Wee Spring - Page 7

Wee Spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

no it's not.
page up/page down changes wiew distnace. (even thou it sounds like zoom, it aint) it changes the ground when i press it and then when it's on 30 something (100 deafult) the ground disaperd! :shock:
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Kixxie : I've just tested and it's true, it don't work.
That's strange because on the 50.b1 log, it is said : "-Added keyboard bindings for mousewheel (pageup/down as default)"
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Try holding J (middle mouse button sub) and pagup/down?
Most mice come with a scroll wheel anyway. Even my old crapbucket of a computer has a scroll wheel on it. Perhaps it is time for an upgrade?

Anyway, this isn't a miniSpring issue, it is a Spring issue.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Optical mice with scroll wheels and middle mouse buttons, arent that expensive anyways, you can get them for something like £4 or £5 or less at ebuyer.co.uk.

Anyways perhaps if there was an addition to the settings so that the scale could be changed? Some sort of slider....
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

Back on topic.

Would it be possible to reverse Mini-spring ? That is, make it be "mega-spring" ? I'm asking because there're far too many maps that are huge, and very few that are small. Making an inverse mini-spring would solve that, atleast temporarily.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I'm using your version of the EXE gnome. That is if it is ur version on FU........
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If a slider was introduced in options then we could make it scale eitherway I'd say upto 8x smaller or 3x bigger
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

8x smaller!!!
3x Bigger!!!!
i think that 1/2 size and double size would be plenty! otherwise... can you imagine playing 8x smaller...you wouldn't be able to see a thing!
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

HAHAHAH

No, no 8x smaller. The engine couldn't handle that scope. Half size is pushing it. I think it's acceptable though.

I played a game with this myself last night and didn't encounter one bug with half sizing things.

-Buggi
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Making things bigger would wreck a map, I believe. Firstly, there would be areas that unit's couldn't go. Secondly, speed values would look very strange, and thirdly, it'd be impossible to build a plant anywhere.

Big maps are supposed to be large for online play. If you're just playing Springy, play a smaller map...
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

http://www.epicedit.com/MiniSpring.zip

Recompiled using the most up-to-date code from SY (0.51b1)

Please note, this isn't the client, just the base exe itself. Nothing else.

-Buggi
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yeah i swear we were at 0.5b2 tho :S stupid me
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

We are. Probably a typo by Buggi, rather than wrong packing, though.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Read the main page, they released a new version of the engine :P

Buggi generally deals with the latest CVS builds anyway, as far as I know.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Peeps need to stay up-to-date!! :-)

Yeah, I'm always using the latest and greatest versions.

Every bug-fix counts!

-Buggi
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