Spring doesn't handle bomb release points properly

Spring doesn't handle bomb release points properly

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Spring doesn't handle bomb release points properly

Post by Caydr » 23 Nov 2005, 22:17

In AA, the advanced bombers have a couple of invisible rotating points beneath them. The outermost point is the bombdrop piece. Problem is, Spring doesn't actually use it the way that OTA does... Seems to just pick a spot in the middle of the model and drop it from there. Sure makes for a neat effect in OTA when bombs come down in a random pattern - great for destroying armies.

Anyway, could this be fixed or gotten past somehow? Maybe He Whose Name Begins With Z And Ends With G But Whose Middle Letters Escape Me might know a way?
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Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre » 23 Nov 2005, 22:41

Post up the script... You're probably just using a trick that worked well in OTA but doesn't really translate to Spring which can be easily modified to work.
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Caydr
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Post by Caydr » 24 Nov 2005, 05:35

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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo » 24 Nov 2005, 15:04

Errrmmm...

There is no way to go around it as far as I know.

Spring handles dropped weapons in the following way:

Drop weapon from the base object ignoring the script completely.

there is no way to go around this, I have tried, also, Spring ALWAYS drops 2 bombs minimum, so some bombers become over-powered, spring also doesn't recognized guided bombs like in OTA which is a pitty.
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ThundershockeD
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Joined: 22 Nov 2005, 10:54

Post by ThundershockeD » 24 Nov 2005, 15:42

not too savvy on scripting tbh but couldn't you go around this by using a missile script but make it slow enough and short ranged enough that it looks like a bomb (also only let it target ground units)
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