No noticeable improvement.Kloot wrote:please test http://springrts.com/dl/buildbot/defaul ... 2ff/win32/
Search found 269 matches
- 17 Feb 2013, 21:22
- Forum: Engine
- Topic: Infantry get stuck behind tanks and trucks in Spring 1944
- Replies: 11
- Views: 1278
Re: Infantry get stuck behind tanks and trucks in Spring 194
- 17 Feb 2013, 06:37
- Forum: Engine
- Topic: Infantry get stuck behind tanks and trucks in Spring 1944
- Replies: 11
- Views: 1278
Re: Infantry get stuck behind tanks and trucks in Spring 194
Yes it does happen in the latest test version which will become 92.0
- 16 Feb 2013, 22:43
- Forum: Engine
- Topic: Infantry get stuck behind tanks and trucks in Spring 1944
- Replies: 11
- Views: 1278
Infantry get stuck behind tanks and trucks in Spring 1944
Infantry are unable to push trucks and tanks in Spring 1944. Infantry tries to move onto the position of the truck as they path through it. They might keep humping the truck forever unless new orders are given. Infantry have a footprint of 1x1. How can this be solved? http://springrts.com/phpbb/down...
- 24 Jan 2013, 13:17
- Forum: General Discussion
- Topic: And the most popular spring game of 2012 is:
- Replies: 70
- Views: 12499
Re: And the most popular spring game of 2012 is:
Don't forget factory plop.
Getting a free factory, a steady income from your commander and communism is probably the biggest reasons why large public teamgames are possible on pretty much any map.
Getting a free factory, a steady income from your commander and communism is probably the biggest reasons why large public teamgames are possible on pretty much any map.
Re: BUGlist
Montros Pod disapears when it is finished in the factory unless it is given a teleport command.
- 13 Oct 2012, 18:59
- Forum: General Discussion
- Topic: Pathing
- Replies: 49
- Views: 10083
Re: Pathing
Mm... GoogleFrog might rememeber what I meant. Propably noone else.
He made a widget that placed a specific ramp on that map and units wouldn't use that ramp even though it was traversable for them.
He made a widget that placed a specific ramp on that map and units wouldn't use that ramp even though it was traversable for them.
- 13 Oct 2012, 00:58
- Forum: General Discussion
- Topic: Pathing
- Replies: 49
- Views: 10083
Re: Pathing
Remember when we were doing that hardcoded ramp on Castles? Now I think it was actually that the path updating that failed rather than the cost of slope that was causing that bug.
I don't think I saw that before that Spring version, whichever it was...
Too much speculation though.
I don't think I saw that before that Spring version, whichever it was...
Too much speculation though.
Re: BUGlist
NOTA 1.69 and engine 91.0 Planes sometimes kinda gets stuck on airrepairpad. I have seen this happen with Hellfish on arm aircraft plant pad and vashp on core airplant pad aswell as Hellfish on Airrepair pad. Steps to reproduce: Attack ground with hellfish The hellfish might miss the airpad when it...
Re: BUGlist
NOTA 1.69 and engine 91.0 Planes sometimes kinda gets stuck on airrepairpad. I have seen this happen with Hellfish on arm aircraft plant pad and vashp on core airplant pad aswell as Hellfish on Airrepair pad. Steps to reproduce: Attack ground with hellfish The hellfish might miss the airpad when it ...
- 15 Sep 2012, 21:33
- Forum: NOTA
- Topic: MISSION: TTD
- Replies: 2
- Views: 4905
Re: MISSION: TTD
Was pretty fun. They were just breaching the top platou by 20 minutes and they exploded.
If you change the length of the game will they keep spawning with bigger and bigger waves?
If you change the length of the game will they keep spawning with bigger and bigger waves?
- 10 Sep 2012, 00:09
- Forum: Kernel Panic
- Topic: Balance as I recall it
- Replies: 13
- Views: 11659
Re: Balance as I recall it
Feel free to PM me for a game of KP if you see me around. The hardest matchup in my opinion is Hacker against Network since the only counter is to stun the DoS and then kill it which is hard to do effectively and reliebly. System vs Network is usually system spamming Pointers as pointers can put dow...
- 01 Sep 2012, 23:27
- Forum: Kernel Panic
- Topic: ComplexAI
- Replies: 6
- Views: 9047
Re: ComplexAI
Sounds cool. What Spring engine version is the replay in, kernel panic and what map? Edit:Spring 89.0, Kernel Panic 4.4, Quad core. Pretty impressive. Your AI did really well with that unit combo. Flows are really good if you get alot of autofacs. The other AIs didn't really get a combined army like...
- 08 Jun 2012, 02:29
- Forum: Engine
- Topic: Engine Testing - 29. May 2012 (88.0.1-264-g89ee3b2)
- Replies: 57
- Views: 10386
Re: Engine Testing - 29. May 2012 (88.0.1-264-g89ee3b2)
Ships can get pushed up on land pretty badly. http://desmond.imageshack.us/Himg846/scaled.php?server=846&filename=screen00049.png&res=landing If you FPS them you can "drive" down into the sea again. Land units might drive down too steep slopes. If you FPS a tank you can just drive ...
- 20 Apr 2012, 17:10
- Forum: Balanced Annihilation
- Topic: Unit Movement Pt. II
- Replies: 52
- Views: 7926
Re: Unit Movement Pt. II
I'm gonna list some of the challanges that the spring engine pathing require: Speedbonuses. Units can get speedbonues on different parts of the map. Slope tolerance. Different units can traverse different stepness. Changing elevation as craters fill the battlefield requiring the available paths to c...
The dust cloaker can be attacked
If the dust cloaker(that is fired from the dustbug/crawler) gets hit by fire from a pyro it will uncloak and be attacked by other units. Could you make the cloaker a category that no units can attack? Is there still a risk that units will try to attack it and get really close to it? Would you have t...
- 26 Mar 2012, 09:42
- Forum: Off Topic Discussion
- Topic: Total Annihilation + All Expansions on Sale this Weekend
- Replies: 12
- Views: 2333
Re: Total Annihilation + All Expansions on Sale this Weekend
I still have all of thoose discs. I still have some missions on the Battletactics extra missions I have not completed yet.
- 20 Mar 2012, 17:16
- Forum: Off Topic Discussion
- Topic: Old meat
- Replies: 22
- Views: 3463
Re: Old meat
Thats how you make fruit wine.
- 19 Mar 2012, 22:04
- Forum: Spring: 1944
- Topic: Add Japan
- Replies: 4
- Views: 7634
Re: Add Japan
I lol'ed. That caught me off guard.
- 19 Mar 2012, 12:26
- Forum: Spring: 1944
- Topic: Add Japan
- Replies: 4
- Views: 7634
Re: Add Japan
Japan was mostly a naval force. Japan is seriously lacking AT-capabilities against heavy armor. Their AT-guns would have trouble even against the basic M4A4 sherman front armor.
S44 is against the inclusion of "experimental" units.
S44 is against the inclusion of "experimental" units.
- 19 Mar 2012, 12:21
- Forum: Spring: 1944
- Topic: Add 2 more factions
- Replies: 15
- Views: 11886
Re: Add 2 more factions
Italy is being worked on. They have a lineup of powerful guns that make them able to compete with other factions armor and have an experimental tank, P.43 bis, at their disposal. The inclusion of an experimental unit is against the design goals of S44. What kind of army did France have in 1944? Coul...