Ingame Keyboard - Key explainations
Moderator: Moderators
Ingame Keyboard - Key explainations
It is hard for anyone to find a place where you can overlook an "What does this key do in Spring?" and only a few will bother looking into uikeys.txt, So I made an simple Keyboard Key explainer -
I have seen many people not using rotation or some other Spring Features and asking how to do it!
- Pendrokar
I have seen many people not using rotation or some other Spring Features and asking how to do it!
- Pendrokar
Uploaded to and added to wiki:
http://spring.clan-sy.com/wiki/Using_Spring
http://spring.clan-sy.com/wiki/Using_Spring
f1 is the heightmap not the smoothness of surface map.
f2 isnt the same as f1, its actually the blocking map and shows green and red. When selecting a none moving unit it reverts to heightmap.
f3 goes to the last marker placed too
page up and page down arent zoom, they're altitude/height, and increase/decrease the y value while not taking into account the other axis.
J isnt lock camera, its middle click.
You also missed out ~ or | or \ for drawing
alt for inserting unit at start of factory queue
B for debug mode
alt+q groupAI
f6 disable enable/sound
; toggle radar in los view
ctrl+j change camera
ctrl+ scroll wheel change camera angle in OTA view
f7 quickload
shift+alt drag boxes
f2 isnt the same as f1, its actually the blocking map and shows green and red. When selecting a none moving unit it reverts to heightmap.
f3 goes to the last marker placed too
page up and page down arent zoom, they're altitude/height, and increase/decrease the y value while not taking into account the other axis.
J isnt lock camera, its middle click.
You also missed out ~ or | or \ for drawing
alt for inserting unit at start of factory queue
B for debug mode
alt+q groupAI
f6 disable enable/sound
; toggle radar in los view
ctrl+j change camera
ctrl+ scroll wheel change camera angle in OTA view
f7 quickload
shift+alt drag boxes
lol i was gonna say same as a joke, but you got it first.jcnossen wrote:great motivational speech there AF...
People whines when others are trying to correct something, should we correct wrong things or not? :D
Isnt it nice to give false information? ;D
NO FLASH PLS. i hate it.AF wrote:This would really benefit from a flash version.
I can't call it heightmap Cause a normal heightmap looks like this:AF wrote:f1 is the heightmap not the smoothness of surface map.
http://nathguil.free.fr/SearchAndRescue ... ap_tmp.png
Ill need more space!f2 isnt the same as f1, its actually the blocking map and shows green and red. When selecting a none moving unit it reverts to heightmap.
It is hard to find the right wordsf3 goes to the last marker placed too
And how do I say this shorter (Change cameras y coordinate?)page up and page down arent zoom, they're altitude/height, and increase/decrease the y value while not taking into account the other axis.
I know Lock Camera(to mouse) seemed shorterJ isnt lock camera, its middle click.
Ill work on it!!You also missed out ~ or | or \ for drawing
alt for inserting unit at start of factory queue
B for debug mode
alt+q groupAI
f6 disable enable/sound
; toggle radar in los view
ctrl+j change camera
ctrl+ scroll wheel change camera angle in OTA view
f7 quickload
shift+alt drag boxes
PS. azerty qwerty only changes z vs y right?
OHHHHHH ... so its very usefull !!! thanks a lot for this ^^Pendrokar wrote:Waiting is pause-ing a units orders and go means unpausing it!drolito wrote:so what's the difference beetween "move order" and "Wait/Go" ???AF wrote:'move order' as in order a unit to move.
azerty and qwerty change a,q,z,w,m,(,),+,- and lots of others keys :DPendrokar wrote:PS. azerty qwerty only changes z vs y right?
whats shocking is that as complicated as that keyboard mapping is, theres still loads i know you missed, and more commands that i don't know about.
e.g. I just learnt that < and > changes through the tabs from that sheet.
I still dont know if there is a keyboard command to capture something, theres also a way in spectator mode to watch the game from the perspective of the player you are watching (e.g. you can only see their LOS), but i cant remember how you do this.
Some useful things to be added:
ctrl+ z
ctrl + a
ctrl + b
x
ctrl/shift/alt when in a factory
;
pause break
that key under escape for drawing
There are some seriously random key commands in spring. Off the top of my head some obscure things nobody really uses:
shift + < or > changes the transparency of the GUI
there are SIX different key bindings to change the camera view, any combination of ctrl / shift + J/backspace/middle mouse
ctrl + x im not entirely sure what this does, it seems to pick out all the attacking units on the screen, but you have to press it several times to get it to do that. Also, when you have a non attacking unit selected it doesn't de-select it...its wierd.
home/end - i really dont have a clue what increasing/decreasing view radius does- it doesnt seem to do anything visually :S
e.g. I just learnt that < and > changes through the tabs from that sheet.
I still dont know if there is a keyboard command to capture something, theres also a way in spectator mode to watch the game from the perspective of the player you are watching (e.g. you can only see their LOS), but i cant remember how you do this.
Some useful things to be added:
ctrl+ z
ctrl + a
ctrl + b
x
ctrl/shift/alt when in a factory
;
pause break
that key under escape for drawing
There are some seriously random key commands in spring. Off the top of my head some obscure things nobody really uses:
shift + < or > changes the transparency of the GUI
there are SIX different key bindings to change the camera view, any combination of ctrl / shift + J/backspace/middle mouse
ctrl + x im not entirely sure what this does, it seems to pick out all the attacking units on the screen, but you have to press it several times to get it to do that. Also, when you have a non attacking unit selected it doesn't de-select it...its wierd.
home/end - i really dont have a clue what increasing/decreasing view radius does- it doesnt seem to do anything visually :S
drolito wrote:OHHHHHH ... so its very usefull !!! thanks a lot for this ^^Pendrokar wrote:Waiting is pause-ing a units orders and go means unpausing it!drolito wrote: so what's the difference beetween "move order" and "Wait/Go" ???
azerty and qwerty change a,q,z,w,m,(,),+,- and lots of others keys :DPendrokar wrote:PS. azerty qwerty only changes z vs y right?
why do you need to be able to type a picture of an apple that is ridiculous
Look out across the horizon on a large map with lots of cliffs and hills. Notice how the further away you get the more deformed the terrain appears? Increase the view radius and it gets more detailed.
Now reduce the view radius. Watch as the garbled terrain approaches, and youll see that after a point spring stops rendeirng terrain and just shows water. A view radius of 10 will only draw terrain within a radius of 10, with the detail getting worse as it approaches the edge of the drawn square.
/specfullview 0 - shows only the los of selected player
/specfullview 1 - default mode
/specfullview 2 - allows you to select any arbtirary units regardless of wether your on their team spectating. cltr+a selects all units on the map.
and yes pg up/dwn is altitude. If your looking at a unit in the distance, zooming will move the camera closer, pg up/dwn will just move the camera higher and lower
Here is a nifty example clearing up the camera page up and down aswell as a few other things:
Now reduce the view radius. Watch as the garbled terrain approaches, and youll see that after a point spring stops rendeirng terrain and just shows water. A view radius of 10 will only draw terrain within a radius of 10, with the detail getting worse as it approaches the edge of the drawn square.
/specfullview 0 - shows only the los of selected player
/specfullview 1 - default mode
/specfullview 2 - allows you to select any arbtirary units regardless of wether your on their team spectating. cltr+a selects all units on the map.
and yes pg up/dwn is altitude. If your looking at a unit in the distance, zooming will move the camera closer, pg up/dwn will just move the camera higher and lower
Here is a nifty example clearing up the camera page up and down aswell as a few other things: