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Lurking this forum now and then. Looks like a new ver. of the Spring engine or client is coming out soon, figured this would be a good time to bring it up b/c I don't know anything thats planned for it.
Now, there are many players, I'd venture to say 1/3 of the players, with well over 100 hours in spring. Star rank is moot point as most of you know.
Are you guys planning on a new ranking system? I'd like to see something that mixes in other gameplay factors besides hours into the mix. I think it'd make things alot more interesting...
Make it optional, possibly a player rating system for other players to rate, or a win/loss ratio. Discuss.
Now, there are many players, I'd venture to say 1/3 of the players, with well over 100 hours in spring. Star rank is moot point as most of you know.
Are you guys planning on a new ranking system? I'd like to see something that mixes in other gameplay factors besides hours into the mix. I think it'd make things alot more interesting...
Make it optional, possibly a player rating system for other players to rate, or a win/loss ratio. Discuss.
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Can you explain why?MightySheep wrote:win/loss would fail and player rating would fail. i think it should be rankd on how often you play BA
My idea of a rating system is this - people can post comments about other players, or even rate them in different areas such as
- Teamplay
- Communication
- Responsiveness
- Game knowledge
- Micro management
- Macro management
etc.
A profile feature for each player.
yea
Commenting on a user is good, to an extent, you should have to be rank 3 or higher to comment on someone to prevent, "THIS GUY IS A RAGEQUITTER"
Snipawolf: That sounds reasonable, so long as the person wants the comment removed. Really would help out in games with newbs.
Snipawolf: That sounds reasonable, so long as the person wants the comment removed. Really would help out in games with newbs.
Last edited by rcdraco on 18 Nov 2007, 21:25, edited 1 time in total.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
WOW, I want a rank system that people can submit opinions of me. I am sure it would be filled with love and all manner of positive criticism.
The above is sarcasm.
Karma systems can end up quickly as a popularity contest.
We need a way to know if a player quit before the game ends and we need a way to track win loss. Rage quiting should be a recorded so we can know if a player either has connection issues or the player just quits to protect win/loss ratio. After a while I am sure a good rank system will result. Look at halo 3 they have an excellent one that takes into account wins, losses and experience on line. I find I often get pitted against someone of similar skill and ability. in time the outlyers would get worked out.
The above is sarcasm.
Karma systems can end up quickly as a popularity contest.
We need a way to know if a player quit before the game ends and we need a way to track win loss. Rage quiting should be a recorded so we can know if a player either has connection issues or the player just quits to protect win/loss ratio. After a while I am sure a good rank system will result. Look at halo 3 they have an excellent one that takes into account wins, losses and experience on line. I find I often get pitted against someone of similar skill and ability. in time the outlyers would get worked out.
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Your suggestion was fine, though there are technical reasons why a "did not finish %" stat wouldn't be representative of rage quits, and I personally wouldn't like a win/loss rating because we already have enough pseudo-"elitism" in the lobby. If you can call star-only DSD or SpeedMetal games "elitism". I have a different name for them.smoth wrote:was my suggestion so bad?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Aye, if you choose to be in a voluntary ladder they have the option of kicking you out if you start screwing it up and therefore it's not harmful. However, when we talk about ranking players under a system where every game is monitored we quickly run into the problem that there simply is too many ways to screw around with any possible ranking algorithm assuming the players don't really take it seriously.
Sounds good.Betalord wrote:Satirik added 2 more in-game based ranks for next version, and some medals/cup icons are planned for top ladder players in future.
On a serious note what u are asking for Scratch is nearly impossible, I mean how do you rate someones micro? Players opinions? Can't see any other way which will result in the most liked players -> highest ranked.
I believe that all ranking should be based upon subjective popularity contests, overall win/loss ratios created by game-rigging, or ladders focused on severely limited game size / mod variables.
You whores awarded me no +12 golden monkey wrench for passing 100,000 minutes, so you deserve nothing save the oblivious monotony of silver stars for all! Muahahahaha!
You whores awarded me no +12 golden monkey wrench for passing 100,000 minutes, so you deserve nothing save the oblivious monotony of silver stars for all! Muahahahaha!