Max player limit.
Moderator: Moderators
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- Posts: 37
- Joined: 15 Mar 2006, 00:40
Max player limit.
What's the largest battle to date?
I just noticed on the about page that spring supports 250 players. The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
I just noticed on the about page that spring supports 250 players. The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: Max player limit.
i seem to remember doing a 10v10v10v10 once
Re: Max player limit.
Then your idea of awesome is very different to mine.incidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
Re: Max player limit.
It would be really hard to leave and come back...incidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
Re: Max player limit.
I never got the point of battles that go on for days with RTS like the mods of Spring. Surely after 2 hours of gameplay the only units used would be T3/LRPCs/Nukes/Bombers.
And 3 days of constant lag and vulcan/buzzsaw spam just doesn't seem the best use of hours and 100 players...Maybe in a game like Sins of a Solar Empire/Total war series or something like that.
And 3 days of constant lag and vulcan/buzzsaw spam just doesn't seem the best use of hours and 100 players...Maybe in a game like Sins of a Solar Empire/Total war series or something like that.
- Sucky_Lord
- Posts: 531
- Joined: 22 Aug 2008, 16:29
Re: Max player limit.
It might be good if all T2 capabilities were disabled, so the entire time was spent com-pushing and microingincidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
Re: Max player limit.
After 2h you basically exchange spring for a lemmings&defcon clone
Its a sad thing, but tactics dont survive the meltdown, and if you cut the nuke, all you have is the usual war of attrition, that noone reentry would survive.
Its a sad thing, but tactics dont survive the meltdown, and if you cut the nuke, all you have is the usual war of attrition, that noone reentry would survive.
Re: Max player limit.
If you can keep your com alive for days in t1 battles I'm not sure whether you deserve a medal for staying alive, or a darwin award for playing a single rts game for days without winning or losing.Sucky_Lord wrote:It might be good if all T2 capabilities were disabled, so the entire time was spent com-pushing and microingincidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
Re: Max player limit.
Its all a question of the right mixture of engergydrink and coffeinmex economy. If you can take a game for three days, or play in shifts with some friends, than you deserve to win, because of reliable reserve, and not just because of shorttimed skill. And it would get that glamour, that the gladiator battle in ancient rome once had, because in this game, this spring, or at least this summer, one of them playerz is gona to drop dead to the ground and stay there.
Re: Max player limit.
Why are you so weirdPicassoCT wrote:Its all a question of the right mixture of engergydrink and coffeinmex economy. If you can take a game for three days, or play in shifts with some friends, than you deserve to win, because of reliable reserve, and not just because of shorttimed skill. And it would get that glamour, that the gladiator battle in ancient rome once had, because in this game, this spring, or at least this summer, one of them playerz is gona to drop dead to the ground and stay there.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Max player limit.
He jsut has a different brand of humor, and tbh he is funny. Just his english could use a little help, but if you bother to translate it into proper english, much of what he says is actually quite funny :)
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- Posts: 37
- Joined: 15 Mar 2006, 00:40
Re: Max player limit.
Playing in shifts... now if only Spring were compatible with the Microsoft touch table. :)
What an interesting 'board game' that would be.
What an interesting 'board game' that would be.
Re: Max player limit.
PicassoCT wrote:Its all a question of the right mixture of engergydrink and coffeinmex economy. If you can take a game for three days, or play in shifts with some friends, than you deserve to win, because of reliable reserve, and not just because of shorttimed skill. And it would get that glamour, that the gladiator battle in ancient rome once had, because in this game, this spring, or at least this summer, one of them playerz is gona to drop dead to the ground and stay there.
Well I play withe a coffeeinmex economy in all my games
Re: Max player limit.
Haven't played days, but I played a five hour TA game once. Even though we built Krogoth and buzzsaw like fleas, it was still fun, if only because the map was large enough to rebuild a whole T2 base before the enemy could find it. In those games, the only resource that matters was unitlimit. Sometimes I wish we'd have a superoptimised TA to play on 128x128 map with 10k unitlimit and no pathfinding problem.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Max player limit.
huge player limit + huge unit limit + huge map + ability to join a game in progress and be randomly spawned with a com somewhere = spring mmo
Re: Max player limit.
From what I read, Spring join-game-in-progress works by receiving a replay, and fast forwarding it to the end. Few PC can run Spring simulation at x10 speed, yet even at x10 speed, it would take over 2 hr to join a game that had lasted for a day.ability to join a game in progress
Re: Max player limit.
1v0ry_k1ng wrote:huge player limit + huge unit limit + huge map + ability to join a game in progress and be randomly spawned with a com somewhere = spring mmo
1 player places mines everywhere for lols
Re: Max player limit.
Congratulation! you've made a new mod idea!babbles wrote:
1 player places mines everywhere for lols
Spring: Fast mine spamming and mine sweeping
Re: Max player limit.
http://www.hiverise.com/1v0ry_k1ng wrote:huge player limit + huge unit limit + huge map + ability to join a game in progress and be randomly spawned with a com somewhere = spring mmo