Spring in China
Moderator: Moderators
still, it would be a pointless detour to add chinese to the menus of spring esp with lua uis being a larger entity in the future. While some sort of generic language library toggle would be nice. I CAN PROMISE YOU, that we, content developers are not going out of our way to add in X language unit descriptions. It takes too much time, I have a hard enough time conveying unit usage in english and my japanese is too poor to do ANYTHING useful, let alone writing unit descriptions in some indian dialect or concerning myself with mandarin or cantonese.
So let us consider that spring is not a game, it is an engine and soon the games that run in it are going to become more and more divergent. Now, we will have the standard spring menus but content developers are going to be creating their own interfaces so I am not sure where you can begin to pretend that mutilingual menus are even going to be feasible for all game pakages.
So let us consider that spring is not a game, it is an engine and soon the games that run in it are going to become more and more divergent. Now, we will have the standard spring menus but content developers are going to be creating their own interfaces so I am not sure where you can begin to pretend that mutilingual menus are even going to be feasible for all game pakages.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Ya, it's fair to not expect you personally to attempt to support a bunch of divergent languages that you don't understand. But if spring supported a more universal character set than it's possible we could segregate the unit descriptions and other in game texts to external files and support multiple concurrent releases in different languages for third party mod modders to be able to override originals with custom mod language packs.smoth wrote:still, it would be a pointless detour to add chinese to the menus of spring esp with lua uis being a larger entity in the future. While some sort of generic language library toggle would be nice. I CAN PROMISE YOU, that we, content developers are not going out of our way to add in X language unit descriptions. It takes too much time, I have a hard enough time conveying unit usage in english and my japanese is too poor to do ANYTHING useful, let alone writing unit descriptions in some indian dialect or concerning myself with mandarin or cantonese.
So let us consider that spring is not a game, it is an engine and soon the games that run in it are going to become more and more divergent. Now, we will have the standard spring menus but content developers are going to be creating their own interfaces so I am not sure where you can begin to pretend that mutilingual menus are even going to be feasible for all game pakages.
So I download gundam, and then replace the unit descriptions file with the custom Japanese unit descriptions made by "herrokitty451" and my gundam now displays Japanese unit names and descriptions.
Professionalism - the professional look of a multilingual program.TradeMark wrote: Oh, yeah i didnt think of chinese etc. but i have always thought they can english too... or at least roman alphabets, because roman alphabets are used everywhere globally, like in some logos etc...
Thats why Spring needs support for other languages than English. Thats why SupCom has it.
"TRANSLATING" the last quote .....zorbawic wrote:Professionalism - the professional look of a multilingual program.TradeMark wrote: Oh, yeah i didnt think of chinese etc. but i have always thought they can english too... or at least roman alphabets, because roman alphabets are used everywhere globally, like in some logos etc...
Thats why Spring needs support for other languages than English. Thats why SupCom has it.
Millions of dollars - the professional look of a full time staff & stuff for the professional look of a multilingual program et autres things....Thats why supcom has it....
VonGratz
would You like Spring not to look professional just because of money ?
I don't deny the fact that SupCom was made for money and thus has to be multilingual.
Look at Ubuntu. Its not made for money, looks professional and is available in multiple languages. Even the international version has multiple language support.
I don't deny the fact that SupCom was made for money and thus has to be multilingual.
Look at Ubuntu. Its not made for money, looks professional and is available in multiple languages. Even the international version has multiple language support.
Au contraire, SPRING is one of the better RTS games I saw WITHOUT or WITH money....would You like Spring not to look professional just because of money ?
But..... Can you realize that for a small group of developers working partime, the phrase "when possible" is part of any line of enhancing, professional or not.
Look at Ubuntu. Its not made for money, looks professional and is available in multiple languages. Even the international version has multiple language support.
Thanks!Dragon45 wrote:there's a tiny difference between what is widley considered the favorite alternative non-ms os in the world and a little rts game that maybe 300 people play every night.
Very well answered :idea:
VonGratz
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
If you follow larger open source communities, you'll see why there is such a big debate over the "just make it yourself" attitude.Felix the Cat wrote:This is one of those wonders of open source software.neddiedrow wrote:I agree that multilingual support is a necessity in the long term.
If you think it's a necessity... grab yourself a copy of the source and implement it!