Search found 169 matches
- 06 May 2016, 08:19
- Forum: Tech Annihilation
- Topic: Ironic mod hijacking
- Replies: 26
- Views: 17641
Re: Ironic mod hijacking
From mapmod the techa was born. Now techa is big enought that techa mapmods get made. On official autohosts it seems !map command still allows to set the unwanted maps: !map geogreenfieldstecha x v1 * [BoS]Autohost * Map changed by asdf: GeoGreenFieldsTechA X v1 !maplink * [BoS]Autohost * Map link: ...
- 01 Apr 2016, 09:49
- Forum: Off Topic Discussion
- Topic: Rage about infrastructure
- Replies: 2
- Views: 1214
Rage about infrastructure
There are two infrastructure people: abma and Licho. Each with their own infrastructure. Both complain about being lonely. Then there are the different lobbies and its developers who can never agree on most simple things, like default chat channels or how to title some buttons. Who wants to work wit...
- 31 Mar 2016, 19:13
- Forum: Game Development
- Topic: Doubts in possible new game
- Replies: 12
- Views: 8022
Re: Doubts in possible new game
( if this idea already exists please point me where it is 'cause I always wanted to play something like that) Hello From your description those might fit: Rise of Nations (Civilization meets rts) Empire Earth (rts with large tech tree from stone-age to space age) Download springlobby, play a few ma...
- 25 Mar 2016, 08:32
- Forum: Engine
- Topic: building system idea
- Replies: 14
- Views: 2848
Re: building system idea
weapons that target and fire at units of same team/ally
- 20 Mar 2016, 16:36
- Forum: Game Development
- Topic: Pokemon RTS
- Replies: 14
- Views: 8502
Re: Pokemon RTS
pummeluff and knuddeluff
- 18 Mar 2016, 12:04
- Forum: Game Development
- Topic: land ships
- Replies: 6
- Views: 1885
Re: land ships
This is for the sand worm map. I can't think of any other way to use the native pathfinder to avoid rocks. Terrain can have different speedmodifiers for four types: tank, kbot, hover, ship You could pick one move-type and decide that this type is only used for worms. The "ship" type can n...
- 17 Mar 2016, 17:32
- Forum: Help & Bugs
- Topic: [unitscript] Help me understand why doYouEvenLift() doesn't work
- Replies: 5
- Views: 979
Re: [unitscript] Help me understand why doYouEvenLift() doesn't work
doYouEvenLift() function is not called anywhere
- 14 Mar 2016, 03:11
- Forum: Game Development
- Topic: No limit tech tree?
- Replies: 12
- Views: 10110
Re: No limit tech tree?
Stuff done in the def files or def's _post.lua file = the changes are applied to all units of that unittype Functions like Spring.SetUnitMaxHealth() = change is only applied to that one unit you can control metal, energy cost, and build time also on the fly? Spring.SetUnitCosts of https://springrts....
- 13 Mar 2016, 01:02
- Forum: Help & Bugs
- Topic: Camera Issue while watching another player
- Replies: 19
- Views: 3175
Re: Camera Issue while watching another player
hi
might be just change in engine. wait until game is updated.
(https://github.com/spring/spring/commit ... 29aec3L779 = the camTime parameter in SetCameraState is removed, so camera instantly changes position)
might be just change in engine. wait until game is updated.
(https://github.com/spring/spring/commit ... 29aec3L779 = the camTime parameter in SetCameraState is removed, so camera instantly changes position)
- 11 Mar 2016, 03:10
- Forum: General Discussion
- Topic: Is there a point when server split will be undone?
- Replies: 18
- Views: 7863
Re: Is there a point when server split will be undone?
Since this forum was often either pro-split ("sign of a mature game!" etc) or ignored the situation I think this is relevant here too. Should there ever be a re-combination it would have to be prepared from both sides.
- 10 Mar 2016, 23:17
- Forum: General Discussion
- Topic: Is there a point when server split will be undone?
- Replies: 18
- Views: 7863
- 10 Mar 2016, 22:46
- Forum: General Discussion
- Topic: Is there a point when server split will be undone?
