Alright let's talk about 3D maps.

Alright let's talk about 3D maps.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Super Mario
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Joined: 21 Oct 2008, 02:54

Alright let's talk about 3D maps.

Post by Super Mario »

I was thinking of using the idea of a bounty feature, but here are some questions that need asking.
What do you think the bounty offer should be?
Who's interested in developing this for the money?
Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: Alright let's talk about 3D maps.

Post by Orfelius »

Wrong... forum section?

Besides "make me a map for Spring" is a very broad request. All Spring games/mods have different requirements for a map design. For example Evo and NOTA maps need to be bigger than of your typical Spring game. Or that Zero-K, Evo and Cursed can only use meal spots not metal patches.
Sorry thought you meant spring maps. Carry on.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Alright let's talk about 3D maps.

Post by Forboding Angel »

Please no -_-
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Alright let's talk about 3D maps.

Post by AF »

There are many steps before 3D maps that can be taken, for example, loading in multiple maps in chunks into a continuous scene, remember Supreme Commanders campaign where the map would double in size as you reached an objective to reveal a new area? Those were 2D maps

Once we have that we'd be in a better position to talk about 3D maps, and all the other intermediate steps
gajop
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Re: Alright let's talk about 3D maps.

Post by gajop »

Maybe the first step would be to see how it's usually done.
Do you know of any RTS where that's done? Heightmap pathfinding probably wouldn't work here, but I do recall some alternative from GoogleCode being linked.
I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.

PS: I'm personally more interested in getting some technical information/dev blogs I can read on and hopefully someone can search that for me :)
hokomoko
Spring Developer
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Re: Alright let's talk about 3D maps.

Post by hokomoko »

gajop wrote:I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.
+1

they also won't break all existing code of both engine and games as much as 3D will.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Alright let's talk about 3D maps.

Post by PicassoCT »

and as we saw in planetary annhilation.. it doesent really add to the gameplay..
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: Alright let's talk about 3D maps.

Post by Super Mario »

AF wrote:There are many steps before 3D maps that can be taken, for example, loading in multiple maps in chunks into a continuous scene, remember Supreme Commanders campaign where the map would double in size as you reached an objective to reveal a new area? Those were 2D maps

Once we have that we'd be in a better position to talk about 3D maps, and all the other intermediate steps
What about the current load map mechanic? Can it be modify to add "extra area" to the current map?
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Alright let's talk about 3D maps.

Post by Super Mario »

gajop wrote:Maybe the first step would be to see how it's usually done.
Do you know of any RTS where that's done? Heightmap pathfinding probably wouldn't work here, but I do recall some alternative from GoogleCode being linked.
I think spherical maps or multiple maps in a single game might be much more realistic goals and would add a lot more to gameplay than just 3D.

PS: I'm personally more interested in getting some technical information/dev blogs I can read on and hopefully someone can search that for me :)
What about vortex base maps?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Alright let's talk about 3D maps.

Post by FLOZi »

90% sure this is just another SM trolling. :roll:
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: Alright let's talk about 3D maps.

Post by Super Mario »

FLOZi wrote:90% sure this is just another SM trolling. :roll:
I must be a terrible troll then, cause clearly no one had flame at me yet.
Or what? Talking about 3D maps is troll material now?
hokomoko
Spring Developer
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Joined: 02 Jun 2014, 00:46

Re: Alright let's talk about 3D maps.

Post by hokomoko »

I really must know what's a vortex based map.
My life won't be complete until I do.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Alright let's talk about 3D maps.

Post by Super Mario »

hokomoko wrote:I really must know what's a vortex based map.
My life won't be complete until I do.
Blame spell check.
hokomoko
Spring Developer
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Re: Alright let's talk about 3D maps.

Post by hokomoko »

I still don't know :(
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: Alright let's talk about 3D maps.

Post by Super Mario »

hokomoko wrote:I still don't know :(
Blame the spell check for not knowing.
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Forboding Angel
Evolution RTS Developer
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Re: Alright let's talk about 3D maps.

Post by Forboding Angel »

Image
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Silentwings
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Re: Alright let's talk about 3D maps.

Post by Silentwings »

I typed in "voxel based map" and my spell check replaced it with "BAAAHAHAHAHAHAHAHA"

What do you think the bounty offer should be? Probably very high.
Who's interested in developing this for the money? I have not seen anyone who was.
gajop
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Joined: 05 Aug 2009, 20:42

Re: Alright let's talk about 3D maps.

Post by gajop »

I assume he meant voxel, and also that you realized that yourself :p (Ah silentwings beat me to it)
Implementing a true voxel map - one that allows for bridges/caves - would present the same difficulties as making a fully 3D one would (rewriting the pathfinder, movement and physics).
A simplified version where you just had discreet (step-wise) terrain height is already mostly doable if you ignore the texture rendering issues at such angles. Consequently that's the only thing that would need to be written.
PicassoCT wrote:and as we saw in planetary annhilation.. it doesent really add to the gameplay..
Oh, but maybe those maps make sense in some other cases. It works well in Civ5 and EU4, although in both cases maps are just wrapped around (not actually 3D). It would certainly be useful for any attempt at making planet simulators.
I just don't think that games have to make use of all features of the engine.
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Forboding Angel
Evolution RTS Developer
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Re: Alright let's talk about 3D maps.

Post by Forboding Angel »

I couldn't figure out if he meant vertex or voxel, so I went with "Vortecies" because it cracked me up :-)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Alright let's talk about 3D maps.

Post by PicassoCT »

I couldn't figure out if he meant vertex or voxel, so I went with "Vortecies" because it cracked me up :-)
Ha Ha Ha
Ha Ha
Ha
Na
Aaah

Now look what we got here.
A unlicensed clown.
The union and the guild dont like unlicensed clowns.
Something about them not beeing funny.
Well, of course we dont have "concrete" evidance of unregistered drowning ahem clowning. And we never harbour any aggression towards those beeing fishy.
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