Jazcash wrote:What I would like to see is another ranking system that's generated from a cool algorithm that takes lots of battle data into account such as damage done, damage taken, micro efficiency and all that jazz.
IMO it'd be nice and fun to have those ranks, but I don't think they are necessary for balancing.
Alba wants to do just that for some time now. I'd love to help with it, but my thesis is taking much longer than anticipated
Jazcash wrote:If there was some way to extract all that kinda info from replays and made accessible as an API or something I'd love to have a tinker and see what I could come up with. Spring Replays API plzplzplzplz
The problem is, that the data must be collected at runtime. See
http://springrts.com/phpbb/viewtopic.php?f=16&t=29187
Also see knorkes demonaut (
http://springrts.com/phpbb/viewtopic.ph ... 71&start=0). Produced battle reports like this:
http://knorke.net23.net/battlereports/E ... g.txt.html
It's a widget that collects data during the game and a c++ program that creates the statistics and the resulting webpage afterwards.