Unit cannon
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Unit cannon
No, not a unit with a cannon.
A unit cannon. A cannon that fires units.
It's more of a gimmick than anything, but think of the possibilities.
A unit cannon. A cannon that fires units.
It's more of a gimmick than anything, but think of the possibilities.
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- Posts: 201
- Joined: 30 Apr 2005, 01:06
Re: Unit cannon
(ROFL)Durandal wrote:No, not a unit with a cannon.
A unit cannon. A cannon that fires units.
It's more of a gimmick than anything, but think of the possibilities.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
When someone is crazy and desperate egnuff to fire his soldiers out of cannons, i don't know what to expect.See, I don't think they expect bullets to survive the journey, so I doubt kbots would fair much better
However, using the transport idea I suggested, the intent would still be there.
We never heard word from the SY's as to whether they were going to code it into transports...
Hey, if custom projecktiles are implented, what would be defined as a projectile?
Maybe you just could change it to fire units... Could be fun, and usefull. Minelayers could ''shoot'' (lay=D) mines instead of build em. And if thats posibole, how far is shooting buildings...
*He's shooting fusions on us! run for your life!*
*googls*
EDIT: well that was esay to find... lost in obscurity my ass...
http://www.planetannihilation.com/tauec/tabdd.htm
Can somone make it work? ^^
Maybe you just could change it to fire units... Could be fun, and usefull. Minelayers could ''shoot'' (lay=D) mines instead of build em. And if thats posibole, how far is shooting buildings...
*He's shooting fusions on us! run for your life!*
Omfg must find that!There actually was a unit called a Peewee cannon, but it's been lost in obscurity. It was funny as all hell though
*googls*
EDIT: well that was esay to find... lost in obscurity my ass...
http://www.planetannihilation.com/tauec/tabdd.htm
Can somone make it work? ^^
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
heh. Actually, a gravity catapult would be cool. Planes, normally shot down by hostile fire, can be accelerated to nearly 50x their normal speed. During their superspeed flight, they can't slow down or turn or fire, but they pass over the defences so fast it doesn't matter....
Takes a lot of energy though :)
Takes a lot of energy though :)
http://www.unituniverse.com/?page=udb&m=u&id=1834Triaxx2 wrote:There actually was a unit called a Peewee cannon, but it's been lost in obscurity. It was funny as all hell though.
(note to future readers: if that link is broken or pointing to the wrong unit, it's probably because we did the script and database update we've been working on. Just go to search and put in "Peewee Cannon" for the name)
Engine code changes? As far as I was aware the transports that dropped units by parachute, or swooped and scooped up units or nose dived and dropepd them off quickly where simply a matter of scripting, one fo which has already been implemented (zwzsg c-130) so the SY's need never be invovled with reespect to that.However, using the transport idea I suggested, the intent would still be there.
We never heard word from the SY's as to whether they were going to code it into transports...
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Teleportation
I think in stead of having a cannon firing units, we should have a teleportation plant instead.
An it should consume huge amounts of energy when running and it should cost a lot of energy and metal to buld it.
It would give someone who is being attacked and sourrounded by enemies the ability to counterattack from various positions.
The amount of energy it costs to teleportate a unit should depend on the size of the unit and the distance to your point of teleportation. The larger the distance, the slower the teleportation also.
Just imagine teleporting a radar jammer and then an army afterwards.
The bulding should teleportate any unit with an area you can specify and drop them within another area you specify. it should be possibile to set how much energy you want the building to use. The more energy the faster and longer distance you can teleport units. It should also be possible to define how many units you want to teleport at a time so you can teleport e.g 20 units in one go and make a big surprise attack. Perhaps the building should hold it´s own energy storage so that it saves up energy for the next teleportation.
You could also have another electromagnetic unit then which would disturb the teleportation process and make it impossible to teleport to any area it covers - a radar jamming like unit!
Just some ideas....
An it should consume huge amounts of energy when running and it should cost a lot of energy and metal to buld it.
It would give someone who is being attacked and sourrounded by enemies the ability to counterattack from various positions.
The amount of energy it costs to teleportate a unit should depend on the size of the unit and the distance to your point of teleportation. The larger the distance, the slower the teleportation also.
Just imagine teleporting a radar jammer and then an army afterwards.
The bulding should teleportate any unit with an area you can specify and drop them within another area you specify. it should be possibile to set how much energy you want the building to use. The more energy the faster and longer distance you can teleport units. It should also be possible to define how many units you want to teleport at a time so you can teleport e.g 20 units in one go and make a big surprise attack. Perhaps the building should hold it´s own energy storage so that it saves up energy for the next teleportation.
You could also have another electromagnetic unit then which would disturb the teleportation process and make it impossible to teleport to any area it covers - a radar jamming like unit!
Just some ideas....
The price for the teleportation could be something like:
Energy consumption to teleport:
Unit metal price * static energy factor * distance in pixels
I want the unit metal price to decide how much energy it costs to teleportate because teleportation is about using energy to create mass and vice versa. It is in this way a metal to energy consumer!
Metal consumption to teleport:
Only a small amount like unit metal price * 0.2 or something like that.
Just to make it cost a little because we don´t want the teleportation ability to make regular strategy obsolete!
What do you say ?
Energy consumption to teleport:
Unit metal price * static energy factor * distance in pixels
I want the unit metal price to decide how much energy it costs to teleportate because teleportation is about using energy to create mass and vice versa. It is in this way a metal to energy consumer!
Metal consumption to teleport:
Only a small amount like unit metal price * 0.2 or something like that.
Just to make it cost a little because we don´t want the teleportation ability to make regular strategy obsolete!
What do you say ?