Thanks for yet again not compherending the blindingly simple fact that your preference for having to manually click on things to scout them is exactly on the same level of mundaneness as having to single-queue your units or not have hotkey groups. The person who presses T on his scout planes when they go through the base and holds ~ and double clicks the fastest on more buildings on the screen gets better intel? Please.
So I'm saying to you yet another time, since you seem to miss the critical point of
my argument. If we abolish the scouting alltogether, we would skip all the
hassle of building planes and sending them to their death. Look how much awesome time we get free to build our forces.
Artificial limitations with purposes? Let's throw out a few more:
... and then I'm ignoring all the retarded asshat suggestions because you simply can't differ function from gameplay.
Your analogy still holds no water. The micromanagement in watching your peepers fly through a base and clicking on stuff is far more mundane than planning out your naval base. Yes, I feel that due to water movement, water bases are kinda irritating to manage as well, and I would be in favor of something that made that less irritating; but otherwise, water bases are on the same level as ground bases - the same is not true about clicking on stuff while scouting.
It's a bit exxaggerated, which is why you might have troubles to grasp it, but if you see Water, Land and Air as the three pillars in War, removing one of those would severely injure the complexity. Removing the Intelligence from War and Expansion would harm the gameplay in equal way.
The key point in the analogy, just to make you understand, is that we haven't removed Intelligence, we're only
halfway there.
That is not a logical continuation of the "spotted buildings should ghost" line of argument. The issue is not, "I can't handle clicking on stuff; remove it," but rather "Clicking on shit while watching your well-navigated and well-placed peeper fly above the base is irritating and should not be necessary."
So a better extension of the comment would be "Let's kill scouting alltogether because it just takes up time I could have spent killing stuff".
Out of curiosity, who is this "we" exactly? Did they all quit because of the ghosts? If not, why? If so, why would they quit over such a trivial thing that in the end doesn't make a big difference over the way you previously scouted (with notes and whatnot or lots of peepers at the required times?) Don't sound much like hardcore old-timers to me.
Go to /s irc.gnug.org #bored (most of us from here have moved to a different server) and then #gnug and see just about half the list around 01 AM CET (that's when most americans are online). Then we got more other people from the forums. I didn't say they left because of Ghosts and neither did I, and if I managed to give you such an implication, I'm sorry. We left because we got disappointed in the game. When a game is not fun, it's not worth to play anymore.
And if you still manage to consider Ghosts as a trivial thing, then I can understand why those people don't sound as hardcore old-timers to you. In fact, I think only the old-timers really care about that. People newly introduced accept the feature as part of the game, without knowing what there was before or why.
He meant "waste" in the sense that he's spending time doing something that should be automated for him. He has done the hard part - gotten scouts around the defenses, etc. The tedium of clicking on shit to remember where it is should be removed. Obviously, it is an investment. Manually firing your units in combat if automatic fire were available is also an investment.
Tedium clicking? Why? You're just in search for key buildings and the large picture. If you find four fusions within a fink line of sight, you might wanna click a little faster, but can't recall any situation I had to do that in. You have to blatantly ignore all the structures that are in the way, like solars or MTs and really search for the things that could be worth losing bombers for. With old scouting, you just got a
glimpse of the vast amount of information you get for
free now.
As someone said, to make Scouting even, you would have to brutally sack the armor of the planes, just because information should
cost you.