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by Cremuss
10 Aug 2008, 02:28
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1216048

Re: Random WIP

Hi, =) First post on this thread. There is some really great stuff ! I like this thread :) Here is my participation : I've design a super unit, like destructible only by the rear ( low defense at the rear )... 2800 polys, 95% done... I've learned a lot in texturing while doing this one :) The Behemo...
by Cremuss
09 Aug 2008, 03:48
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Hi, I'm doing some extra _textured_ stuff that I'll post in Wip thread as soon i'll finish it (3days I'm working on it...) Gonna continue this thread very soon :) @ Revenge : I'll do creative challenge later =p Just want to remake original TA units at the moment ^^ @ Swiftspear : ok :) @ rattle : Th...
by Cremuss
06 Aug 2008, 01:52
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ Saktoth : Thx :) I'm just trying to upgrade original mesh, so i try to stay close to the original design (adv solar). But the energy storage is pretty undetailed at the begining, so adding details automaticly modify a lot the design. That's the hard thing of the modeling part : ) @ rattle : What d...
by Cremuss
05 Aug 2008, 03:42
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ Argh : I'm agree with rattle, but the way he said that is a bit useless for the thread and for the people, in my mind :roll: But I don't feel bad about what he said, he's just giving his opinion :-) Moreover, if he is always like that, I'll do my best to ignore it :mrgreen: @ Saktoth : I'm not a &...
by Cremuss
04 Aug 2008, 23:00
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Bye rattle :)

Don't really need those kind of comments =)
by Cremuss
04 Aug 2008, 14:06
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Ok, so some people likes guardian, some doesn't like, I've to decide : D I'll definitly finish guardian, mex, adv solar and energy storage (UVs) tonight (gonna release .obj and .blend files) I've started 3 new mesh : (first release, design testing...) Original metal storage : http://cremuss.free.fr/...
by Cremuss
04 Aug 2008, 02:18
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ Warlord Zsinj : I know, textures will be the problem :roll: I can eventually textures them if there is nobody but it will not be professionnal look huhu :P .( and I think there will be nobody cause I don't know lot of peoples who likes doing only the textures stuff huhu ) Thanks =) @ REVENGE : Ok ...
by Cremuss
04 Aug 2008, 01:11
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Ok, some tweaking, lots of tris gains at the counter : How it look likes now ; Guardian : 244 poly (I'm think I'll keep this design, sorry REVENGE ;p) http://cremuss.free.fr/fodb/files/guardian/render/6.jpg http://cremuss.free.fr/fodb/files/guardian/render/screenshot9.jpg Metal Extractor : 272 (mod ...
by Cremuss
03 Aug 2008, 23:13
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ smoth : =)

@ REVENGE : So give me ideas, pictures, images to improve my guardian :-)
Feel free to give all kind of suggestions !
by Cremuss
03 Aug 2008, 23:01
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ clericvash : Thx =) @ smoth : You are right about the waste of polys : that what I said "My one : added a ground base and some details at each corners (too much loss of polys at the moment)" It's juste the first release, so they are not finished at the moment ! Low Polygon modeling art i...
by Cremuss
03 Aug 2008, 20:15
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Well, I don't think 300 poly for each model is too much. It is more for games like last Command and conquers etc... Now I don't know how the Spring 3D engine works and if he is able to draw those models nicely with good frame rates :roll: I see that Mr D's models are around 1000-1200 tri and I don't...
by Cremuss
03 Aug 2008, 18:58
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Thanks for comments :) I'm happy to see my Mex is liked ^^ I'm gonna finish the guardian and his UV map but I've started 2 new model to have comments until the guardian is done :) So here it is, Original Advanced Solar mesh : http://cremuss.free.fr/fodb/files/advsolar/render/advsolar.jpg My one : ad...
by Cremuss
03 Aug 2008, 01:45
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Ok, I think I've done the Metal Extractor from Arm side 304 polys, UVs done, no textures Original one : http://cremuss.free.fr/fodb/files/metalextractor/render/metalextractor.jpg My one : Render : http://cremuss.free.fr/fodb/files/metalextractor/render/6.jpg Checker mat : http://cremuss.free.fr/fodb...
by Cremuss
02 Aug 2008, 17:54
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Well, I'm happy to see lots of comments :)) @ REVENGE : What do you want I do ? ^^ I can keep them until my data base web site opens, but I'll modeling lots of things before, to have something to provide at the begining of the project @ MR.D : Thanks @ uvs, I'll do that now :) =) about the competiti...
by Cremuss
02 Aug 2008, 02:14
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ Forboding Angel : Take it and do what you wants with it ^^ http://cremuss.free.fr/fodb/files/guardian/guardian2.blend I think i'll add .obj files later, Blender is a 30mb free software, I don't think it's really a problem actually ^^ Do you need .obj or .blend is ok ? =) @ [Krogoth86] : Ok i'll se...
by Cremuss
02 Aug 2008, 01:34
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

@ [Krogoth86] : Okey, thx for critics =) I think triangular way could be nice for the mex, I must tweak it, but if nobody like it, i'll take the original design bake ^^ Ok, so I've redo the guardian : 290 polys More "profiled" design, I like it better :) Maybe the guns are too short now, w...
by Cremuss
02 Aug 2008, 00:38
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

Re: [WIP] - My TA re-modeling and re-design

Okey about combining all, but what about animating ? It's most easy to animate separate objects in 3D software, but it's true I don't know how it works in a game engine huhu @ hamsate : Yeah I had this idea when I saw his tank model :p @ Warlord Zsinj : Ok, that's true. I think I'm gonna set a 6 fac...
by Cremuss
01 Aug 2008, 18:09
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70478

[WIP] - My TA re-modeling and re-design

Hello =) So I've a project in my head since 1 year now, and I'm gonna start it ! :) My goal is to create a "Free Object Data Base" to provide free mesh to anyone who wants, that could be programers who are in lack of artist members in their projects or anyone else... I've had this idea bec...
by Cremuss
30 Jul 2008, 19:10
Forum: Linux
Topic: Gentoo - Emerge spring from layman fails
Replies: 8
Views: 2336

Re: Gentoo - Emerge spring from layman fails

Spring has emerge successfully on my laptop : o (same gcc version) hummm, i'll first try to unmask gcc as you said on my desktop and i'll tell you if that worked :wink: It should take a while, 'cause it's gcc :p edit : Gcc upgraded Calculating dependencies... done! [ebuild R ] sys-devel/gcc-4.3.1-r1...
by Cremuss
30 Jul 2008, 16:24
Forum: Linux
Topic: Gentoo - Emerge spring from layman fails
Replies: 8
Views: 2336

Re: Gentoo - Emerge spring from layman fails

In fact i've already posted all important parts of the log =p
But here it is

http://cremuss.free.fr/.aw/build.log

edit : I'm gonna try to emerge spring on the laptop with the same way (layman)
I'll tell you if it works in 1hour

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