Decline in the number of players - Page 20

Decline in the number of players

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Decline in the number of players

Post by Forboding Angel »

haha yeah, one of the desura guys clicked the wrong button. Fixed now lol.
Last edited by Forboding Angel on 16 Jun 2011, 02:17, edited 2 times in total.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Decline in the number of players

Post by Forboding Angel »

I wasn't aware of this:


[23:39:32] <[1uP]Willk> Yo forb, you might want to tell the Spring Players the first run may be a little bumpy.
[23:39:42] <[Evo]Forboding_Angel> why?
[23:39:55] <[Evo]Forboding_Angel> what happened?
[23:40:03] <[Evo]Forboding_Angel> it shouldn't be bumpy at all O_o
[23:40:16] <[Evo]Forboding_Angel> I've tested this thing like 15 billion times
[23:40:20] <[1uP]Willk> Cause in trying to install the thing from rapid, it tried to scan my standard Spring folder first with all the SDZs.
[23:40:32] <[1uP]Willk> in got there but it crawled for like 5 minutes
[23:40:46] <[Evo]Forboding_Angel> fucking unitsync

Apparently unitsync refuses to stay in it's own folder... fucker

So if you have spring installed, loading up might take a little bit. As of .83 this will no longer be an issue because unitsync has Isolation mode, which is what portable mode should have been in the first place.

Apparently it works correctly tho, just because of all the shit it';s scanning creating archivecachev9.lua takes much longer than usual (because it's indexing all your maps).

This is only relevant to existing spring users!
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Decline in the number of players

Post by Wombat »

OHAI BENNY!
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Decline in the number of players

Post by PicassoCT »

Remember Forb, just because you get a thousand players now. You still have to ragequit. Its tardition!
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Decline in the number of players

Post by Jazcash »

PicassoCT wrote:Its tardition!
Damn straight.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Decline in the number of players

Post by PicassoCT »

just wait, 2 weeks from now he wont even know our names, beeing one of the big fishes now.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Decline in the number of players

Post by Forboding Angel »

Hehe :-) It is entertaining being able to see the amount of installs/uninstalls. So far the uninstalls are all my own (testing crap). I'd like to keep that ratio.
lodle
Posts: 1
Joined: 16 Jun 2011, 01:58

Re: Decline in the number of players

Post by lodle »

:O They found me.


Most times its not very polite to post chat logs. :P


Mark
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Decline in the number of players

Post by Forboding Angel »

Sorry about that. Didn't occur to me that people here would start bugging you. I apologize.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Decline in the number of players

Post by PicassoCT »

Sosorry.... sending the trollz, to get him into the lorry. Grab a chair, make yourself comfortable, also that offer is stills standing.. ;)
Post Reply

Return to “General Discussion”