How do you stop LUA that cheats?
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How do you stop LUA that cheats?
How do you stop LUA designed to cheat? like the widget that automatically gives away all your units when your com dies on comends? I mean in this version not SVN
Uh, theres a difference between a player doing that and a LUA widget doing it. It actually takes a lot of skill to time your suicide mission with comm proerply on gameends so you can give away your stuff, yet stil lhave enrgy and enough support untis left for the mission. There's some lengedary demos that showed how OTA players elevated the unit transfer right before death to an art. It's really not cheaitng if the player has the skill to pull it off - same story if a player can get to the point where he can dgun planes from FPS mode with his comm.
Of course the LUA equivalent widgets I would consider a cheat. It removes that skill element from the game. Any anti-cheating measure should not penalize skilled players for, well, being skilled. It should ideally check LUA calls to make sure nothing fishy was happening.
Of course as was stated, this is an OSS game; the game can be hacked by anyone determined enough to do it and theres not a darn thing we can realistically do to stop it. Of course we have to try - i dunno if some sort of registerer for LUA commands/widgets was already suggested, but it may be a start.
Of course the LUA equivalent widgets I would consider a cheat. It removes that skill element from the game. Any anti-cheating measure should not penalize skilled players for, well, being skilled. It should ideally check LUA calls to make sure nothing fishy was happening.
Of course as was stated, this is an OSS game; the game can be hacked by anyone determined enough to do it and theres not a darn thing we can realistically do to stop it. Of course we have to try - i dunno if some sort of registerer for LUA commands/widgets was already suggested, but it may be a start.
i don't even know who you're talking toDragon45 wrote:Uh, theres a difference between a player doing that and a LUA widget doing it. It actually takes a lot of skill to time your suicide mission with comm proerply on gameends so you can give away your stuff, yet stil lhave enrgy and enough support untis left for the mission. There's some lengedary demos that showed how OTA players elevated the unit transfer right before death to an art. It's really not cheaitng if the player has the skill to pull it off - same story if a player can get to the point where he can dgun planes from FPS mode with his comm.
Of course the LUA equivalent widgets I would consider a cheat. It removes that skill element from the game. Any anti-cheating measure should not penalize skilled players for, well, being skilled. It should ideally check LUA calls to make sure nothing fishy was happening.
Of course as was stated, this is an OSS game; the game can be hacked by anyone determined enough to do it and theres not a darn thing we can realistically do to stop it. Of course we have to try - i dunno if some sort of registerer for LUA commands/widgets was already suggested, but it may be a start.
Re: How do you stop LUA that cheats?
I remember bringing this up a long time ago...jackalope wrote:How do you stop LUA designed to cheat? like the widget that automatically gives away all your units when your com dies on comends? I mean in this version not SVN
Re: How do you stop LUA that cheats?
Don't play Spring. It's game for lamer and cheaters. The very dev themselves actively encouraged the creation and distribution of cheats such as group AIs or LUA widgets. Instead, go play a real game, that takes SKILL and STRATEGY, such as Starcraft. In Spring, everything is so watered down you don't even have to play, the games plays for you, it's not a game but a firework simulator to put on your screen during winter. I mean, c'mon, you can select hundreds of units at once? That's plain cheating! In real RTS, you have to micromanage groups of 9-12 most, and so mounting any attack actually takes SKILL. Then there's the repeat button, which make the game be played for you, and so remove all skill. In other game, you have to maintain a high APM to keep your doods running, but in Spring, you could go take a cofee while your units keeps do their stuff alone, in fact Spring was made by lamers who could never stand a chance because they never learnt the game, so they made that Spring thing where skills doesn't matter anymore so they could win. Pussies! In any real RTS, it takes real skill to make simultanuous attack, in Spring all you have is to use the "wait" command, which is very stupid because now any n00blet can do it. In a REAL rts, it takes so much SKILL to perform a marine drop that whole books have be written on it, now what with Spring, area load, area unload and repeat command, how lame! Then there's the "group AI" hahaha, that is like cheat code, but integrated into the game. It's for people that are so dumb they have no clue what to do, and need the computer to manage their own units. I can't even fathom why would people enjoy a game where they don't even play. I mean, c'mon, what where they thinking when they made that group AI thing? And it's shipped with Spring by default, since early versions! Pff idiots. No really, from the start Spring was built to remove all the skill and actual STRATEGY from the game. LUA is just the cherry on top of the lamerz cheating noob cake. Take my word, leave and don't turn back. Spring is rooted to the core. It is a game for the n00bs.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Im used to do that in team games when i make suicide bomb... but i dont use shit LUA.
We should have option: DISABLE LUA before starting game... LUA is becaming very annoying when others uses it and others doesnt... its like using drugs in the olympics, if you dont use it, you will lose. So you are basically forced to use it, but i dont like LUA
LUA is basically just a cheat mode... especially in speedball maps where you can easily control your nanos with LUA, i really dislike that cheat... it makes me lose just because im not using LUA
We should have option: DISABLE LUA before starting game... LUA is becaming very annoying when others uses it and others doesnt... its like using drugs in the olympics, if you dont use it, you will lose. So you are basically forced to use it, but i dont like LUA
LUA is basically just a cheat mode... especially in speedball maps where you can easily control your nanos with LUA, i really dislike that cheat... it makes me lose just because im not using LUA
Trademark:
Firstly, get the terminology right. It isn't LUA that you want to rail against,
it's LuaUI. There are now 6 different Spring features that use the lua
language, so differentiation is warranted. Chronological listing:
1. Start Scripts
2. KeyAutoBinder
3. LuaUI
4. LuaRules
5. LuaGaia
6. LuaCob
Secondly, I've already added the ".nohost" command. Until something is done
to allow for more flexible game setup control from lobby clients, that's the best
you'll have (here's the irony, you could setup LuaUI to automatically execute
that command whenever you are host).
Thirdly, which specific LuaUI widgets/features are showing you up?
"Control your nanos with LUA" -- you mean the advanced task on putting
them in Roam mode and giving them a patrol order? I really hope you have a
better example than that.
Firstly, get the terminology right. It isn't LUA that you want to rail against,
it's LuaUI. There are now 6 different Spring features that use the lua
language, so differentiation is warranted. Chronological listing:
1. Start Scripts
2. KeyAutoBinder
3. LuaUI
4. LuaRules
5. LuaGaia
6. LuaCob
Secondly, I've already added the ".nohost" command. Until something is done
to allow for more flexible game setup control from lobby clients, that's the best
you'll have (here's the irony, you could setup LuaUI to automatically execute
that command whenever you are host).
Thirdly, which specific LuaUI widgets/features are showing you up?
"Control your nanos with LUA" -- you mean the advanced task on putting
them in Roam mode and giving them a patrol order? I really hope you have a
better example than that.
All the things that LuaUI takes out of the player's hand aren't really things that enhance the game. Like setting your factiories on repeat, putting your rockos on hold position, giving patrol orders to each nano, and remembering to give your stuff away before you die. All that falls in the pointless micro category, and Spring is designed around the principle that pointless micro is to be avoided.
Comm ends in team games are silly in .74b3 and earlier, and you didn't need my widget to realize it. It doesn't make much difference if you eluded the comm ends rule with a widget or you remembered to do it yourself.
Besides, it's on UF, available to everyone, and it announces clearly it's name when it has been used. It's no unfair advantage.
Comm ends in team games are silly in .74b3 and earlier, and you didn't need my widget to realize it. It doesn't make much difference if you eluded the comm ends rule with a widget or you remembered to do it yourself.
Besides, it's on UF, available to everyone, and it announces clearly it's name when it has been used. It's no unfair advantage.