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by ThinkSome
19 Jun 2020, 20:31
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 111708

Re: Autohosts operating non-downloadable engines

Imo opinion a sane solution to this would be (1) uberserver writing a file somewhere specifying which engines recently (~within 1 week, say) were hosted on the server and (2) the disk cleanup scripts checking this file and not deleting stuff that is in use. Should be easy to do without filling the ...
by ThinkSome
17 Jun 2020, 15:49
Forum: Balanced Annihilation
Topic: BA engine 105 on official host
Replies: 5
Views: 5481

Re: BA engine 105 on official host

How many players are there on Mac?

If Apple chooses to kill off OpenGL, then perhaps the best is to offer "Spring for Mac" as a GNU/Linux liveUSB.
by ThinkSome
17 Jun 2020, 15:38
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 33231

Re: Which TA-derived games work singleplayer

Most of the love that Singleplayer needs is decent lobby support, anyway. I don't know why the ValidAIs.lua suggestion didn't go anywhere because it seems to me the single biggest problem with singleplayer is the "finding an AI that actually works" conundrum. There is a very simple soluti...
by ThinkSome
16 Jun 2020, 15:01
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 33231

Re: Which TA-derived games work singleplayer

mycale wrote: 15 Jun 2020, 19:21 but so far the games crash or the AI won't do anything.
Once new Springlobby is released (if ever), it will hide all engine-supplied AIs. This means that all the crashing along with most of the "won't do anything" will stop.
by ThinkSome
14 Jun 2020, 18:02
Forum: Help & Bugs
Topic: [Feature request] Map thumbnails in the OS file browser
Replies: 5
Views: 6987

Re: [Feature request] Map thumbnails in the OS file browser

Probably the easiest way to do this would be to add a delete button to Springlobby's map picker (the one where thumbnails are arranged in a grid).
Silentwings wrote: 14 Jun 2020, 07:00Some code could be taken from SL and put into engine to generate this stuff imo
SL gets the previews ("thumbnails") from unitsync.
by ThinkSome
07 Jun 2020, 12:20
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 8348

Re: Chili Progressbar

Found it... ZK has resource bars implemented by apparently overlaying several progressbars, one of which has MouseDown/Up: https://github.com/ZeroK-RTS/Zero-K/blo ... s.lua#L710
by ThinkSome
07 Jun 2020, 02:25
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 8348

Chili Progressbar

$Greetings,

Questions:

Is there a Progressbar widget with sliders implemented? That is, clicking on the progressbar should move a slider (like resource bars) and call OnChanged().

Is https://github.com/jk3064/chiliui still where Chili is developed? Last commit is from 2016.
by ThinkSome
06 Jun 2020, 16:26
Forum: Off Topic Discussion
Topic: Core engine needs an arm version
Replies: 4
Views: 4696

Re: Core engine needs an arm version

Jools wrote: 06 Jun 2020, 15:22
Then why the need for ARM servers and this thread, when there is (according to you) noone to serve?
by ThinkSome
28 May 2020, 16:22
Forum: Help & Bugs
Topic: Can't Register or Log In
Replies: 4
Views: 4485

Re: Can't Register or Log In

Is it just me or are we getting a lot of these? Should we explore the possibility of a SpringLobby bug that wasn't caught in testing? We've been getting a lot of these for months. But most complains are raised by people in #newbies, that their friends cannot log-in. How is your lobby coming along?
by ThinkSome
28 May 2020, 15:17
Forum: SPADS AutoHost
Topic: arm and core balance
Replies: 3
Views: 6221

Re: arm and core balance

Actually, arm is very popular nowadays for servers ARM is not very popular for servers and real ARM servers (not toy boards whose owners pretend to own servers) are hard to acquire or rent. Could it be that you like to favour american tehcnology before european in your clinging to x86? This accusat...
by ThinkSome
26 May 2020, 15:52
Forum: SpringLobby Client
Topic: Where to enter the email verification code?
Replies: 6
Views: 6125

Re: Where to enter the email verification code?

Can we finaly agree that these verification codes were not the smartest idea? Why can't people confirm registration just by clicking on a link in those emails?
by ThinkSome
26 May 2020, 15:51
Forum: SPADS AutoHost
Topic: arm and core balance
Replies: 3
Views: 6221

Re: arm and core balance

The P in SPADS stands for Perl. There are no compilations and therefore no builds involved. You'd need a build of spring-dedicated for those platforms.

But since most of the servers/VPS you can rent are x86, this is a non-issue.
by ThinkSome
10 May 2020, 16:52
Forum: Help & Bugs
Topic: [Watchdog] Hang detection triggered for Spring 104.0 on Fedora
Replies: 6
Views: 6010

Re: [Watchdog] Hang detection triggered for Spring 104.0 on Fedora

-> https://springrts.com/mantis/bug_report_page.php Why are you using the develop engine? Nobody plays on that. Are you looking at becoming an engine developer? Why are you fiddling with engine zipfiles? Install Springlobby and join desired battle room, Springlobby should take care of the downloads.
by ThinkSome
10 May 2020, 11:25
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 10338

Re: cmake cannot find boost version 1.69.0

You are wrong. I installed fresh F31 to a VM, installed all the requirements stated on that page and got past generating.

You shouldn't build inside the source directory, always build outside. That makes it much easier to clean. Now you have to do rm .gitignore and some invocation of git clean.
by ThinkSome
09 May 2020, 16:19
Forum: Map Releases
Topic: Crucible
Replies: 6
Views: 5498

Re: Crucible

Error p/HttpDownloader.cpp:458 CURL error(1:22): HTTP response code said error 404 (https://api.springfiles.com/files/maps/crucible_v2.sd7)
by ThinkSome
09 May 2020, 15:08
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 10338

Re: cmake cannot find boost version 1.69.0

There is a list of what you need to install on the building spring wikipage.
by ThinkSome
07 May 2020, 02:51
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 10338

Re: cmake cannot find boost version 1.69.0

Java AIs are not necessary, you can disable them with -DAI_TYPES=NATIVE:

ccmake ../spring/ -DAI_TYPES=NATIVE -DCMAKE_INSTALL_PREFIX="$HOME/install/spring/104.0.1_p1474" -Wno-dev

Tell me if you hit the uint* and Z_BEST_COMPRESSION errors around 25%.
by ThinkSome
05 May 2020, 15:21
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 10338

Re: cmake cannot find boost version 1.69.0

Wrong,

@104.0.1-1486-gf266c8107b:
grep -r boost | wc -l
1052
by ThinkSome
20 Apr 2020, 02:49
Forum: Map Creation
Topic: Trying to make a map
Replies: 13
Views: 8259

Re: Trying to make a map

Why is there no in-engine map editor? It seems such a basic thing to have, to prevent having to fiddle with external "map compilers" and other barriers to creativity.
by ThinkSome
04 Apr 2020, 14:38
Forum: Help & Bugs
Topic: Springfiles? What files? ... in others words: springfiles.com is very broken
Replies: 1
Views: 1132

Springfiles? What files? ... in others words: springfiles.com is very broken

1) Springlobby built-in downloads are no longer functional:
springfiles.png
(62.24 KiB) Not downloaded yet


2) [search title:] village [enter] on https://springfiles.com/spring/spring-maps results in being dropped on the generic "SPRING ENGINE" page.

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