Video: Nukes vs Antinukes
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
20 finks, 5 accurate and well placed bertha cannons (or ~30 strategic bombers), and 3 nuke launchers...
step 1,
fly the finks over, mark the antinuke silo
step 2,
bombard the silo with either berthas, (4 hits or so kills it) or just use the bombers and attack the location...
step 3,
nuke the base dead, powerplants first, then factories, then ore...
step 4,
walk on them with your army
game over...
moral and rule of thumb, build more anti-nukes than you think you will ever need
step 1,
fly the finks over, mark the antinuke silo
step 2,
bombard the silo with either berthas, (4 hits or so kills it) or just use the bombers and attack the location...
step 3,
nuke the base dead, powerplants first, then factories, then ore...
step 4,
walk on them with your army
game over...
moral and rule of thumb, build more anti-nukes than you think you will ever need
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
I vowed to never again play Shore to Shore with balanced teams.
Once, it was me and Mong vs mother and someone else who had crashed or something (2v1) for some 3~4 hours. There was no way any of us would win the other.
This map is useless to play with balanced (or even mildly unbalanced) teams of good players. At least until the shores are brought up to range of LRPCs.
Once, it was me and Mong vs mother and someone else who had crashed or something (2v1) for some 3~4 hours. There was no way any of us would win the other.
This map is useless to play with balanced (or even mildly unbalanced) teams of good players. At least until the shores are brought up to range of LRPCs.
antistep 1: more then one antinukeLathanStanley wrote:20 finks, 5 accurate and well placed bertha cannons (or ~30 strategic bombers), and 3 nuke launchers...
step 1,
fly the finks over, mark the antinuke silo
step 2,
bombard the silo with either berthas, (4 hits or so kills it) or just use the bombers and attack the location...
step 3,
nuke the base dead, powerplants first, then factories, then ore...
step 4,
walk on them with your army
game over...
moral and rule of thumb, build more anti-nukes than you think you will ever need
antistep 2: mobile antinuke on patrol part
antistep 3: wall around antinuke
antistep 4: same decent aa (like a band of hawks patrolling)
will make that plan fail. antinukes are tiny (as a target for bertas and bombers especially (those dont hit shit), and surprisingly healthy...
Edit:
about shoretoshore: as core there is a chance to push through. Even most good players underestimate how much a massive moho economy can deliver. 100 warlords with air cover and antiradar ships can push through even the most tough defenses and create a bridgehead where the krogoths are landed....
And i think u underestimate the power a long row of annhiliators along more or less teh entire coast... and if you wanna go really crazy alnog the edge of the hill as well.... granted that would cost a LOT but 100 warlords would as well =)IMSabbel wrote:LathanStanley wrote: about shoretoshore: as core there is a chance to push through. Even most good players underestimate how much a massive moho economy can deliver. 100 warlords with air cover and antiradar ships can push through even the most tough defenses and create a bridgehead where the krogoths are landed....
i once pushed trough a line of like you descripe. sure it was costly like hell, but it worked.
(first air coverage and subs to the coast so there was no sonar/spotter coverage, plus the annihilators were visible. Then brought a pack of 50-60 warlords in firering range, radar jammed, with fire on hold (this was on the top). those were sacrificed to kill about 10-15 annihilators at the top end which opened the path the the second wave could push through. In fact they coudnt really push through, but the warlords bought enough time to land 3 kroggies, and that made stuff much easier.
Sure, with equal economy that wouldnt have worked, but looking at the replay i found that with my 2000m/s i outproduces the enemy quite a bit. Some people just dont have the guts to build 80 fusions with 20necros assisting :D
(first air coverage and subs to the coast so there was no sonar/spotter coverage, plus the annihilators were visible. Then brought a pack of 50-60 warlords in firering range, radar jammed, with fire on hold (this was on the top). those were sacrificed to kill about 10-15 annihilators at the top end which opened the path the the second wave could push through. In fact they coudnt really push through, but the warlords bought enough time to land 3 kroggies, and that made stuff much easier.
Sure, with equal economy that wouldnt have worked, but looking at the replay i found that with my 2000m/s i outproduces the enemy quite a bit. Some people just dont have the guts to build 80 fusions with 20necros assisting :D
Krogoths can't be transported anymore.IMSabbel wrote:about shoretoshore: as core there is a chance to push through. Even most good players underestimate how much a massive moho economy can deliver. 100 warlords with air cover and antiradar ships can push through even the most tough defenses and create a bridgehead where the krogoths are landed....
However, you could always spam amphibious kbots (pelican/gimp) or lots and lots of hovercraft.
Annihilators, for all their vaunted attack strength, can't engage multiple units effectively.
I've also won on that level with a huge number of annhis on the beach... BUt that guy didn't build annhiliators everywere just on most places... and I baresly got thourgh with my 100 battleships air supperiority and a big number of berthas tthat i mangaed to build on the island next to his base.. a feat I should not have been able to do if the guy was doing his job correctly....IMSabbel wrote:i once pushed trough a line of like you descripe. sure it was costly like hell, but it worked.
(first air coverage and subs to the coast so there was no sonar/spotter coverage, plus the annihilators were visible. Then brought a pack of 50-60 warlords in firering range, radar jammed, with fire on hold (this was on the top). those were sacrificed to kill about 10-15 annihilators at the top end which opened the path the the second wave could push through. In fact they coudnt really push through, but the warlords bought enough time to land 3 kroggies, and that made stuff much easier.
Sure, with equal economy that wouldnt have worked, but looking at the replay i found that with my 2000m/s i outproduces the enemy quite a bit. Some people just dont have the guts to build 80 fusions with 20necros assisting :D
I'm not sayig there is NO way to kill of someone who build all that but I am saying that if the guy is quite good AND has that defence there isn't mutch hope for yuou going out of the battlerooom proud of a new victory =)