- Replies: 18
- Views: 7863
Is there a point when server split will be undone?
both servers have less activity than ever.
what is the lower limit for playernumbers and acitivities?
what is the upper limit for waiting on zerok steam?
none of the planned positive effects have happend so please ctrl z.
what is the lower limit for playernumbers and acitivities?
what is the upper limit for waiting on zerok steam?
none of the planned positive effects have happend so please ctrl z.
- 10 Mar 2016, 18:53
- Forum: Lua Scripts
- Topic: Get the side or faction of a unit
- Replies: 5
- Views: 1582
Re: Get the side or faction of a unit
Hello. On https://springrts.com/wiki/Gamedev:UnitDefs is no way for the files in units\ folder to set the side of a unit. So there is no way to read it either. There is no methode that always works. What works with some mods: a) The side might be contained in the unit names: UnitDefs[unitDefID].name...
- 07 Mar 2016, 23:08
- Forum: Engine
- Topic: [Important] Compatibility & Changes in 101.0
- Replies: 37
- Views: 10393
Re: [Important] Compatibility & Changes in 101.0
Spring.isValidUnit(unitID) will now complain if the passed argument is anything other than a number, previously you could pass it nil and it would behave nicely. the previous way seems better. If you going to depute this, then you going to have to put more meat into your argument, as I see no reaso...
- 07 Mar 2016, 17:14
- Forum: Engine
- Topic: [Important] Compatibility & Changes in 101.0
- Replies: 37
- Views: 10393
Re: [Important] Compatibility & Changes in 101.0
the previous way seems better.Spring.isValidUnit(unitID) will now complain if the passed argument is anything other than a number, previously you could pass it nil and it would behave nicely.
- 05 Mar 2016, 09:30
- Forum: General Discussion
- Topic: Wiki: issues + quick questions/answers
- Replies: 75
- Views: 43619
Re: Wiki: issues + quick questions/answers
https://springrts.com/wiki/FAQ:technical#Why_doesn.27t_the_spring_engine_use_all_my_cpu_cores.3F The FAQ question "Why doesn't the spring engine use all my cpu cores?" needs a better answer. Currently it is awkwardly written and does not answer the question in way that players can understa...
- 05 Mar 2016, 08:53
- Forum: Game Development Tutorials & Resources
- Topic: structure of wiki
- Replies: 15
- Views: 10094
Re: structure of wiki
Why was this thread moved/split to "Game Development Tutorials & Resources"? The subforum that should be removed/closed because everything inside is outdated old / wrong / duplicate? Rename it "old stuff / trashcan" and unsticky it from Content Development already, instead of...
- 04 Mar 2016, 22:03
- Forum: Game Development Tutorials & Resources
- Topic: structure of wiki
- Replies: 15
- Views: 10094
Re: Wiki: issues + quick questions/answers
"Get stuff ingame" or "adding game assets" is broad and vague. It can mean anything from replacing one audio file to a completly new unit or map. So you look at https://springrts.com/wiki/Gamedev:Main or https://springrts.com/wiki/Gamedev:Structure and then decide from the headin...
- 04 Mar 2016, 20:07
- Forum: Game Development Tutorials & Resources
- Topic: structure of wiki
- Replies: 15
- Views: 10094
Re: Wiki: issues + quick questions/answers
One issue I find in the wiki is that there's no page telling you how to add a single unit(def) to the game. You pretty much should read most of the GameDev section to familiarize yourself enough to do it, as you definitely need to know: - unitdefs - scripts - movedefs - covols - how to add models &...
- 04 Mar 2016, 17:11
- Forum: Game Development Tutorials & Resources
- Topic: structure of wiki
- Replies: 15
- Views: 10094
Re: Wiki: issues + quick questions/answers
Marking changes as "New" or "Outdated" as several uses: 1) It shows readers & editors why this edit was done. (Sets it apart it from trolling and shows some thought when into edit) 2) If you stumble across something in a script/mod that is different to wiki it saves you time ...