Co-op map editing in realtime.
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Co-op map editing in realtime.
I've played Saurbraten (Cube2) and one of its features was the Co-op map editing which I loved.
I think its possible to add this feature to spring.
Give each player a modified Bumblebee and let the editing begin.
. New map: Just a flat piece of land of the chosen size.
. Random map: Empty map with random height mapping.
. Load map: Load an existing map.
. Save map: Save the current map.
Modified Bumblebee:
. Map deformation tools.
. Tree/Rock building tools.
. Texture spray tool.
. Iron spray tool.
I am by no means able to program this or anything like this.
So I'm hoping other people like this idea and maybe someone can make a little map editing mod.
I think its possible to add this feature to spring.
Give each player a modified Bumblebee and let the editing begin.
. New map: Just a flat piece of land of the chosen size.
. Random map: Empty map with random height mapping.
. Load map: Load an existing map.
. Save map: Save the current map.
Modified Bumblebee:
. Map deformation tools.
. Tree/Rock building tools.
. Texture spray tool.
. Iron spray tool.
I am by no means able to program this or anything like this.
So I'm hoping other people like this idea and maybe someone can make a little map editing mod.
Re: Co-op map editing in realtime.
It's possible, yeah.
- CA has some terraforming tools.
- There's some widget to dump the heightmap.
Personnaly, I once edited the map Small Supreme Battlefield with lots of commander explosion, then used my own custom savegame system to save the heightmap.
- CA has some terraforming tools.
- There's some widget to dump the heightmap.
Personnaly, I once edited the map Small Supreme Battlefield with lots of commander explosion, then used my own custom savegame system to save the heightmap.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Co-op map editing in realtime.
animated gif or it didnt happen, z
Re: Co-op map editing in realtime.
possibleAkumu wrote: . Map deformation tools.
possible, but you can't see the true results in-game as you place themAkumu wrote: . Tree/Rock building tools.
impossibleAkumu wrote: . Texture spray tool.
possible, but you can't see the true results in-game as you place themAkumu wrote: . Iron spray tool.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Co-op map editing in realtime.
False. Featureplacer.hunterw wrote:possible, but you can't see the true results in-game as you place themAkumu wrote: . Tree/Rock building tools.
Re: Co-op map editing in realtime.
Go try the feature placer mode in EvolutionRTS, it lets you draw features onto the map ingame.
Re: Co-op map editing in realtime.
I recall CA having a new texture for terraformed piece. Add some engine code to dump the final texture and it should be possible.
Re: Co-op map editing in realtime.
Troy, what your suggesting costs way more than an engine dump imo.
Recalc mipmaps for a map square (1024*1024) takes ~500 ms cpu time.
But I do like the coop map editing idea, even though Im much more partial to external editing tools (as no brush can beat the flexibility and power of world machine).
Recalc mipmaps for a map square (1024*1024) takes ~500 ms cpu time.
But I do like the coop map editing idea, even though Im much more partial to external editing tools (as no brush can beat the flexibility and power of world machine).
Re: Co-op map editing in realtime.
Well given I have only visual experience and some basic common sense (which never works for anyone), the CA way of changing the texture was done for all players, it can be used to paint the texture while online with different players.
After everyone is done the map can have some "compile" time, where everything is stored and correctly packaged. I dont see why not?
After everyone is done the map can have some "compile" time, where everything is stored and correctly packaged. I dont see why not?
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: Co-op map editing in realtime.
CA's terraform 1.0 simply used a ground decal, just as is used by any building. But when the block or trench was finished building, the unit would disappear and the decal would slowly fade away.==Troy== wrote:Well given I have only visual experience and some basic common sense (which never works for anyone), the CA way of changing the texture was done for all players, it can be used to paint the texture while online with different players.
After everyone is done the map can have some "compile" time, where everything is stored and correctly packaged. I dont see why not?
Terraform 2.0 works on a different principle. The unit is created the instant you issue the terraform command rather than when you actually build it. So it would be almost game breaking to apply the decal there. You'd issue a terraform command somewhere and the enemy could know where you issued the command if they have sight of it before your constructor even reached it.
Re: Co-op map editing in realtime.
Could someone explain why would 16 players join in a map and start editing it, like whats the goal of it?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Co-op map editing in realtime.
Well riverdale's featureset was done by both me and willk. We spent about 2 or 3 hours on it iirc, and it looks freaking awesome.
Re: Co-op map editing in realtime.
Its actually very common for games with collaborative editing/creation.TradeMark wrote:Could someone explain why would 16 players join in a map and start editing it, like whats the goal of it?
Cube2 has about 20% of the server population which is in coop editing modes (checked it about a year ago with 12 samples at prime times).
Tribes2 has about 80% of remaining population jerking off in coop editing mode.
I personally see little benefit to the creativity and input spring gets from regular contributors, but collab editing is a popular activity in the games that support it.
Re: Co-op map editing in realtime.
OH, i thought this was going to be some sort of gameplay thing... like http://nonoba.com/chris/everybody-edits.swf which is total stupidity when everyone can edit the map xd
IMO Spring maps arent big enough to really need this feature... Forb for example could not needed it at all if there was automatic feature placer etc, doesnt really need more than 1 guy for placing features... and if you need more, i think theres too many features then :D
IMO Spring maps arent big enough to really need this feature... Forb for example could not needed it at all if there was automatic feature placer etc, doesnt really need more than 1 guy for placing features... and if you need more, i think theres too many features then :D
Re: Co-op map editing in realtime.
Meh...TradeMark wrote:OH, i thought this was going to be some sort of gameplay thing... like http://nonoba.com/chris/everybody-edits.swf which is total stupidity when everyone can edit the map xd
IMO Spring maps arent big enough to really need this feature... Forb for example could not needed it at all if there was automatic feature placer etc, doesnt really need more than 1 guy for placing features... and if you need more, i think theres too many features then :D
1)I doubt an automatic feature placer would look anything as nice as maps like EvoRTS riverdale
2)Its not so much a need for mapmaking as another tool people can use to make maps. For that matter, it would make cooperative map making far easier.
- CarRepairer
- Cursed Zero-K Developer
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- Joined: 07 Nov 2007, 21:48
Re: Co-op map editing in realtime.
Yet another thread where Trademark craps all over new ideas that make Spring better. I recommend ignoring him, except in cases where you must correct misinformation.