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by FireCrack
19 Sep 2006, 20:16
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

wow, GD: The clever use of the light transport helicopter completely negates the need to use their wheels at all. a repeat order taking them to the front then several ctrl groups of them to move groups about resulted in a game where the GD units saw battle coherantly. unfortunatly, my micro was poo...
by FireCrack
19 Sep 2006, 03:45
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

^besides, you can stil use mineclearer missiles anwyays.

I suddenly think mines should be realy cheap, and realy spammable, and realy powerfull too, this will be offset by how a few fleas could decimate a minefeild.
by FireCrack
19 Sep 2006, 03:41
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

I dont use Rocket and laser exclusively as such.. I tend to build a cannon, a rocket and a laser and loop that build order. I use L1 for mass cannons and light artillery. (l1 lasers die to easy) the problem with GD isnt the battle itself.. ive seen a line of GD WTFPWN, but I have trouble choosing t...
by FireCrack
18 Sep 2006, 23:15
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

1) with springs interface it would produce lots and lots of micro management. No, aircraft will automaticly land, refuel, and resume their previous orders when they run out of fuel 2) it makes aircraft more like artillery.. build a defence line, build a airbase to knock out enemy defence line and a...
by FireCrack
18 Sep 2006, 17:53
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

^Mabye the hub can leave a wreck, but destroying it woudl destroy the attatched buildings as well? Anyways, on the bomber fuel, 1 fuel is always used prer second, but by giving more than enough fuel you can achive the same effect as waht you posted. ex fuel=1x10^10 fuelToShoot=5x10^9 It's never goin...
by FireCrack
18 Sep 2006, 17:50
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

min3mat is right, the mine maintence cost is the most crippling things to mines now, they shouldnt have this problem...
by FireCrack
18 Sep 2006, 15:59
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

Maybe light mines could step up to a mid damage range between where the Light mine and heavy mine is. Say light mine is 100 damage and heavy is 300 (purely hypothecital, I don't know exact damages), so you get 200 damage for the light mine. Do this same thing with the heavy mine, but increase both ...
by FireCrack
18 Sep 2006, 05:59
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

^I dont think you've been using the same mines I have...

Anyways, the mines definitley need to be modified, as is i see no reason for making the lighter mine of the two in the off chance I do use mines. Mines should get a good damage boot to be usefull
by FireCrack
18 Sep 2006, 04:12
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

Prehaps mines should be made more powerfull.
by FireCrack
16 Sep 2006, 09:31
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

I agree with matt on point 2, besides, this implementation of a shotgun-type weapon looks odd.
by FireCrack
16 Sep 2006, 02:17
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

GD doesnt attack their enemy, they expand into them. Essentialy, waht i'm trying to say is that GD realy lacks mobility, and that makes them more difficult to play than URC. As GD you need to think ahead because it takes quite a while to change your course of action, you have to force your enemy int...
by FireCrack
14 Sep 2006, 23:37
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

The good thing about nanotowers is they stop units form forming up a clutter at your factories, and with the proposed changes to autoheal they could very-well become usefull on the front lines. Just read the previous post, needless micro, like turning con bots around so they face the structure their...
by FireCrack
13 Sep 2006, 20:33
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

Realy, the biggest problem with multiple camoflauge patterns would be finding a way to determine what camo to use on what map...
by FireCrack
13 Sep 2006, 17:29
Forum: Art & Modelling
Topic: Announcing........
Replies: 83
Views: 17268

Mainly it's the unmerged faces, like on the unit's feet that bug me. They overall look quite good, especialy the storm, but merge the polies that can be merged (look at the front of the toes) and i'd recomend removing some complexity from the eges of the "window" not necesairly because it ...
by FireCrack
13 Sep 2006, 17:21
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266086

What's with the nintendo endorsements?
by FireCrack
13 Sep 2006, 17:12
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105862

It would be nice ifthere were a way to give multiple skins for different enviroments... with different camo for each...
by FireCrack
13 Sep 2006, 04:35
Forum: Argh's Projects
Topic: NanoBlobs 0.54b
Replies: 114
Views: 42779

by FireCrack
13 Sep 2006, 04:18
Forum: General Discussion
Topic: ingame time 75.000+
Replies: 105
Views: 13109

17,591 minutes....

ugh
by FireCrack
12 Sep 2006, 16:50
Forum: General Discussion
Topic: We need a newb only room in the client
Replies: 21
Views: 1872

I can't read the flowchart at all...
by FireCrack
12 Sep 2006, 02:27
Forum: Art & Modelling
Topic: Arm tech1 K-bot remake (texturing)
Replies: 65
Views: 9964

Give it a specularity/selfilumination/bumpmap :!:

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