Need a *A Spring video showing great micro/macro
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- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Need a *A Spring video showing great micro/macro
To have some supporting arguments for a discussion going on on YouTube about how some management help (like unlimited selection, build orders, etc...) doesn't prevent a game from being "just RTS to noobs without skills".
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Need a *A Spring video showing great micro/macro
Yeah, that thought crossed my mind too, but sometimes you just can't resist... (and it's a great excuse to tell people about Spring).
Re: Need a *A Spring video showing great micro/macro
I'd tell him that it just mean you can control more units and faster, leading to more awesome battle: Instead of microing 2 tanks, you control 200 tanks, but still as precisely (in fact, more).
Re: Need a *A Spring video showing great micro/macro
http://www.megaupload.com/?d=3XNDKDWP generally excellent
http://files.filefront.com/jeffyfunwmv/ ... einfo.html amusing micro
http://files.filefront.com/jeffyfunwmv/ ... einfo.html amusing micro
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Need a *A Spring video showing great micro/macro
Thanks, PROrANDY's videos were exactly what I needed. There's also:
http://www.youtube.com/watch?v=ROpuB9KB ... re=related
http://www.youtube.com/watch?v=ROpuB9KB ... re=related
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Need a *A Spring video showing great micro/macro
I doubt that anyone who doesnt already know spring will have a clue whats going on there
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
- insaneinside
- Posts: 29
- Joined: 06 Jul 2008, 05:13
Re: Need a *A Spring video showing great micro/macro
What is "*A Spring"? There's "*A", which would probably be games based on Total Annihilation, and then there's "Spring", the engine that many of those games happen to run on.
Have you ever heard of Doom 3 Tech 4? Quake Wars Tech 4? Left4Dead Source? Crysis cryEngine 2? C&C: Red Alert 3 SAGE? NO!
I dun git it.
Have you ever heard of Doom 3 Tech 4? Quake Wars Tech 4? Left4Dead Source? Crysis cryEngine 2? C&C: Red Alert 3 SAGE? NO!
I dun git it.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Need a *A Spring video showing great micro/macro
failtroll is fail.
The guy wanted a *A mod video from Spring. It was never implied that Spring == TA. Nothing to see here, move along folks.
The guy wanted a *A mod video from Spring. It was never implied that Spring == TA. Nothing to see here, move along folks.
Re: Need a *A Spring video showing great micro/macro
i hate you with every fiber of my beinginsaneinside wrote:What is "*A Spring"? There's "*A", which would probably be games based on Total Annihilation, and then there's "Spring", the engine that many of those games happen to run on.
Have you ever heard of Doom 3 Tech 4? Quake Wars Tech 4? Left4Dead Source? Crysis cryEngine 2? C&C: Red Alert 3 SAGE? NO!
I dun git it.
Re: Need a *A Spring video showing great micro/macro
Meh, anyone who says that obviously has limited experience with spring. If anything spring requires more micro since terrain and real physics play such a heavy part. Compared to starcraft, where projectiles will always hit and the terrain is 2D with different levels. Unlimited selection should have no negative impact on the micro/skill level at all since it is optional.BlueTemplar wrote:about how some management help (like unlimited selection, build orders, etc...) doesn't prevent a game from being "just RTS to noobs without skills".
That being said.. Watch out for those die hard starcraft players! And most any replay that involves randy or day will show that skill and micro ability indeed plays a major factor.
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Need a *A Spring video showing great micro/macro
I play both games and micro in starcraft is more important, complex and faster than micro in ta by a alot.
Re: Need a *A Spring video showing great micro/macro
lolsquad: go play CA or Gundam
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Need a *A Spring video showing great micro/macro
Micro is crucial, and while comparatively limited in complexity, considerably more prevalent in Starcraft.
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Need a *A Spring video showing great micro/macro
Micro in starcraft in 10X more complex.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Need a *A Spring video showing great micro/macro
I'd say complex in terms of the arbitrary stuff you have to know, like using the stop command with dragoons and stuff. Not really more complex in terms of what you do with units. Move injured units back, rinse repeat X 100. Because of the physics calculations spring has alot more things like dodging slow projectiles, using other units as cover, managing turn radius. Spring also has some nicer tools like automated putting of units in lines.Lolsquad_Steven wrote:Micro in starcraft in 10X more complex.
Re: Need a *A Spring video showing great micro/macro
Idiotic repetition and lack of variables does not complexity make. I do think there is still a hell of a lot more of it and it is much more important in Starcraft, particularly given the low skill level of the *A playbases.Lolsquad_Steven wrote:Micro in starcraft in 10X more complex.
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Need a *A Spring video showing great micro/macro
Someone said micro was more complex/fast/important in ta than starcraft, just letting you know you're wrong. Lets say mid game a zerg attacks my terran units, to be able to answer back i'd have to stim all my marines, kill as many lurkers as possible defend my science vessels, move my tanks back, seige them where lurkers can't get to them and then when the lurkers burrow move my marines back. To do this it could mean me pressing 1 then T 2 then T 3 then T 1 then A+click 2 then A+click 3 then A+click, 4 then click, 5 then click, 1, 2 or 3, click or a lurker, 4 then s or o, 1 click 2 click 3 click 1 then S 2 then S 3 then S. That's just doing something simple like that, if i want to put shields on units, comsat or do anything else it means more and it all happens in a few seconds.
In ta all you do is draw a line, physics don't make the gameplay in ta more complex at all.
In ta all you do is draw a line, physics don't make the gameplay in ta more complex at all.