World Domination is out!
Moderator: Moderators
couldnt help.... this is an RTS...Triaxx2 wrote:Awww... Look at all the cute little Lego people... Really, they do look kind of blockish.
all what can i think is add some texture of face to them....
(still 300 WD soldier with all the same face looks so weird except they are cloned )
Actually I have idea to make soldier have multiple face though, each type of soldier have 3 or 4 kind of face that is if random function work in spring
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Most errors are from missing textures for flares which are not used in the game so I left them out, I was too lazy to manually remove the textures on the flares.
There also some other missing textures, mainly a tiny texture on a Sidewinder model.
I was reluctant to release this but I couldn't keep yas waiting anymore.
There also some other missing textures, mainly a tiny texture on a Sidewinder model.
I was reluctant to release this but I couldn't keep yas waiting anymore.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
nice
Wow, great screenshots, gonna test it in multiplayer tomorrow.
Heres the bugs i have spotted , you probably know them already but ill post em anyway
-Black widow crashes the game(? didn't test yet)
-if you take control of almost any aircraft(c button) you can shoot missiles very rapidly, like a machinegun.
haven't spotted any other bugs yet.
great work, especially on the soldiers and their "wreckages"
btw. what is that map in your screenshots neuralize?
Heres the bugs i have spotted , you probably know them already but ill post em anyway
-Black widow crashes the game(? didn't test yet)
-if you take control of almost any aircraft(c button) you can shoot missiles very rapidly, like a machinegun.
haven't spotted any other bugs yet.
great work, especially on the soldiers and their "wreckages"
btw. what is that map in your screenshots neuralize?
Yeah, those screens are of Minispring build 7 running a modified WD package on a custom map which is kinda shitty at the moment.
I might release the map at some point, but it's in the new map format and it's too big to be released for the size. (20 megs, compressed)
If you're thinking that this would be a great pack of units to use to free us from the copyright poop that the Ta content may put under our feet, I totally agree, what would needed to be done however, is a complete makeover of all the TA textures it uses. Which, if we got to cracking to, would free all third party units that use them.
I might release the map at some point, but it's in the new map format and it's too big to be released for the size. (20 megs, compressed)
If you're thinking that this would be a great pack of units to use to free us from the copyright poop that the Ta content may put under our feet, I totally agree, what would needed to be done however, is a complete makeover of all the TA textures it uses. Which, if we got to cracking to, would free all third party units that use them.
Doesn't work
it doesn't seem to work for me in multiplayer, when joining a game (direct ip) the joiner always crashes, same stuff happened in AA spring,normal Spring works well
heres the infolog file
Became player 1
Using script Commanders
Got mapname desertdunes.sm2
couldnt find i-44
TA Spring 0.51b1
Client read net wanted quit
Path cache hits 0 -1%
Path cache hits 0 -1%
something with the scripts, using cmds 1000 res crashes the game for the joiner all the time, using script commanders works only when the client joins in before the server loads fully
heres the infolog file
Became player 1
Using script Commanders
Got mapname desertdunes.sm2
couldnt find i-44
TA Spring 0.51b1
Client read net wanted quit
Path cache hits 0 -1%
Path cache hits 0 -1%
something with the scripts, using cmds 1000 res crashes the game for the joiner all the time, using script commanders works only when the client joins in before the server loads fully