Hi there,
I am wondering whether Spring can be used to create a "good looking" visualisation engine for real time scene updates from the Kinect sensor.
I would like to build upon something similar to that: http://www.robots.ox.ac.uk/~victor/infinitam/
The goal is to load colored meshes (no textures yet) from the 3D modelling module and visualise them in Spring.
Basically, I would like to build something similar to this concept:
Would be great if someone can give me hints on this.
Thank you!
Real time mesh-map updates?
Moderator: Moderators
Real time mesh-map updates?
Last edited by mojovski on 27 Jan 2016, 07:20, edited 1 time in total.
Re: Real time mesh-map updates?
If I understood what you're trying to do correctly, I don't think that spring can help you.
Re: Real time mesh-map updates?
?
This would be great for example to model a spring map in realtime.
Or to place unit-placeholders.
Spring does not provide something similar yet.
I for once welcome our Z-Map depth sorted pixel overlords
This would be great for example to model a spring map in realtime.
Or to place unit-placeholders.
Spring does not provide something similar yet.
I for once welcome our Z-Map depth sorted pixel overlords
Re: Real time mesh-map updates?
Spring can not dynamically (re)load model files.
You could however always hack the engine to communicate with your modeller and draw the meshes "raw" if they are returned in a format you know how to parse.
You could however always hack the engine to communicate with your modeller and draw the meshes "raw" if they are returned in a format you know how to parse.
Re: Real time mesh-map updates?
You can use the Spring Lua API to change the heightmap and to execute OpenGL calls, so I guess you sorta could. But then I'm not sure I understood your question. Also, are you aware that the relief of Spring maps is done via a heightmap, not via meshes?
Re: Real time mesh-map updates?
Thanks alot for the quick relies! Ok, I will do some more research on other game engines (Godot, Gameplay) and see if spring is the best way to go.
A working community here is of course a super benefit. :)
A working community here is of course a super benefit. :)