Spring-MT BA (30-03-2013 15:00 GMT)

Spring-MT BA (30-03-2013 15:00 GMT)

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PixelOfDeath
Posts: 24
Joined: 27 Nov 2011, 10:38

Spring-MT BA (30-03-2013 15:00 GMT)

Post by PixelOfDeath »

Hello Community,

Spring-MT (not to confuse with spring-multithread) is a version of Spring that makes heavy use of threading and therefor gets far greater performance out of CPUs with 3 cores ore more.

There was great progress in the development and we are now looking forward to test this Version in large scale battles with BA.

To get some games with enough players running we would to like to invite you at Saturday 30-03-2013, time of day 15:00 (GMT)

What you have to do to join:

1.Download the spring-mt version for your operating system and install it:

Windows installer: http://springrts.com/dl/buildbot/defaul ... 7f92b3.exe (Recommended to use this)

Executables only:
Windows: http://springfiles.com/spring/spring-ba ... xecutables
Linux 32 bit: http://springfiles.com/spring/spring-ba ... xecutables
Linux 64 bit: http://springfiles.com/spring/spring-ba ... xecutables
OSX64: http://springfiles.com/spring/spring-ba ... xecutables

2.Join the #SpringMT9401 channel by typing this into the chat
/join #SpringMT9401

3.Go to the server list and connect to the server named
[Spring MT 94.01] Hugh battles for multicore

(Note that you have to be in the #SpringMT9401 channel before you can connect to the server)

The rest just works like you know it

Of course we also like to get some response from you!

For additional informations about Spring-MT you can also take a look at the wiki page: http://springrts.com/wiki/Spring_MT
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Johannes
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Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by Johannes »

wrong forum?
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by klapmongool »

I would like to help test it but I have some questions.

I think I can't install it next to my normal install, right? If so, can I use the exe only's in my normal install?
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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by zerver »

Yes, you can put the exes in your folder and keep them there. Or if you are on windows you can uninstall 94.0 and use the MT installer, it works on all servers.
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albator
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Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by albator »

I guess the best way to test it is to play speed metal quatro with nuke disable and unlimited unit number :D
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klapmongool
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Joined: 13 Aug 2007, 13:19

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by klapmongool »

zerver wrote:Yes, you can put the exes in your folder and keep them there. Or if you are on windows you can uninstall 94.0 and use the MT installer, it works on all servers.
Why 'Or'?

I am on windows (7, 64bit). Can i put the exe in the spring dir and test this, and play normal games as well (with the normal exe)?
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zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by zerver »

"Or" depending on whether you want to manually fiddle with the files. If you do it right, the end result is more or less the same. Sorry for the confusion but some novice users don't even know that there is a "Program Files" folder.

Alba: Yeah we should do superspeedmetal.

We had an 1.5 hour long 1v1 yesterday but it is hard to get above 10% CPU in a 2 player game despite lifted unit limit. Seems very stable so far. All hosts should run this imo 8)

May I suggest to postpone this test match until later in the evening? Or... we could of course have several games. I won't join until later though.
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AntiAllez
Posts: 105
Joined: 06 Mar 2012, 18:22

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by AntiAllez »

no any kinds of speed metal available, please correct this :wink:
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fruehling
Posts: 17
Joined: 24 Nov 2010, 20:49

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by fruehling »

Why is there a spring-multithreaded.exe in the win32.zip linked above (http://springfiles.com/spring/spring-ba ... xecutables)? I thought we're talking about spring-mt here? Does this have any reason?

I mean: I guess the spring-mt.exe is the one I should take? I'm just asking as I'm a bit confused there were two exes in the zipfile ...
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zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by zerver »

Yes, spring-mt is the important one. spring-multithreaded is almost same as the one in 94.0, just a few minor fixes.
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by klapmongool »

I did put the exes in manually. Also tried some renaming of files but can't get it to work. Not gonna mess with separate installs.
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albator
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Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by albator »

I cannot manage to make it work either.
I downloaded the statics linux x64
I use SL.
I set up spring-mt as default executable
It wont launch when I start a game on the MT server

Edit

http://pastebin.com/U8Jz51dN
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Floris
Balanced Annihilation Developer
Posts: 599
Joined: 04 Jan 2011, 20:00

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by Floris »

I cant even join the lobby..

