Integrated voice system based on teamspeak2 ready for use

Integrated voice system based on teamspeak2 ready for use

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Integrated voice system based on teamspeak2 ready for use

Post by Licho »

FOLLOWING IS NO LONGER TRUE, SYSTEM DELETED

What it does:

- hosts central voice chat server and automatically puts people to passworded rooms based on their alliances when game starts

- I suggest you go to settigns->sound notifications and check "disable all sounds" amd also set teamspeak to run on high priority (other tab). Also its usefull to either decrease spring global volume or increase teamspeak output volume so that you hear clearly during combat.

- there is default silent idle channel there - nobody can talk there, people just idle there. Free chat channel where people can create their own rooms and then individual passworded game rooms (g1-g40) managed automatically by the system.



How to use it if you have CaDownloader:

- check "ingame voice system" on CA tab


How to use it if you dont have CaDownloader:

- download ordinary ts2 client from http://www.goteamspeak.com/?page=downloads

- connect your teamspeak to licho.eu - use your lobby name - if you have clantags replace "[" and "]" with "<" and ">"


How it works:

- CaDownloader sends info about game to central server which then manages people on teamspeak server. At least one person in game needs to have cadownloader running when game starts.

- Implemented as protocol extension for p2p coordinator - springlobby can easilly implement it too
Last edited by Licho on 13 May 2008, 06:31, edited 8 times in total.
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Integrated voice system based on teamspeak2 ready for use

Post by Tribulexrenamed »

Fabulous! I cannot wait to try it!
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Integrated voice system based on teamspeak2 ready for use

Post by ironized »

that sucks, why do people release this shit, the day after i cap my bandwidth -_-
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Integrated voice system based on teamspeak2 ready for use

Post by SinbadEV »

ironized wrote:that sucks, why do people release this shit, the day after i cap my bandwidth -_-
My theory? the Universe hates you...
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Integrated voice system based on teamspeak2 ready for use

Post by Licho »

It's set to use codec which needs at max 1.5k/s
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Integrated voice system based on teamspeak2 ready for use

Post by ironized »

ok, now tomorrow ill trouble shoot my my mic was not working with ts, but was with everything else3..
User avatar
jennington
Posts: 68
Joined: 23 Mar 2008, 19:43

Re: Integrated voice system based on teamspeak2 ready for use

Post by jennington »

So, all I need to do is download TeamSpeak, connect it to server licho.eu and as I have the same name there as in TASclient, it should work?

Just finished installing it, so if everything went correctly, I should be able to test it soon :) Does sound like a cool idea, props for that.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Integrated voice system based on teamspeak2 ready for use

Post by AF »

Are there any details anywhere on these protocol extensions? Or where the rest of the current version of the p2pco-ord protocol is? How about the progress on the lobby <-> CADownloader interface?

Sorry for the questions but right now this is more of a nightmarish headache than a godsend, and you show no signs of helping it.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Integrated voice system based on teamspeak2 ready for use

Post by SinbadEV »

CA Downloader is open source isn't it?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Integrated voice system based on teamspeak2 ready for use

Post by AF »

Somehow I think that's a half baked excuse. The ever busy betalord managed to do a 10+ page xml file for his protocol description, and despite not being perfect its much better. Do you think other lobby devs would have been thrilled if we'd been told 'go look in tasclient'?
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Integrated voice system based on teamspeak2 ready for use

Post by SinbadEV »

Sorry...
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Integrated voice system based on teamspeak2 ready for use

Post by Licho »

Yeah protocol is linked from front caspring.org page, it's here:

http://trac.caspring.org/wiki/DownloaderProtocol

Edit: BrainDamage suggested to use direct UDP link to spring in the future and send "death" notification to coordinator server when player dies so that it can be removed from channel. I plan to implement it when working autohostinterface enabled spring is out.
Last edited by Licho on 11 May 2008, 20:56, edited 1 time in total.
User avatar
jennington
Posts: 68
Joined: 23 Mar 2008, 19:43

Re: Integrated voice system based on teamspeak2 ready for use

Post by jennington »

[21:47:31] Connecting to licho.eu
[21:47:34] No reply from server
Maybe the server is offline
or maybe teamspeak is not running on it

?
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Integrated voice system based on teamspeak2 ready for use

Post by Licho »

Btw teamspeak server is also open for general free use, anyone can create their own channels there.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Integrated voice system based on teamspeak2 ready for use

Post by Licho »

I was restarting it 3 minutes ago perhaps you were trying in that exact moment?
User avatar
jennington
Posts: 68
Joined: 23 Mar 2008, 19:43

Re: Integrated voice system based on teamspeak2 ready for use

Post by jennington »

Licho wrote:I was restarting it 3 minutes ago perhaps you were trying in that exact moment?
I got the same error message earlier today, too, but it works now, so might have been something like that (:
Last edited by jennington on 03 Oct 2008, 12:01, edited 1 time in total.
Silent_Paws
Posts: 2
Joined: 10 May 2008, 07:49

Re: Integrated voice system based on teamspeak2 ready for use

Post by Silent_Paws »

I'm game. Currently there are 2 people on it (including me) :(
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Integrated voice system based on teamspeak2 ready for use

Post by Gota »

Maybe team speak should be installed with the spring installer?
Like,be an option.
As usual those who do not read the forums will not know of this,
especially new players.
Would be excellent if when i choose to make aninstallaton with team speak when u open the lobby team speak opens up as well and the lobby fills in the deails in the team speak and connects the player.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Integrated voice system based on teamspeak2 ready for use

Post by Licho »

Yeah it would be best if it was in installer..
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Integrated voice system based on teamspeak2 ready for use

Post by caldera »

brackets are not allowed in teamspeak-nicknames that makes registration inevitable for all who use clantags.
+1 for integrating this into the installer
Post Reply

Return to “General Discussion”