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by code_man
04 Apr 2017, 21:22
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 52980

Re: Random WIP 2017

FLOZi wrote:this thread needs some love
Im drunk and on a manic phase so why not.
It aint much but its already april and only two pages sigh.
Image
by code_man
04 Apr 2017, 20:59
Forum: Off Topic Discussion
Topic: Hello!
Replies: 7
Views: 5990

Re: Hello!

Welcome back, stay a while.
by code_man
04 Apr 2017, 20:57
Forum: Off Topic Discussion
Topic: Recent developments?
Replies: 9
Views: 4800

Re: Recent developments?

There are always developments of every sort going on around here, you just dont hear them.

And sadly godde left s44, but we still got lots of good players left so give it a shot sometime.l
by code_man
04 Apr 2017, 20:49
Forum: Infrastructure Development
Topic: Matrix.org aka riot bridging
Replies: 3
Views: 3128

Re: Matrix.org aka riot bridging

Oh wow iv been useful for a change.
I really love this, nice work.
This should help fight off the discord/slack demons.
by code_man
04 Apr 2017, 20:45
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 176833

Re: Latest "The Cursed" available here

Very nice, i havent tried it yet but i sure have to, i need to play this way more. I dont think i could have said what thinksome did any better, listen to him, hes a wise man. Good work of him too, so we have a chance of it actually being played. I hope one day the cursed gets the attention it deser...
by code_man
10 Feb 2017, 21:47
Forum: Game Development
Topic: Improving the 'New Dev' Experience
Replies: 23
Views: 6318

Re: Improving the 'New Dev' Experience

I dont think beyond improving the wiki a whole lot can be done to make spring easier usable without significant effort. Another problem that is a major downfall from my view is still the lack of a central repository for standalone gadgets/widgets and other assets. In many ways accessability and shar...
by code_man
10 Feb 2017, 17:34
Forum: General Discussion
Topic: promote spring engine
Replies: 24
Views: 9265

Re: promote spring engine

This arguement is as old as it is dumb. Do you think players have so bad short-term memory that they see a video of Spring1944, and when they have installed springlobby they have already forgotten the game's name? Im sure they have enough of a memory to make a distinction between a ww2 game and a g...
by code_man
18 Jan 2017, 19:03
Forum: The Cursed
Topic: I created #TheCursed channel.
Replies: 16
Views: 11849

Re: I created #TheCursed channel.

I dont approve of forbs move, but i must say he has a point. While it would be nice if we could use springlobby for communication its must be said it is in many ways inferior to discord and slack. Lack of voice chat and image/file shareing is rather a downside in many ways. Maybe in the future we co...
by code_man
18 Jan 2017, 16:00
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 219713

Re: Journeywar

PicassoCT wrote:Journeywar:
...
Image
...
AAAAAAHHHHHHHHHHH RUN!!!!!
by code_man
18 Jan 2017, 15:57
Forum: General Discussion
Topic: promote spring engine
Replies: 24
Views: 9265

Re: promote spring engine

The way Evo is distributed is probably the best way to go. Not to be rude, but you dont exactly have the playercount to back up that statement. And from what i understand swl is set up by default to only show evo. Now i dont know you did to have it that way, im not in favor of swl itself doing that...
by code_man
07 Jan 2017, 22:07
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 143331

Re: Random WIP 2016

Forboding Angel wrote:You over think it
Picasso never overthinks.
by code_man
07 Jan 2017, 22:03
Forum: Off Topic Discussion
Topic: HAPPY HOLIDAYS!
Replies: 5
Views: 2594

Re: HAPPY HOLIDAYS!

Thats just wishful thinking in experience.
by code_man
07 Jan 2017, 22:01
Forum: General Discussion
Topic: promote spring engine
Replies: 24
Views: 9265

Re: promote spring engine

I dont see the point in promoting the engine at this time and the general public. As it has been often said, we should promote games and not the engine, while it would be beneficial we share certain channels media and such sort, the main weight will lie on the game devs. A major downside is the lobb...
by code_man
07 Jan 2017, 16:33
Forum: General Discussion
Topic: Is spring a platform as well as an engine?
Replies: 10
Views: 4384

Re: Is spring a platform as well as an engine?

Me, thinksome and abma chatted on occasion about the possibility of expanding spring to be a steam like foss platform, we concluded its certainly possible. While it is not impossible it is not an easy task for sure either. There are two main issues from my point of view that would need to be address...
by code_man
07 Jan 2017, 15:49
Forum: Off Topic Discussion
Topic: HAPPY HOLIDAYS!
Replies: 5
Views: 2594

Re: HAPPY HOLIDAYS!

Whats so happy about them?
by code_man
15 Nov 2016, 23:20
Forum: Sound Effects & Music
Topic: Free Music Resource
Replies: 32
Views: 25020

Re: Free Music Resource

One can get loads of music under CC-BY-NC from http://www.ektoplazm.com/
Most of it is probably not very fitting for most games, but there are some good tunes there for sure if you dig deep enough and one can also remix those themselfs if need be.
by code_man
15 Nov 2016, 22:50
Forum: Map Creation
Topic: Change Light map value
Replies: 22
Views: 20202

Re: Change Light map value

Sorry for late reply.

Have a look at this viewtopic.php?f=13&t=35373, i think it should be self explaining pretty much.

I hope this will help you.
by code_man
15 Nov 2016, 18:52
Forum: General Discussion
Topic: Did anyone
Replies: 14
Views: 4427

Re: Did anyone

I really think the direct control mode is a severly underrated potential feature, the ability to control your unit like that is really cool and many new gameplay features could be made. Though i think it would be ideal if it would be rewritten in such a way that it allows for regular control in addi...
by code_man
15 Nov 2016, 18:33
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 176833

Re: Latest "The Cursed" available here

Awesome, i was looking forward to this for a while. Altough was a tad dissapointed, i expected some cool temple of nod style superweapon structure for the imperials. But this brought me on a interesting idea, how about a chronosphere style teleportation ability? It is after all in the story line so ...

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