OMG STOP OVERUSING LUA
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OMG STOP OVERUSING LUA
I just found out some idiot made a map thats built on lua, even the basic file error checking is made out of lua (if file exists etc).
Now we cant even make a map list without running spring.exe on each map to get the correct map data settings.
You guys rock!
Now we cant even make a map list without running spring.exe on each map to get the correct map data settings.
You guys rock!
Last edited by TradeMark on 04 Apr 2010, 13:37, edited 1 time in total.
Re: OMG STOP USING LUA
I therefore suggest to myself that we start using replay format thats depended on the map lua and the mod lua and its based on lua completely.
Re: OMG STOP USING LUA
You should've known the lua dependency was iminent, everything these days is lua, TDF is deprecated.
Re: OMG STOP USING LUA
Do you even understand that if maps are made out of lua, and spring version changes, you have to update your fucking map if something was changed in spring that you use in your map lua.
I hate you guys, i really do. You want to make Spring engine with lua.
I hate you guys, i really do. You want to make Spring engine with lua.
Re: OMG STOP OVERUSING LUA
That has never happened and we have had this feature for little over a year now. All thats changed is the files are exactly the same but in lua table syntax
A lot of game engines use lua, all that's happening here is your throwing a hissy fit because now your finally forced to deal with parsing lua files even though you've known for years that this was coming.
Pick up your toys and get back in the pram already
A lot of game engines use lua, all that's happening here is your throwing a hissy fit because now your finally forced to deal with parsing lua files even though you've known for years that this was coming.
Pick up your toys and get back in the pram already
Re: OMG STOP OVERUSING LUA
I find your sites very useful, but i also like lua in maps and mods. I would like to help port this stuff to make it compatible with your site. Got a repo for your site or any other form of source?
Re: OMG STOP OVERUSING LUA
You could do that in the spring source code, like the mod reader was done, will help anyone else too then.
Re: OMG STOP OVERUSING LUA
Do what in the spring source code, load a lua file and parse the results? It already does that.
And stop expecting people to use a file format that spring itself doesn't understand.
And stop expecting people to use a file format that spring itself doesn't understand.
Re: OMG STOP OVERUSING LUA
nvm, if you have no idea of what im talking, then nvmlurker wrote:Do what in the spring source code, load a lua file and parse the results? It already does that.
And stop expecting people to use a file format that spring itself doesn't understand.
Re: OMG STOP OVERUSING LUA
i tried trolling on that subject before but my thread got deleted in like 30 seconds
Re: OMG STOP OVERUSING LUA
you guys have no idea how file formats should be designed and used...
Re: OMG STOP OVERUSING LUA
nothing to see here just another trademark baaaw thread about LUA hoping if he rages devs will bow to his will cos he cbb to accept LUA even though it is improving spring.
Re: OMG STOP OVERUSING LUA
His entire lua baw is because he doesn't want to implement lua parsing in his websites mod and map handling code
Re: OMG STOP OVERUSING LUA
false.Otherside wrote:nothing to see here just another trademark baaaw thread about LUA hoping if he rages devs will bow to his will cos he cbb to accept LUA even though it is improving spring.
false.AF wrote:His entire lua baw is because he doesn't want to implement lua parsing in his websites mod and map handling code
Re: OMG STOP OVERUSING LUA
We couldn't be arsed to bother with XML when Lua could already produce perfectly usable data files with the added bonus of allowing functions to compute or change values on the fly.TradeMark wrote:you guys have no idea how file formats should be designed and used...
Re: OMG STOP OVERUSING LUA
XML OMGGGGG
you are from hell.
you are from hell.
Re: OMG STOP OVERUSING LUA
So you want us to standardize on a custom proprietary format with limitations and potential Atari IP problems?
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: OMG STOP OVERUSING LUA
This page is generated using lua from the unit definition files and shows all the units and their descriptions.
http://trac.caspring.org/wiki/UnitGuide
http://trac.caspring.org/wiki/UnitGuide
Re: OMG STOP OVERUSING LUA
there is no limitations in adding new features in the formats.AF wrote:So you want us to standardize on a custom proprietary format with limitations and potential Atari IP problems?
offtopic.CarRepairer wrote:This page is generated using lua from the unit definition files and shows all the units and their descriptions.
http://trac.caspring.org/wiki/UnitGuide