smoth wrote:I used to do that mav but it makes it so that your game is dependant on begging people to play. Not hosting on their own.
Well you pretty much said it yourself, you were trying to attract BA players to Gundam. Most BA players are too set in their ways to want to play/enjoy other games. A better idea is to try and attract people who have never tried BA or spring before. That's where the growth potential is.
I think you've recognized this by now but I'm just mentioning it as a topic point because I think a lot of people are very fixed on the idea that there should be one lobby for all games when in fact separation, specialization and a complete "game experience" is the way to go to attract new gamers to spring.
Let's not forget that most of us here are now quite a bit older than the majority of the potential growth player base which is 10-18 yo. They have different expectations on games but also, and very importantly, have less technical knowledge than previous generations because they did not grow up programming on C64 or hacking webpages or whatnot.
All kids of today do is play xbox live and they don't bother to learn the tech we did because everything is already done for them by previous generations. They are the 1-click installation generation. So you cannot expect them to figure out how to install spring+ba+gundam blabla from some shady download page with funny logos of windows and some penguin(wtf is dis??). They will be repelled by the lack of polish and then that's it, they put it down and never look at it again because their generations attention span is nil.