many times.Slamoid wrote:...
Ok, it's been said alot now, and I don't know why noone's seen it yet.
Linux and Windows CAN play online across Wine. It's been said before. Sound just doesn't work.
Can anyone confirm this?
However,
- It doesn't have any sound. This makes a major diference in my ability to play. I've lost games i would certainly win if i had sound.
- Fonts don't show up correctly, with letters on top of one anothers. Many times i miss what people are saying.
- Most important, it isn't native for Linux. Some people (Microsoft haters, mostly) will not play it like that. It won't make it get shiped with distributions (like Freeciv who is shiped with many Linux distributions). It won't make it get on the news of Happypenguin.org or, possibly, Slashdot. No one, in the huge amount of Open Source programers for Linux, will help coding Spring if it isn't to run natively on Linux.
The funny thing is that, the most problematic thing with multi-platform right now is synching. But it runs synched if through wine but not if running natively. hahaa!
i play better without sound must be something related to attention span or ..However,
- It doesn't have any sound. This makes a major diference in my ability to play. I've lost games i would certainly win if i had sound.
those guys beat us in the "wow cool" "good!!" "dldn" superflous reply thing, thanks we dont have not much of those "great" contributions latelly.
and, someone told once, that crosslinking forums was not good.. mind explaining why?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
People who only play games native to lunix are not gamers. The bugs with the wine version are a little more then tolerable from what they sound like, and a little more advertizement would be nice, but TAS' user base will always be a massive windows majority. Spring really doesn't need lunix compatibility. It's getting it because there's people willing to put thier time into working in that direction, our devs want to work with lunix compatible code as much as anything, and thus at some point we're going to have portible spring.PauloMorfeo wrote:Most certainly. I've done that many times.Slamoid wrote:...
Ok, it's been said alot now, and I don't know why noone's seen it yet.
Linux and Windows CAN play online across Wine. It's been said before. Sound just doesn't work.
Can anyone confirm this?
However,
- It doesn't have any sound. This makes a major diference in my ability to play. I've lost games i would certainly win if i had sound.
- Fonts don't show up correctly, with letters on top of one anothers. Many times i miss what people are saying.
- Most important, it isn't native for Linux. Some people (Microsoft haters, mostly) will not play it like that. It won't make it get shiped with distributions (like Freeciv who is shiped with many Linux distributions). It won't make it get on the news of Happypenguin.org or, possibly, Slashdot. No one, in the huge amount of Open Source programers for Linux, will help coding Spring if it isn't to run natively on Linux.
The funny thing is that, the most problematic thing with multi-platform right now is synching. But it runs synched if through wine but not if running natively. hahaa!
You're aware that if Spring is slahsdoted these servers will be overloaded... here will be a complete chaos and for 2-3 days will be no site activities... You better prepare more bittorent seeds.Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
Odd, I don't recall that happening when it WAS slashdotted.Orbu wrote:You're aware that if Spring is slahsdoted these servers will be overloaded... here will be a complete chaos and for 2-3 days will be no site activities... You better prepare more bittorent seeds.Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)
I have to disagree with your insinuation that a native version is insignificant. I play spring under Wine a lot. There are a number of problems, I will list them.Nemo wrote:Likewise, I play with a friend who uses wine all the time. I think running natively is a big deal though, for some reason.
Crazy penguins.
1) Sound does not work.
2) Text doesn't work properly out of the box.
I was able to fix this issue by installing some Microsoft fonts. Under Debian or Ubuntu there is a package called msttcorefonts that will install these.
3) The real show-stopper for me is that the game gets slower the longer the game plays (and it is not directly proportional to the number of units in play). Eventually the game gets so slow, it is unplayable and I must leave so others can finish. I think it may be related to a memory leak in Wine as Spring under Wine consumes more memory the longer it runs.
A native packaged version would be much nicely integrated into your distrobution as well. I am also sure there is a speed penalty for running under Wine.
Steady Growth
Spring is growing just fine I think. When I first d/l it less than a year ago I was used to logging in and finding 10-15 people on line - you might get a game if you were lucky. Numbers have been steadily growing since then as word spreads. There was a big jump when Betalord's client was included in the standard build because it's so much nicer than what we had before, other than that it steadily crept up to the 100 user mark a couple of months back. There has either been fast growth or another jump in the last couple of months (whilst I've been away due to too much work): when I logged on the other day, there were 150 people online! That is to say the online user base has grown by a factor of 10 in less than year.
I can see we could easy have 1000 people online in a years time, even without any front page slashdot exposure =)
We probably need to think in terms of splitting a server down into separate rooms, e.g. based on experience level or mod. We're already at the stage now where there are so many games going that you need to scroll to see them all.
Just my tuppence
Munch
I can see we could easy have 1000 people online in a years time, even without any front page slashdot exposure =)
We probably need to think in terms of splitting a server down into separate rooms, e.g. based on experience level or mod. We're already at the stage now where there are so many games going that you need to scroll to see them all.
Just my tuppence
Munch
If I recall correctly, it was not on the front page. That makes a big difference.Das Bruce wrote:Odd, I don't recall that happening when it WAS slashdotted.Orbu wrote:You're aware that if Spring is slahsdoted these servers will be overloaded... here will be a complete chaos and for 2-3 days will be no site activities... You better prepare more bittorent seeds.Decimator wrote:The real wave of players will come when we manage to allow the linux and windows players to play together. That should get us on the front page of slashdot. (and you guys know what that means)