Real time mesh-map updates?

Real time mesh-map updates?

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mojovski
Posts: 2
Joined: 26 Jan 2016, 23:40

Real time mesh-map updates?

Post by mojovski »

Hi there,
I am wondering whether Spring can be used to create a "good looking" visualisation engine for real time scene updates from the Kinect sensor.
I would like to build upon something similar to that: http://www.robots.ox.ac.uk/~victor/infinitam/
The goal is to load colored meshes (no textures yet) from the 3D modelling module and visualise them in Spring.

Basically, I would like to build something similar to this concept:Image


Would be great if someone can give me hints on this.

Thank you!
Last edited by mojovski on 27 Jan 2016, 07:20, edited 1 time in total.
hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: Real time mesh-map updates?

Post by hokomoko »

If I understood what you're trying to do correctly, I don't think that spring can help you.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Real time mesh-map updates?

Post by PicassoCT »

?

This would be great for example to model a spring map in realtime.
Or to place unit-placeholders.

Spring does not provide something similar yet.
I for once welcome our Z-Map depth sorted pixel overlords
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Real time mesh-map updates?

Post by Kloot »

Spring can not dynamically (re)load model files.

You could however always hack the engine to communicate with your modeller and draw the meshes "raw" if they are returned in a format you know how to parse.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: Real time mesh-map updates?

Post by zwzsg »

You can use the Spring Lua API to change the heightmap and to execute OpenGL calls, so I guess you sorta could. But then I'm not sure I understood your question. Also, are you aware that the relief of Spring maps is done via a heightmap, not via meshes?
mojovski
Posts: 2
Joined: 26 Jan 2016, 23:40

Re: Real time mesh-map updates?

Post by mojovski »

Thanks alot for the quick relies! Ok, I will do some more research on other game engines (Godot, Gameplay) and see if spring is the best way to go.
A working community here is of course a super benefit. :)
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