Search found 676 matches
- 06 Oct 2006, 20:32
- Forum: Engine
- Topic: AA key bindings for 0.73b1 build
- Replies: 34
- Views: 5225
- 06 Oct 2006, 18:33
- Forum: Engine
- Topic: AA key bindings for 0.73b1 build
- Replies: 34
- Views: 5225
Pretty cool, to bad cycling buildings under one command isn't possible yet. EDIT what i would like is: 1 key for energy buildings 1 key for metal extractors 1 key for metalmakers and storage buildings 1 key for ground defenses and dragonteeth 1 key for airdefenses 1 key for factories 1 key for rada...
- 06 Oct 2006, 04:35
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 143956
- 06 Oct 2006, 01:40
- Forum: Off Topic Discussion
- Topic: DefCon
- Replies: 16
- Views: 1212
- 05 Oct 2006, 23:40
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 143956
- 04 Oct 2006, 18:32
- Forum: Argh's Projects
- Topic: NanoBlobs 0.61b
- Replies: 58
- Views: 22959
- 04 Oct 2006, 02:39
- Forum: News
- Topic: New spring version, 0.73b1
- Replies: 71
- Views: 31034
- 03 Oct 2006, 15:42
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266129
- 02 Oct 2006, 19:24
- Forum: General Discussion
- Topic: What resolution do you play Spring at?
- Replies: 55
- Views: 10089
- 02 Oct 2006, 19:22
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105872
- 02 Oct 2006, 19:19
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266129
- 01 Oct 2006, 22:56
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266129
Having only the most powerful weapons leave craters gives them a real epic feeling... if every weapon has the power to deform the terrain, it becomes just another pretty thing. Rather than being a complement to gameplay, it is just same-old-same-old, not to mention exploitable. In my book, the most...
- 01 Oct 2006, 17:23
- Forum: Art & Modelling
- Topic: Is this possible?
- Replies: 42
- Views: 4320
- 01 Oct 2006, 15:37
- Forum: Art & Modelling
- Topic: Is this possible?
- Replies: 42
- Views: 4320
- 01 Oct 2006, 01:19
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20792
- 30 Sep 2006, 20:48
- Forum: Map Creation
- Topic: Skybox making program?
- Replies: 21
- Views: 1572
- 30 Sep 2006, 10:21
- Forum: Feature Requests
- Topic: You know what would be a dream come true?
- Replies: 12
- Views: 1493
- 30 Sep 2006, 10:17
- Forum: Engine
- Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
- Replies: 114
- Views: 13205
probably cause with a lack of metal makers, metal gens, and other extra resourcing methods its got nothing to build. Stick with the upgrader AI and lay down ur own power plants its better that way (esp. since teh AI will clump em together and u don't want that) Still, it shouldnt crash, it should g...
- 29 Sep 2006, 20:50
- Forum: Engine
- Topic: *MAJOR* issue that needs to be fixed before release
- Replies: 49
- Views: 3565
- 29 Sep 2006, 18:40
- Forum: Engine
- Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
- Replies: 114
- Views: 13205