Havok Physics ?
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Havok Physics ?
Havok Physics and Animation Now Available for PC Game Developers
It is possible to add this to Spring engine ?
http://www.havok.com/content/view/618/108/
http://tryhavok.intel.com/
It is possible to add this to Spring engine ?
http://www.havok.com/content/view/618/108/
http://tryhavok.intel.com/
Re: Havok Physics ?
Spring is open source you know ?
So include the binary-only Havok library is out of question.
So include the binary-only Havok library is out of question.
Re: Havok Physics ?
confuse? it says its free to use without licence when selling under $10, $0 is under $10, right?
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Havok Physics ?
Why would we want this again?
- Felix the Cat
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Re: Havok Physics ?
You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
Well, for those of us that happen to have a Cray supercomputer sitting around collecting dust...Forboding Angel wrote:Why would we want this again?
- Forboding Angel
- Evolution RTS Developer
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Re: Havok Physics ?
If this was an FPS, sure, that'd be JAWSOME. But we're an RTS... Havok duz not compute.
- Machiosabre
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Re: Havok Physics ?
Rts's have been using havok, but bla bla bla priority bla bla who's going to make it work bla bla performance? bla bla
- CarRepairer
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Re: Havok Physics ?
you missed a bla
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Re: Havok Physics ?
At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
Re: Havok Physics ?
Felix the Cat wrote:You can link to closed-source libraries under the GPL, hence why there are GPL apps that use DirectX etc.Torrasque wrote:Spring is open source you know ?
So include the binary-only Havok library is out of question.
Right, I had a bit compulsif reaction when I thinked about linux user or bsd one.
Re: Havok Physics ?
it works on linux and windows that's all (and maybe on intel mac with linux based os)El Capitano wrote:At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
Re: Havok Physics ?
Thinking to linux is good but don't forget BSD plz
I think that Havok is totally useless in a RTS... I don't see a lot of units flying and bouncing on the ground when I play, so I don't want havok :)
I think that Havok is totally useless in a RTS... I don't see a lot of units flying and bouncing on the ground when I play, so I don't want havok :)
- clericvash
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Re: Havok Physics ?
Of course Havok works on Mac osx, how do you think Diablo3 with havok will work on mac if it doesn'tSatirik wrote:it works on linux and windows that's all (and maybe on intel mac with linux based os)El Capitano wrote:At present, Spring supports whatever platform you care to make it run on. If you decide to integrate Havok, then Spring will run on whatever Havok will run on and nothing more. In short, unnecessary and gay.
Re: Havok Physics ?
I assume it would desync with players not using Havok.
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- MC: Legacy & Spring 1944 Developer
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- Joined: 21 Sep 2004, 08:25
Re: Havok Physics ?
Unless of course it's packaged with the Spring install.
I'm all for it. Physics engines are cool and Spring basically lacks one at the moment.
I'm all for it. Physics engines are cool and Spring basically lacks one at the moment.
Re: Havok Physics ?
You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.
What could be possible is integrating ODE (BSD license), any volunteers? :D
What could be possible is integrating ODE (BSD license), any volunteers? :D
- BrainDamage
- Lobby Developer
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Re: Havok Physics ?
how about using a middleware then decide later which engine to use?
http://en.wikipedia.org/wiki/PAL_(software)
http://en.wikipedia.org/wiki/PAL_(software)
Re: Havok Physics ?
Tobi wrote:I assume it would desync with players not using Havok.
how can you sync shader code at all? afaik the math ops in the gpu don't follow any precision standards yet...jcnossen wrote:You would need the havok source code to be able to use streflop for sync. Besides the license problem already mentioned.