JohannesH wrote:
Limited or complex in what sense...
Well I'm not overtly familiar with esports stuffs, but games that I know to be big are like SC, Warcraft 3, Counterstrike, and some fighter games... Those all seem to be so complex that you can get better infinitely, always keep learning. Now what are those 90% games you talk of? Sure you can have prize tourneys in any shiny new game but that's not likely to last if the game is too simple and gets "figured out".
I can talk about cs since I played it enough the basic principle is kind of simple, you have the objectives, you need to kill the other guys for that you get money, with the money you buy better weapons.
To understand how this works you need maybe 1h to get to know the maps and figure out strategies maybe 1 month.
So how do you improve now? muscle memory or skill.
Be the one that shoots quicker and more precisely.
That characterises almost all the FPS games like call of duty or quake live etc.
They are easy to learn hard to master and that is because of players that train and train and train
You might find a more complex simulation in the esports leagues but they arent very popular.
Like racing games one is a sim the rest is arcade.
Hobo Joe wrote:
I think he meant limited in the sense that in SC you have far less options than you do in something like BA for example. (i.e. range, speed, power, air, land, sea, stealth, arty, etc etc. Not to mention map options, which in SC are absurdly limited). And in that sense I agree.
Yes and in SC you have to learn the hotkeys so you can do them while sleeping, that is muscle memory too.
Then you perfection some rushing tactics and wipe the noob off the map.
Of course the noobs will be fed up very quickly.
But I think its game design that makes these games like they are not the fact that there are competitive players.