Wesnoth has just posted a cry for help: http://forums.wesnoth.org/viewtopic.php?t=42912
Full list of staff here: http://forums.wesnoth.org/viewtopic.php?t=42911Sadly, a hard truth must be faced: Wesnoth, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the game, and even fewer of them are able to work on the engine itself.
It seems similar to the situation here, and I've also seen they have familiar issues like campaigns (read: games) being broken due to interface changes: http://games.slashdot.org/comments.pl?s ... d=50181755
A few days ago Nemo asked me what Spring's goals are (other than "build a kickass RTS engine") and I honestly had no idea, not to mention "kickass" is highly subjective.
I'd like your thoughts about:
1) Is it necessary Spring have short/long term goals?
2) What should they be? (prioritise!)
1) This is supposed to be a constructive discussion about the future, not a criticism blamefest, be positive and focus on things that should be done rather than things that shouldn't have been done.
2) Goals != Features - this isn't the thread where you ask for spherical maps. Examples of goals: "Add support for better graphics", "Make more things controllable by games and lua", "Make engine development easier", "Make game development easier".