Alright let's talk about 3D maps.
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Alright let's talk about 3D maps.
I was thinking of using the idea of a bounty feature, but here are some questions that need asking.
What do you think the bounty offer should be?
Who's interested in developing this for the money?
What do you think the bounty offer should be?
Who's interested in developing this for the money?
Re: Alright let's talk about 3D maps.
Wrong... forum section?
Besides "make me a map for Spring" is a very broad request. All Spring games/mods have different requirements for a map design. For example Evo and NOTA maps need to be bigger than of your typical Spring game. Or that Zero-K, Evo and Cursed can only use meal spots not metal patches.
Sorry thought you meant spring maps. Carry on.
Sorry thought you meant spring maps. Carry on.
- Forboding Angel
- Evolution RTS Developer
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Re: Alright let's talk about 3D maps.
Please no -_-
Re: Alright let's talk about 3D maps.
There are many steps before 3D maps that can be taken, for example, loading in multiple maps in chunks into a continuous scene, remember Supreme Commanders campaign where the map would double in size as you reached an objective to reveal a new area? Those were 2D maps
Once we have that we'd be in a better position to talk about 3D maps, and all the other intermediate steps
Once we have that we'd be in a better position to talk about 3D maps, and all the other intermediate steps
Re: Alright let's talk about 3D maps.
Maybe the first step would be to see how it's usually done.
Do you know of any RTS where that's done? Heightmap pathfinding probably wouldn't work here, but I do recall some alternative from GoogleCode being linked.
I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.
PS: I'm personally more interested in getting some technical information/dev blogs I can read on and hopefully someone can search that for me :)
Do you know of any RTS where that's done? Heightmap pathfinding probably wouldn't work here, but I do recall some alternative from GoogleCode being linked.
I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.
PS: I'm personally more interested in getting some technical information/dev blogs I can read on and hopefully someone can search that for me :)
Re: Alright let's talk about 3D maps.
+1gajop wrote:I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.
they also won't break all existing code of both engine and games as much as 3D will.
Re: Alright let's talk about 3D maps.
and as we saw in planetary annhilation.. it doesent really add to the gameplay..
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Re: Alright let's talk about 3D maps.
What about the current load map mechanic? Can it be modify to add "extra area" to the current map?AF wrote:There are many steps before 3D maps that can be taken, for example, loading in multiple maps in chunks into a continuous scene, remember Supreme Commanders campaign where the map would double in size as you reached an objective to reveal a new area? Those were 2D maps
Once we have that we'd be in a better position to talk about 3D maps, and all the other intermediate steps
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- Joined: 21 Oct 2008, 02:54
Re: Alright let's talk about 3D maps.
What about vortex base maps?gajop wrote:Maybe the first step would be to see how it's usually done.
Do you know of any RTS where that's done? Heightmap pathfinding probably wouldn't work here, but I do recall some alternative from GoogleCode being linked.
I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.
PS: I'm personally more interested in getting some technical information/dev blogs I can read on and hopefully someone can search that for me :)
Re: Alright let's talk about 3D maps.
90% sure this is just another SM trolling.
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Re: Alright let's talk about 3D maps.
I must be a terrible troll then, cause clearly no one had flame at me yet.FLOZi wrote:90% sure this is just another SM trolling.
Or what? Talking about 3D maps is troll material now?
Re: Alright let's talk about 3D maps.
I really must know what's a vortex based map.
My life won't be complete until I do.
My life won't be complete until I do.
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Re: Alright let's talk about 3D maps.
Blame spell check.hokomoko wrote:I really must know what's a vortex based map.
My life won't be complete until I do.
Re: Alright let's talk about 3D maps.
I still don't know
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Re: Alright let's talk about 3D maps.
Blame the spell check for not knowing.hokomoko wrote:I still don't know
- Forboding Angel
- Evolution RTS Developer
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- Silentwings
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Re: Alright let's talk about 3D maps.
I typed in "voxel based map" and my spell check replaced it with "BAAAHAHAHAHAHAHAHA"
What do you think the bounty offer should be? Probably very high.
Who's interested in developing this for the money? I have not seen anyone who was.
What do you think the bounty offer should be? Probably very high.
Who's interested in developing this for the money? I have not seen anyone who was.
Re: Alright let's talk about 3D maps.
I assume he meant voxel, and also that you realized that yourself :p (Ah silentwings beat me to it)
Implementing a true voxel map - one that allows for bridges/caves - would present the same difficulties as making a fully 3D one would (rewriting the pathfinder, movement and physics).
A simplified version where you just had discreet (step-wise) terrain height is already mostly doable if you ignore the texture rendering issues at such angles. Consequently that's the only thing that would need to be written.
I just don't think that games have to make use of all features of the engine.
Implementing a true voxel map - one that allows for bridges/caves - would present the same difficulties as making a fully 3D one would (rewriting the pathfinder, movement and physics).
A simplified version where you just had discreet (step-wise) terrain height is already mostly doable if you ignore the texture rendering issues at such angles. Consequently that's the only thing that would need to be written.
Oh, but maybe those maps make sense in some other cases. It works well in Civ5 and EU4, although in both cases maps are just wrapped around (not actually 3D). It would certainly be useful for any attempt at making planet simulators.PicassoCT wrote:and as we saw in planetary annhilation.. it doesent really add to the gameplay..
I just don't think that games have to make use of all features of the engine.
- Forboding Angel
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Re: Alright let's talk about 3D maps.
I couldn't figure out if he meant vertex or voxel, so I went with "Vortecies" because it cracked me up
Re: Alright let's talk about 3D maps.
Ha Ha HaI couldn't figure out if he meant vertex or voxel, so I went with "Vortecies" because it cracked me up
Ha Ha
Ha
Na
Aaah
Now look what we got here.
A unlicensed clown.
The union and the guild dont like unlicensed clowns.
Something about them not beeing funny.
Well, of course we dont have "concrete" evidance of unregistered drowning ahem clowning. And we never harbour any aggression towards those beeing fishy.