World Domination is out! - Page 2

World Domination is out!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Change ccx to old.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I got missing sound, cursor, and texture errors when I did that... *shrug*
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Does it need the ota mod files?
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Yeah, it needs Taenheter.ccx stuff. Don't make any changes to the file.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Triaxx2 wrote:Awww... Look at all the cute little Lego people... Really, they do look kind of blockish.
couldnt help.... this is an RTS...

all what can i think is add some texture of face to them....
(still 300 WD soldier with all the same face looks so weird except they are cloned :shock: )

Actually I have idea to make soldier have multiple face though, each type of soldier have 3 or 4 kind of face :lol: that is if random function work in spring
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Here is some screen shots on a NON-METAL MAP ... :shock:
Its a remake of a WD map ...

Image


Image


Image


Enjoy the screen shots ....
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Most errors are from missing textures for flares which are not used in the game so I left them out, I was too lazy to manually remove the textures on the flares.

There also some other missing textures, mainly a tiny texture on a Sidewinder model.

I was reluctant to release this but I couldn't keep yas waiting anymore.
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Yeah, Uh, WD deserves some awesome screenshots..

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Last edited by Neuralize on 24 Jul 2005, 12:28, edited 1 time in total.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

COOL!
User avatar
aTTacK
Posts: 90
Joined: 23 May 2005, 13:00

Post by aTTacK »

were can i download this map ?

[ps. when do i get the next models to retexture ? :)]
User avatar
Cheery
Posts: 129
Joined: 09 May 2005, 10:30

Post by Cheery »

Neuralize, AWESOME!!!

Keep it up, looks great.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Is that lense flare I see on one of those shots?
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Is WD still using original TA texturs, sounds anything?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I can spot some OTA textures in the screens there...
Delerion
Posts: 5
Joined: 28 May 2005, 16:29

nice

Post by Delerion »

Wow, great screenshots, gonna test it in multiplayer tomorrow.
Heres the bugs i have spotted , you probably know them already but ill post em anyway

-Black widow crashes the game(? didn't test yet)
-if you take control of almost any aircraft(c button) you can shoot missiles very rapidly, like a machinegun.

haven't spotted any other bugs yet.
great work, especially on the soldiers and their "wreckages"

btw. what is that map in your screenshots neuralize?
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

DAMN. :shock:
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Yeah, those screens are of Minispring build 7 running a modified WD package on a custom map which is kinda shitty at the moment.

I might release the map at some point, but it's in the new map format and it's too big to be released for the size. (20 megs, compressed)

If you're thinking that this would be a great pack of units to use to free us from the copyright poop that the Ta content may put under our feet, I totally agree, what would needed to be done however, is a complete makeover of all the TA textures it uses. Which, if we got to cracking to, would free all third party units that use them.
User avatar
FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

A modified WD package??? :shock:

what you do to it
Delerion
Posts: 5
Joined: 28 May 2005, 16:29

Doesn't work

Post by Delerion »

it doesn't seem to work for me in multiplayer, when joining a game (direct ip) the joiner always crashes, same stuff happened in AA spring,normal Spring works well

heres the infolog file

Became player 1
Using script Commanders
Got mapname desertdunes.sm2
couldnt find i-44
TA Spring 0.51b1
Client read net wanted quit
Path cache hits 0 -1%
Path cache hits 0 -1%

something with the scripts, using cmds 1000 res crashes the game for the joiner all the time, using script commanders works only when the client joins in before the server loads fully
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I got it to work with LAN, but then the other computer overheated and shut down.

The day was REALLY hot! :lol:
Post Reply

Return to “General Discussion”