Proposal
The package will be called the Small Pack, and is intended to be an add-on installer for Spring. It's audience will be new players that use Windows, and will provide enough material to set up single player games and to get started them with the multiplayer side to an extent as well. I am aiming for a package size of about 50 Mb.
It will contain:
Mod
I am still deciding on the mod, and I am open to discussion on the best mod to introduce new players to Spring with besides XTA. Factors to consider are:
- License- It would be preferable to have have an Atari IP free mod for legal reasons.
Multiplayer- A capable multiplayer that is fun and vets are willing to play online with new players.
Fun- A competitive mod with excellent balance is great, but if it is really bland and has no exciting features or good-looking units then it is just not a good mod for new players to use.
Maps
I would like small maps, as I will put big team maps in a different package. I need good 1v1 - 3v3 maps, preferably small in file size as well to make the package lighter. My current ideas are:
- Cooper Hill (1v1)
Flooded Valley (1v1 Sea)
Darkside Remake (1v1/2v2)
Small Divide Remake (1v1/2v2)
Imperfect (1v1/2v2)
Brazillian Battlefield (up to 3v3)
Red Comet (1v1 upwards)
AI
I would like to put in either RAI or NTai with suitable configs. The AI must be fully compatible with the mod of choice.
User Utilities
I would like a simple lobby with good functionality to be implemented in the package. The candidates are the updated TASClient, AFLobby or SpringLobby. SpringLobby looks very strong here for its simplicity and single player integration.
Another definite feature would be Spring SP v0.91 and a launch icon for it in the desktop, unless it is integrated into the next release of Spring.
Single Player Missions
Single player missions should be able to correct any simple gameplay mistakes made by new players, and they also provide a good and easy way of playing offline. I would like to have 1 mission for each map in the pack, and for each mission to be different in some way to the others. Educational value should be seriously considered. Mission ideas for the maps I have in mind for inclusion in the pack are:
- [Small Divide Remake] Intro mission with 1-2 AIs against you and an allied AI to start off.
[Imperfect or a low metal map] Acquire a certain amount of resources to teach resource management skills.
[Darkside Remake] Protect the commander to teach commander control skills.
[Cooper Hill] 1v1 to teach strategies for that variant of gameplay.
[Flooded Valley or the 1v1 sea map] Naval tactics against an AI in a 1v1 situation.
[Brazillian Battlefield or a 2v2 map] Hold out for a certain amount of time against a superior opposition to teach delaying strategies and suchforth.
Conclusion
I hope this is well received by the community. All criticism of the idea will be noted and factored into the process, and a large amount of community input in the design phase will be very much appreciated. I have the capability to do this practically by myself with exception to the single player missions, but any offers of help will be appreciated.
So, any comments?