we need to get on the front page of a site like gamespot, or fileplanet.Argh wrote:Quoted for mega-truth. +bazillion.Because Spring is an free/open source project it is fundamentally different from commercial games and as such advertising for it shouldn't be compared with commercial game advertising.
Advertising "when it's finished" is the wrong approach; Spring will never "be finished". If it's finished, it's dead, if it's dead, it's finished, and there's no point advertizing for a dead project.
I may agree if you say "I won't advertise now because feature XXX and feature YYY arent implemented; I will advertise when they are implemented.", but "when it's finished" WILL mean in practice "I won't advertise ever."
Seriously... the advertisement campaign, guerrilla-marketing, etc., etc., should be going on NOW, and should not wait for some improbable event to occur, such as delivery of completely perfect commercial-quality games. Even though P.U.R.E. (and probably Gundam, S'44 and IW, among others) will be polished games on release, it is just not practical to wait forever on this, and in fact, it just prevents us from reaching the breakthrough phase.
More popularity = more players = more developers looking at the engine = more code added to Spring = more game development = more players. Advertising in whatever way can be managed with a budget of $0 is still effective and should be a part of how things go.
if that happens, we're in