Havok Physics ?

Havok Physics ?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Havok Physics ?

Post by Falcrum »

Havok Physics and Animation Now Available for PC Game Developers
It is possible to add this to Spring engine ?

http://www.havok.com/content/view/618/108/
http://tryhavok.intel.com/
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Havok Physics ?

Post by Hoi »

want. now.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Re: Havok Physics ?

Post by Torrasque »

Spring is open source you know ?
So include the binary-only Havok library is out of question.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Havok Physics ?

Post by Hoi »

confuse? it says its free to use without licence when selling under $10, $0 is under $10, right?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Havok Physics ?

Post by Forboding Angel »

Why would we want this again? :roll:
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: Havok Physics ?

Post by Felix the Cat »

Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.
Forboding Angel wrote:Why would we want this again?
Well, for those of us that happen to have a Cray supercomputer sitting around collecting dust... :-)
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Havok Physics ?

Post by Jazcash »

Much like PhysX I believe.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Havok Physics ?

Post by Forboding Angel »

If this was an FPS, sure, that'd be JAWSOME. But we're an RTS... Havok duz not compute.
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Havok Physics ?

Post by Machiosabre »

Rts's have been using havok, but bla bla bla priority bla bla who's going to make it work bla bla performance? bla bla
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Havok Physics ?

Post by CarRepairer »

you missed a bla
El Capitano
Posts: 156
Joined: 13 Oct 2006, 10:48

Re: Havok Physics ?

Post by El Capitano »

At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Re: Havok Physics ?

Post by Torrasque »

Felix the Cat wrote:
Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.


Right, I had a bit compulsif reaction when I thinked about linux user or bsd one.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Havok Physics ?

Post by Satirik »

El Capitano wrote:At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
it works on linux and windows that's all (and maybe on intel mac with linux based os)
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Havok Physics ?

Post by Cremuss »

Thinking to linux is good but don't forget BSD plz :-)

I think that Havok is totally useless in a RTS... I don't see a lot of units flying and bouncing on the ground when I play, so I don't want havok :)
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Havok Physics ?

Post by clericvash »

Satirik wrote:
El Capitano wrote:At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
it works on linux and windows that's all (and maybe on intel mac with linux based os)
Of course Havok works on Mac osx, how do you think Diablo3 with havok will work on mac :P if it doesn't :P
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Havok Physics ?

Post by Tobi »

I assume it would desync with players not using Havok.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Havok Physics ?

Post by SpikedHelmet »

Unless of course it's packaged with the Spring install.

I'm all for it. Physics engines are cool and Spring basically lacks one at the moment.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Re: Havok Physics ?

Post by jcnossen »

You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.

What could be possible is integrating ODE (BSD license), any volunteers? :D
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Havok Physics ?

Post by BrainDamage »

how about using a middleware then decide later which engine to use?

http://en.wikipedia.org/wiki/PAL_(software)
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Havok Physics ?

Post by jK »

Tobi wrote:I assume it would desync with players not using Havok.
jcnossen wrote:You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.
how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...
Post Reply

Return to “General Discussion”