TA Derivative Balancing Theory Discussion

TA Derivative Balancing Theory Discussion

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Locked
User avatar
Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

TA Derivative Balancing Theory Discussion

Post by Tired »

It should be noted that those who look down on TA based mods here are quite horrid at playing them, and that the alternative works suggested lack elements of depth and strategy found in such basic RTSes as Starcraft and Command & Conquer, so their opinions should be taken with a grain of salt. ~~

As for worries about copyrights, TA with both expansions was selling for $5 retail in 2007 - no one's going to care about your use of its content one way or another unless you start a company and try to use unmodified content and sell it, which you won't, as the original content's lost all commercial value. If you're having twinges of conscience, then - "Give all that you have to the poor, and follow [Christ]." - have them about something worth having them about. There are free, mostly uncopyrighted mods for Spring, but without TA content, Spring simply wouldn't be worth playing, and that's that.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Tired wrote:It should be noted that those who look down on TA based mods here are quite horrid at playing them,
It also should be noted that dismissing negative feedback based on the "skill" of a player is also foolish.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

smoth wrote:
Tired wrote:It should be noted that those who look down on TA based mods here are quite horrid at playing them,
It also should be noted that dismissing negative feedback based on the "skill" of a player is also foolish.
Dismissing _gameplay_ feedback based on the "skill" of a player is perfectly understandable.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

tombom wrote: Dismissing _gameplay_ feedback based on the "skill" of a player is perfectly understandable.
That worked really well for Natural Selection.

The "best" players are not always that good. They have learned a few tricks and been anal enough to dry hump the game into submission. That being said, this sort of mentality is also where "LOL NOOB" replies are given as feedback to negative criticism. By your definition I would have NO IDEA on game play when compared to someone like say.. Cabbage(sorry man just the first good TA player to come to mind) yet that completely dismisses what I may or may not know.

The point being is that skilled players know units and what units to use over and over again. This breeds crap like the fondness for gator and flash spam often times resulting in all other units being forsaken when it comes to balance and frankly rendered useless as gator or flask or ak is all you need. Not balance, just dumbed down and who ever has the fastest base and spam abilities wins.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Tired wrote:It should be noted that those who look down on TA based mods here are quite horrid at playing them, and that the alternative works suggested lack elements of depth and strategy found in such basic RTSes as Starcraft and Command & Conquer, so their opinions should be taken with a grain of salt. ~~
+1 Also, only people who have gotten good at a game no how much they sucked before (and how a lot of what they thought and argued about was nonsense) ;)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Lordmatt, so then would you say that... oh.. all of the uber ninjas of spring know more of gameplay then I do? Would you say that nothing is learned from specing or watching replays?

I use myself as an example but I know there are others who are similar.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

That would be a straw man of my position. You learn the most by playing games and then watching your replays when you lose. Watching other people play will teach you things (that's how I learned a lot initially, in OTA), however there really is no substitute to losing to good players and learning why you lost. When you stop losing you, you know a lot more about the game than when you first started out (and were learning mostly by watching other people).
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Ah so you will not say directly that you feel someone like me knows less about balance then you do? Ok, so you feel demos teach very little? Come on man, which is it? Stand up and say it. you are dancing around the question.

DOES "SKILL" mean you know MORE and gameplay then people who actually make stuff in the engine? I am talking only gameplay, not art creation, or scripting ability.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

smoth wrote:DOES "SKILL" mean you know MORE about gameplay then people who actually make stuff in the engine? I am talking only gameplay, not art creation, or scripting ability.
Yes.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

then I hope you get off your asses and get cabbage to balance your TA mod and stop letting noize fool with it.

in fact, the current KOBA should be the one to balance it and all of you should not complain as it is obviously going to be balanced.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

smoth wrote:Ah so you will not say directly that you feel someone like me knows less about balance then you do? Ok, so you feel demos teach very little? Come on man, which is it? Stand up and say it. you are dancing around the question.
??? I've said that tonnes of times on this forum already, but I say it in relation to TA style mods, I don't know or care about others. Also I didn't say demos teach little, they teach the most when you're watching your own loss to a good player, less when you're watching other people play (but you can still learn a lot). In fact, you can become an average (or possibly even above average) by mostly watching demos and other people play, but you will never get good (and shouldn't be balancing an OTA mod) without a lot of ingame experience. Noize is a better player than cabbage, and don't forget day contributed a lot to BA (and is one of the top few players).
smoth wrote: DOES "SKILL" mean you know MORE and gameplay then people who actually make stuff in the engine? I am talking only gameplay, not art creation, or scripting ability.
Yes, the people who are best at the game know the most about gameplay, even more than the game's creators. You can have ideas about how your game will play, but they may or may not turn out to be correct. The truth will come from whoever is best at playing your game. Chris Taylor and co. never intended for MT forests to dominate OTA, but that's what happened because the good players figured out they were better than laser towers for the cost.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I just wanted to know what you thought. I'll try to make mental note that I know nothing and should obviously bow down before those who are "the best." I'll remember to defer to them as they have superior wisdom. I'll remember to chastise anyone as ignorant when they question said "best players" and I will remember that epenor makes you omniscient. Thanks, it will be good to know.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Why the hell is it so hard to accept people who play a game a lot and are really good at it are likely to have a better idea of balance than the people who make it? Stop being sarcastic because you don't like what's being said (completely politely).
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

There is no point in explaining it any further. I suggest you ask noize or day as they are apparently the only ones with the wisdom to explain anything to you. I am a mere average player and lack sufficient knowledge to explain or comprehend balance.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

k gr8
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i buff core and nerf arm, because core is the best!
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

NOIZE SMELLS LIKE DOODO!!!!111 :shock: (Arm >>>>>>>>> Core)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

LordMatt wrote:NOIZE SMELLS LIKE DOODO!!!!111 :shock: (Arm >>>>>>>>> Core)
stop your hubris, noize has spoken!
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

NOiZE wrote:i buff core and nerf arm, because core is the best!
BOYCOTT CORE!
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

what the fuck Smoth? Some people are saying that someone like noize is better at balancing a TA mod than you, and you take it as saying you have no skill whatsoever. What are you really so pissed about?
Locked

Return to “General Discussion”