The Current State of Spring

The Current State of Spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

The Current State of Spring

Post by MidKnight »

I just wanted to post that I am, in general, very happy with the current state of progress in the engine community.

We now have some amazing things Spring has not had ever before, like:
  • Lobby support for missions, quickmatching, elo, and more
  • A modern, extensible, skinnable GUI framework
  • Ingame music
  • Some amazing maps with no map borders and nice stuff like SSMF (Beherith, SirArturri, Kaiser, other mappers, PM me! I have to speak with you!
  • Even crazier Lua awesomeness than ever before
  • Somewhat modern selection and waypoint control
  • Engine support for models without UpSpring (broken atm :cry: )
In addition to that,
  • Smoth came out of his secret lair of modmaking and released the new GRTS, which is pure awesome.
  • CA finally got rid of all of its OTA content
  • Mr. Bob, Pyramid Head, and some other new modelers have appeared and consistently stunned us with their amazing pieces of art
  • Our recent newbie arrivals (Ardis, DjDec) have been intelligent, literate, and open-minded toward the community's support, and the community has treated them nicely
There's a lot of other things I haven't mentioned because they don't come to mind at the moment (post to remind me!), but, in general, I'm very satisfied with the current state of the engine, the content, and the community. :mrgreen: Thought this was gonna be another drama post, didn't ya'? >;P

Great work, guys!
Don't rest on your laurels; keep it up!
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: The Current State of Spring

Post by Otherside »

Also went backwards totally on the pathfinder. And spring has been in an unenjoyably playable state for a while cos of it.
Last edited by Otherside on 13 Dec 2010, 00:43, edited 1 time in total.
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: The Current State of Spring

Post by zwzsg »

<BrainDamage> and 416 users, this time I took a screenshot
<BrainDamage> someone else please do the same
<BrainDamage> need evidence to slap in the face for next time that some goes "lol spring is dieing"
<FLOZi> Spring is dieing!
<Nemo> 421 now
<FLOZi> Spring is dead!
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: The Current State of Spring

Post by d-gun »

yeah yeah.. but where are the tits?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The Current State of Spring

Post by Gota »

Well well after what?6-7 years? yes the growth rate of Spring is amazing.
Our grandchildren will have a nice big community to play with...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: The Current State of Spring

Post by FLOZi »

d-gun wrote:yeah yeah.. but where are the tits?
<insert zwzsg's OTA boobies gif>

Here we go
Image
Last edited by FLOZi on 13 Dec 2010, 00:54, edited 1 time in total.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: The Current State of Spring

Post by Jazcash »

You're right, at this rate, we'll soon have more players than bots!
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DavetheBrave
Posts: 281
Joined: 22 Jun 2005, 02:52

Re: The Current State of Spring

Post by DavetheBrave »

The Spring is dead! Long live the Spring!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: The Current State of Spring

Post by AF »

Oh Ive seen 420+, spring isnt dieing, its just growing slower than people would like
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: The Current State of Spring

Post by luckywaldo7 »

That number is a lie, most of those people aren't actually playing.
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DavetheBrave
Posts: 281
Joined: 22 Jun 2005, 02:52

Re: The Current State of Spring

Post by DavetheBrave »

luckywaldo7 wrote:That number is a lie, most of those people aren't actually playing.
Yeah. The number of games being played is way down, at least from what I've observed.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: The Current State of Spring

Post by AF »

ZKLobby is to thank for that. Its made it easier than ever to try new games, but its made it easier than ever to just idle and not even realize your signed in.
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bibim
Lobby Developer
Posts: 952
Joined: 06 Dec 2007, 11:12

Re: The Current State of Spring

Post by bibim »

Indeed, the time spent ingame isn't actually growing:

Image

Image

There are more bots and chat-only players (IRC bridge etc.) than before.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: The Current State of Spring

Post by knorke »

ZKLobby is to thank for that. Its made it easier than ever to try new games
On the other hand one could say:
ZKLobby is to blame for that. Its made it harder than ever to try new games.
So with the lobbies its business as usual :)

And the pathfinding is so demotivating.
Not just for players but also if you script something and finally get it working and then the unit herpderps right into the next wall...
Also that annoyance with Spring sometimes taking ages to scan archives which for me causes load times > 2 minutes in online games.

Hm, that sounds so negative. All in all, spring is much fun :)

nice stats bibim
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: The Current State of Spring

Post by Gota »

bibim wrote:Indeed, the time spent ingame isn't actually growing:

Image

Image

There are more bots and chat-only players (IRC bridge etc.) than before.
so basiclly...Spring is turning from a game engine into some sort of advanced 3D chat client?
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: The Current State of Spring

Post by zwzsg »

As every other old multiplayer game do.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: The Current State of Spring

Post by CarRepairer »

:shock:
Okay, so with midgame join we can have a Sims-type mod. I hereby announce that I will start one as yet another side project (I'm up to about 9 I think).
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: The Current State of Spring

Post by knorke »

iam announcin iAnnounce, an online announcementmanagementsystem.
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: The Current State of Spring

Post by quantum »


Image

Image
The two big spikes in late 2008/early 2009 are planetwars rounds (one is split by the lobby server outage). If you don't count that, things aren't so bad.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: The Current State of Spring

Post by knorke »

still an average of 60 players ingame at any time is not so bad. look at how many other free rts get:
http://wz2100.net/lobbyserver
http://www.netpanzer.org/sb/

even commercial rts often die quite fast.
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