[16:11:34] ** Server ** Failed to join battle. Denied by host (This server requires Spring MT 94.01. Install http://springrts.com/wiki/Spring_MT)

And I already downloaded the portable version and copy pasted the files in my spring dir


(and I also tried the multithreaded fix version once, and it halted at 12 mins in game, so i wont use again)
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albator
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Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by albator »

/join #SpringMT9401

before

and you can join
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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by zerver »

albator wrote:I cannot manage to make it work either.
So you have the spring installation dir, with executables:
spring
spring-multithreaded
spring-mt

And when you type "spring" in the command prompt it starts fine, but "spring-mt" gives a missing font error? Very strange, does not make sense. I'm thinking that you put the executables in the wrong folder, so it cannot find the required files.

By the way, you are not supposed to make any changes in springlobby, just put the executables in the installation folder. It will start the correct executable automatically.
klapmongool wrote:I did put the exes in manually. Also tried some renaming of files but can't get it to work. Not gonna mess with separate installs.
Can't help, not enough info.
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albator
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Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by albator »

zerver wrote: By the way, you are not supposed to make any changes in springlobby, just put the executables in the installation folder. It will start the correct executable automatically.
.

please define installation folder.

~/.spring
/usr/bin


something else ?


EDIT:


I manage to comile spring 94.1 without any problem, but it does not contain spring-mt

So i went for 94.01 MT, but I got compilation error:

Code: Select all

[ 11%] Building CXX object AI/Wrappers/LegacyCpp/CMakeFiles/LegacyCpp-Creg-AIWrapper.dir/__/__/__/rts/System/float3.cpp.o
[ 11%] Building CXX object AI/Wrappers/LegacyCpp/CMakeFiles/LegacyCpp-Creg-AIWrapper.dir/__/__/__/rts/Game/GameVersion.cpp.o
/home/pierre/spring/spring-67f92b36cf99c9374fb8f6a1b989bc86e7b50e74/rts/Game/GameVersion.cpp:8:37: fatal error: System/VersionGenerated.h: No such file or directory
compilation terminated.
[ 11%] Building C object AI/Wrappers/LegacyCpp/CMakeFiles/LegacyCpp-Creg-AIWrapper.dir/__/__/__/rts/System/SafeCStrings.c.o
make[2]: *** [AI/Wrappers/LegacyCpp/CMakeFiles/LegacyCpp-Creg-AIWrapper.dir/__/__/__/rts/Game/GameVersion.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [AI/Wrappers/LegacyCpp/CMakeFiles/LegacyCpp-Creg-AIWrapper.dir/all] Error 2
make: *** [all] Error 2
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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by zerver »

home/pierre/spring/spring-67f92b36cf99c9374fb8f6a1b989bc86e7b50e74/rts/Game/GameVersion.cpp:8:37: fatal error: System/VersionGenerated.h: No such file or directory
compilation terminated.

Rename
System/VersionGenerated.h.template
to
System/VersionGenerated.h

Installation folder is the same folder where you have the normal "spring" executable.
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albator
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Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by albator »

zerver wrote: Installation folder is the same folder where you have the normal "spring" executable.
OK, I did that I still have the font pb.
FYI, I use mint 14 cinnamon 64bits

I will try to compile the sources (I discuss in lobby with some pips had the same problem than me on ubuntu)
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by klapmongool »

zerver wrote:
klapmongool wrote:I did put the exes in manually. Also tried some renaming of files but can't get it to work. Not gonna mess with separate installs.
Can't help, not enough info.
Np. It will probably be a while till there are decent games again. By then MT probably got fixed anyway.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring-MT BA (30-03-2013 15:00 GMT)

Post by albator »

The file to rename does not exist, but i guess I did not haev the rigth snapshot,

I tried something else :

git clone -b master git://github.com/spring/spring.git
git checkout 67f92b36cf99c9374fb8f6a1b989bc86e7b50e74

cmake .

http://pastebin.com/FEn1J0Ks

make -j 4

http://pastebin.com/Jti0yu5w

http://pastebin.com/8amAT6Q4

Any idea ?
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