Decline in the number of players
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Decline in the number of players
haha yeah, one of the desura guys clicked the wrong button. Fixed now lol.
Last edited by Forboding Angel on 16 Jun 2011, 02:17, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Decline in the number of players
I wasn't aware of this:
[23:39:32] <[1uP]Willk> Yo forb, you might want to tell the Spring Players the first run may be a little bumpy.
[23:39:42] <[Evo]Forboding_Angel> why?
[23:39:55] <[Evo]Forboding_Angel> what happened?
[23:40:03] <[Evo]Forboding_Angel> it shouldn't be bumpy at all O_o
[23:40:16] <[Evo]Forboding_Angel> I've tested this thing like 15 billion times
[23:40:20] <[1uP]Willk> Cause in trying to install the thing from rapid, it tried to scan my standard Spring folder first with all the SDZs.
[23:40:32] <[1uP]Willk> in got there but it crawled for like 5 minutes
[23:40:46] <[Evo]Forboding_Angel> fucking unitsync
Apparently unitsync refuses to stay in it's own folder... fucker
So if you have spring installed, loading up might take a little bit. As of .83 this will no longer be an issue because unitsync has Isolation mode, which is what portable mode should have been in the first place.
Apparently it works correctly tho, just because of all the shit it';s scanning creating archivecachev9.lua takes much longer than usual (because it's indexing all your maps).
This is only relevant to existing spring users!
[23:39:32] <[1uP]Willk> Yo forb, you might want to tell the Spring Players the first run may be a little bumpy.
[23:39:42] <[Evo]Forboding_Angel> why?
[23:39:55] <[Evo]Forboding_Angel> what happened?
[23:40:03] <[Evo]Forboding_Angel> it shouldn't be bumpy at all O_o
[23:40:16] <[Evo]Forboding_Angel> I've tested this thing like 15 billion times
[23:40:20] <[1uP]Willk> Cause in trying to install the thing from rapid, it tried to scan my standard Spring folder first with all the SDZs.
[23:40:32] <[1uP]Willk> in got there but it crawled for like 5 minutes
[23:40:46] <[Evo]Forboding_Angel> fucking unitsync
Apparently unitsync refuses to stay in it's own folder... fucker
So if you have spring installed, loading up might take a little bit. As of .83 this will no longer be an issue because unitsync has Isolation mode, which is what portable mode should have been in the first place.
Apparently it works correctly tho, just because of all the shit it';s scanning creating archivecachev9.lua takes much longer than usual (because it's indexing all your maps).
This is only relevant to existing spring users!
Re: Decline in the number of players
Remember Forb, just because you get a thousand players now. You still have to ragequit. Its tardition!
Re: Decline in the number of players
Damn straight.PicassoCT wrote:Its tardition!
Re: Decline in the number of players
just wait, 2 weeks from now he wont even know our names, beeing one of the big fishes now.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Decline in the number of players
Hehe It is entertaining being able to see the amount of installs/uninstalls. So far the uninstalls are all my own (testing crap). I'd like to keep that ratio.
Re: Decline in the number of players
:O They found me.
Most times its not very polite to post chat logs.
Mark
Most times its not very polite to post chat logs.
Mark
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Decline in the number of players
Sorry about that. Didn't occur to me that people here would start bugging you. I apologize.
Re: Decline in the number of players
Sosorry.... sending the trollz, to get him into the lorry. Grab a chair, make yourself comfortable, also that offer is stills standing..