What of the "topic rotation" issues are most impor

What of the "topic rotation" issues are most impor

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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What of these options is most important?

OTA style/some kind of builtin music system! Winamp is laggy!
7
14%
Rasieng and lowering terrian on will! Taking advantge of terrian will have a new meaning...
4
8%
NEW GUI! Seriously, how long has it been?
24
47%
Better FPS/ 3rd person! FPS + RTS = awesome!
5
10%
Day, night, wheater effects! The lone sniper in the night...
6
12%
Roteable buildings! Left, right, my defences will find you anywhere!
4
8%
Other. Please specify.
1
2%
Bleh, Spring needs nothing! it's perfect!
0
No votes
 
Total votes: 51

Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

What of the "topic rotation" issues are most impor

Post by Kixxe »

Q:What is topic rotation?
A: Use the wiki, young one: http://taspring.clan-sy.com/wiki/Monthly_Topic_Rotation

Yes, since pepole are so keen about writing about them why not compare who is the most important for the SY's to get cracking on.

Really, vote away. (apolegisis for the lame comments after it. couldt bare myself not to do it (^-^) )

Personaly, i either want the music system or the GUI. ASAP. or rather, now.





Oh, and the first one to say "MONTHLY TOPIC ROTATION", gets punched in the face.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Actually this is the annual topic rotation not the monthly one, nearly a year ago it was that the first topic was writtent hat commented on the monthly cycle.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

2,3,5,6.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Aww, i misspelled options on the poll. feel really stupid now =(

Actually this is the annual topic rotation not the monthly one, nearly a year ago it was that the first topic was writtent hat commented on the monthly cycle.
Yea, sure...
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

The GUI, 100.84% sure about that!
We need it badly!
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Someone should track down Pius and slap him until he finishes it !! ;)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I don't know if it was in the original plans for the new GUI, but mod makers really need the ability to customize the hell out of that thing. I think GUI issues are the number one feature style thing from the stupid list that needs to get fixed. After that I think rotatable buildings because it probably wouldn't be the most severe change ever, and then dynamic lighting. I'd like to see someone work on the BG music thing at some point too, but I don't see that as super high priority. If that gets done it needs to be done right, with proper game condition detection and everything.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I knew most people would vote for the GUI, which is sorely needed; but I just had to put one in for weather effects 8)
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

3, 3, 5, 3, 6, 3, 3....
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Agreed.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Add all of the above to that list :P

I picked FPS since i'm an FPS mode addict, but GUI second on my list :P
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Am I hallucenating? 20 other people actually want the new GUI as much as I do?

Myself, something else I'd really like is a better error parser thing. Tells you the file and line on which there is an error.
MeraK
Posts: 13
Joined: 02 Jul 2005, 17:36

Post by MeraK »

I voted for the day/night and weather stuff which would look awesome I think... But it's true that the most important thing we currently need is a real GUI imho...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

SwiftSpear saying something about the new gui
The new GUI is actually very customizable. Look at this CVS gui script for an example:
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
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Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

For what it's worth, I voted other.

I really think Spring needs heightmapped+unitpathed feature suppourt for bridges and higher-detail terrains, and my second choice would be serverside set damage and scale modifiers. (You forgot to add those. You shall be comspanked.)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Zaphod wrote:
SwiftSpear saying something about the new gui
The new GUI is actually very customizable. Look at this CVS gui script for an example:
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
<3
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

I actually said raising and lowering terrain on will. Not only would I like to dig trenches for my kbots and redoubts for my tanks to sit behind, but depending on how the code works, this change wouldn't require much effort to implement...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Hmmph

Post by Pxtl »

The camera angle thing is mine, but I don't like grouping it with FPS mode. FPS is a toy - but the inability to use the rotateable camera mode usefully is a serious PITA.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Heh, i got bored. So, GAME ON!

http://maelstrom.niiil.com/?l=mtr

1 point to Slamoid so far, for his post in http://taspring.clan-sy.com/phpbb/viewtopic.php?p=45033
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