Search found 676 matches
- 19 Sep 2006, 20:16
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
wow, GD: The clever use of the light transport helicopter completely negates the need to use their wheels at all. a repeat order taking them to the front then several ctrl groups of them to move groups about resulted in a game where the GD units saw battle coherantly. unfortunatly, my micro was poo...
- 19 Sep 2006, 03:45
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
- 19 Sep 2006, 03:41
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
I dont use Rocket and laser exclusively as such.. I tend to build a cannon, a rocket and a laser and loop that build order. I use L1 for mass cannons and light artillery. (l1 lasers die to easy) the problem with GD isnt the battle itself.. ive seen a line of GD WTFPWN, but I have trouble choosing t...
- 18 Sep 2006, 23:15
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
1) with springs interface it would produce lots and lots of micro management. No, aircraft will automaticly land, refuel, and resume their previous orders when they run out of fuel 2) it makes aircraft more like artillery.. build a defence line, build a airbase to knock out enemy defence line and a...
- 18 Sep 2006, 17:53
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
^Mabye the hub can leave a wreck, but destroying it woudl destroy the attatched buildings as well? Anyways, on the bomber fuel, 1 fuel is always used prer second, but by giving more than enough fuel you can achive the same effect as waht you posted. ex fuel=1x10^10 fuelToShoot=5x10^9 It's never goin...
- 18 Sep 2006, 17:50
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
- 18 Sep 2006, 15:59
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
Maybe light mines could step up to a mid damage range between where the Light mine and heavy mine is. Say light mine is 100 damage and heavy is 300 (purely hypothecital, I don't know exact damages), so you get 200 damage for the light mine. Do this same thing with the heavy mine, but increase both ...
- 18 Sep 2006, 05:59
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
- 18 Sep 2006, 04:12
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
- 16 Sep 2006, 09:31
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
- 16 Sep 2006, 02:17
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
GD doesnt attack their enemy, they expand into them. Essentialy, waht i'm trying to say is that GD realy lacks mobility, and that makes them more difficult to play than URC. As GD you need to think ahead because it takes quite a while to change your course of action, you have to force your enemy int...
- 14 Sep 2006, 23:37
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
The good thing about nanotowers is they stop units form forming up a clutter at your factories, and with the proposed changes to autoheal they could very-well become usefull on the front lines. Just read the previous post, needless micro, like turning con bots around so they face the structure their...
- 13 Sep 2006, 20:33
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
- 13 Sep 2006, 17:29
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 17268
- 13 Sep 2006, 17:21
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266086
- 13 Sep 2006, 17:12
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105862
- 13 Sep 2006, 04:35
- Forum: Argh's Projects
- Topic: NanoBlobs 0.54b
- Replies: 114
- Views: 42779
- 13 Sep 2006, 04:18
- Forum: General Discussion
- Topic: ingame time 75.000+
- Replies: 105
- Views: 13109
- 12 Sep 2006, 16:50
- Forum: General Discussion
- Topic: We need a newb only room in the client
- Replies: 21
- Views: 1872
- 12 Sep 2006, 02:27
- Forum: Art & Modelling
- Topic: Arm tech1 K-bot remake (texturing)
- Replies: 65
- Views: 9964