New GUI Layout - Page 2

New GUI Layout

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yeah, but that was on 0.50b2 and for some unknown reason more people somehow preferred the translucent one, so I just didn't bother with making a new version. I'd still like to see them make it load all that info from an ini file of some sort, rather than having it hard coded, that way everyone could customize their own GUI...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

And thats exactly what the new GUI code does, so will somebody get round to fixing the damned thing!
MrAstrup
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Joined: 10 Sep 2004, 16:52

3 points!

Post by MrAstrup »

Good initiative Doomweaver!

1) Keep the build menu and the command menu seprated to avoid having to go through numerous menus in the heat of the battle.

2) Move the command menu to the bottom to the right of the statistics for three reasons: Firstly, you will avoid having to move the mouse from the left side to the right side of the screen when you want to build units and assign a command to it afterwards. This is important since this scenario takes place many times during the game!!! Secondly, moving the command menue to the bottom will make it possible to maximize the minimap by dragging it without overlapping/conflicting with the command menu. That is annoying for the moment. Thirdly, this will make the layout / battle screen view more rectanglar which is........ just more logic, Ithink :-)

Also, the unit pics should be squeezed together as much as possible. The same regarding the commands. We don´t need the buttons to tell RECLAIM or GUARD - lets just use a single letter like R for repair, Re for reclaim, G for Guard. We should save as much space for the battle field as possible. Small pics could also be used instead of text.

MrAstrup
Doomweaver
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Re: 3 points!

Post by Doomweaver »

MrAstrup wrote:Good initiative Doomweaver!
We don´t need the buttons to tell RECLAIM or GUARD - lets just use a single letter like R for repair, Re for reclaim, G for Guard. We should save as much space for the battle field as possible. Small pics could also be used instead of text.
MrAstrup
Hence the two tabs - one for the ones you actually do need, the other for the shortcut keys.
MrAstrup
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Joined: 10 Sep 2004, 16:52

Post by MrAstrup »

Agree Doomweaver.

What do you think of the rest I suggested - can you follow my argumentation for the placement of the command menue at the bottom close to the build menue?
Doomweaver
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Post by Doomweaver »

Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Yea! thats nice. Starcraft style.
Anythings better then the current. We MUST have some black behind the numbears on outcome of metal. I cant read when playing on certin mars maps...

(i like, but the second post ones are better IMO)
Last edited by Kixxe on 02 Jul 2005, 00:18, edited 1 time in total.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Re: New GUI Layout

Post by el_muchacho »

Doomweaver wrote:Still not sure where to put the text box for messages, but anyway.

Example:
http://img193.imageshack.us/my.php?imag ... dea7yw.jpg
Without text:
http://img193.imageshack.us/my.php?imag ... ext9ko.jpg
Current (for comparison):
http://img193.imageshack.us/my.php?imag ... ent0px.jpg

haha! Those images are only 210 kb each, at 1280x1024. Jpeg is pretty good, eh?

Does anyone think this layout is a good idea? Any suggestions? Feel free to post any comments.

Also, if we used this layout we wouldn't get rid of the old one, so don't flame me too much if you don't like it.
I like it, except that the unit icons are too far away from the actions menu. It will rapidly become annoying.
I like the black line around the icons, but I prefer having translucid background like it is now rather than solid grey background like in your picture.

I like especially the idea of popup menu and the unit icons appearing only when "build" is pressed. The menu should show only what is necessary.
Also, I think the menu should disappear completely and popup only when units are selected and the mouse goes over the left part of the screen, then disappear completely again as soon as the mouse quits that region.
This way, one sees more and there is less distraction.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Doomweaver wrote:Do you mean something like this?
http://img19.imageshack.us/my.php?image ... ign9ne.jpg
http://img191.imageshack.us/my.php?imag ... gn28gl.jpg

seems to make sense to me.
I like these one.
MrAstrup
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Joined: 10 Sep 2004, 16:52

Post by MrAstrup »

Yeah exactly, Doomweaver.
Thats what I meant
We have to limit mouse movement as much as possible.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Okay, I guess the next step is to produce the graphics (for the commands.) I'll get started on this, any help would be apppreciated.
Doomweaver
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Post by Doomweaver »

What resolution should the bar across the bottom be produced at?
1600x1200 (meaning 1600x63)?
SJ
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Joined: 13 Aug 2004, 17:13

Post by SJ »

http://taspring.clan-sy.com/temp/screen4.jpg
http://taspring.clan-sy.com/temp/screen7.jpg
http://taspring.clan-sy.com/temp/screen8.jpg
http://taspring.clan-sy.com/temp/screen9.jpg

There is some screens of how the new_gui currently looks if just someone would get around to fix the remaining bugs in it. Of course the look of it is customizable via some text files.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Ah yes !!!

Unbelievably cool looking. I love the smoked interface. This will stand the test of time undoubtly.

No contest, Swedish design rocks. 8)
Last edited by el_muchacho on 02 Jul 2005, 10:14, edited 1 time in total.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Hm its german design actually :)
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Wow ! Who is the author of this marvel ? :shock:
It's really polished. :-)
Doomweaver
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Post by Doomweaver »

Hey that GUI looks pretty good. What a waste of a thread! :lol:
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

SJ wrote:Hm its german design actually :)
Germans are notorious for designing things well.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

that GUI looks so good SJ

excelent work of the author of that

!!
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

The corners of your graphics need to be transparent, but otherwise nice work. I surely hope those graphics are loaded from an hpi file, btw :)
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