This is definitely an engine bug. This ramp is theoretically passable by vehicles which have half the slope tolerance of the unit in question. There is no chance of the terraform visualisation being wrong to that extent. In that image it looks like the path cost has not updated.Kloot wrote:http://kloot.darkstars.co.uk/ZKRampTooSteep.png (demo)
The fact that ramps are built in separate sections should not matter to the engine. All the sections have the same gradient.
The brown line in this image shows the ramp steepness which is passable for this unit.
http://i.imgur.com/1wbmk.jpg (demo)
I forsee the response "the engine can't update paths as soon as they change" and I think that is a reasonable limitation. My point is just that this statement;
is false.Those red "inf" values mean the top part of your ramp is actually too steep for an armcom, so the pathfinder does exactly what it should by returning paths *around* the center mountain.