Search found 389 matches
- 19 Jun 2020, 20:31
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 111708
Re: Autohosts operating non-downloadable engines
Imo opinion a sane solution to this would be (1) uberserver writing a file somewhere specifying which engines recently (~within 1 week, say) were hosted on the server and (2) the disk cleanup scripts checking this file and not deleting stuff that is in use. Should be easy to do without filling the ...
- 17 Jun 2020, 15:49
- Forum: Balanced Annihilation
- Topic: BA engine 105 on official host
- Replies: 5
- Views: 5481
Re: BA engine 105 on official host
How many players are there on Mac?
If Apple chooses to kill off OpenGL, then perhaps the best is to offer "Spring for Mac" as a GNU/Linux liveUSB.
If Apple chooses to kill off OpenGL, then perhaps the best is to offer "Spring for Mac" as a GNU/Linux liveUSB.
- 17 Jun 2020, 15:38
- Forum: General Discussion
- Topic: Which TA-derived games work singleplayer
- Replies: 17
- Views: 33231
Re: Which TA-derived games work singleplayer
Most of the love that Singleplayer needs is decent lobby support, anyway. I don't know why the ValidAIs.lua suggestion didn't go anywhere because it seems to me the single biggest problem with singleplayer is the "finding an AI that actually works" conundrum. There is a very simple soluti...
- 16 Jun 2020, 15:01
- Forum: General Discussion
- Topic: Which TA-derived games work singleplayer
- Replies: 17
- Views: 33231
- 14 Jun 2020, 18:02
- Forum: Help & Bugs
- Topic: [Feature request] Map thumbnails in the OS file browser
- Replies: 5
- Views: 6987
Re: [Feature request] Map thumbnails in the OS file browser
Probably the easiest way to do this would be to add a delete button to Springlobby's map picker (the one where thumbnails are arranged in a grid).
SL gets the previews ("thumbnails") from unitsync.Silentwings wrote: ↑14 Jun 2020, 07:00Some code could be taken from SL and put into engine to generate this stuff imo
- 07 Jun 2020, 12:20
- Forum: Game Development
- Topic: Chili Progressbar
- Replies: 4
- Views: 8348
Re: Chili Progressbar
Found it... ZK has resource bars implemented by apparently overlaying several progressbars, one of which has MouseDown/Up: https://github.com/ZeroK-RTS/Zero-K/blo ... s.lua#L710
- 07 Jun 2020, 02:25
- Forum: Game Development
- Topic: Chili Progressbar
- Replies: 4
- Views: 8348
Chili Progressbar
$Greetings,
Questions:
Is there a Progressbar widget with sliders implemented? That is, clicking on the progressbar should move a slider (like resource bars) and call OnChanged().
Is https://github.com/jk3064/chiliui still where Chili is developed? Last commit is from 2016.
Questions:
Is there a Progressbar widget with sliders implemented? That is, clicking on the progressbar should move a slider (like resource bars) and call OnChanged().
Is https://github.com/jk3064/chiliui still where Chili is developed? Last commit is from 2016.
- 06 Jun 2020, 16:26
- Forum: Off Topic Discussion
- Topic: Core engine needs an arm version
- Replies: 4
- Views: 4696
- 28 May 2020, 16:22
- Forum: Help & Bugs
- Topic: Can't Register or Log In
- Replies: 4
- Views: 4485
Re: Can't Register or Log In
Is it just me or are we getting a lot of these? Should we explore the possibility of a SpringLobby bug that wasn't caught in testing? We've been getting a lot of these for months. But most complains are raised by people in #newbies, that their friends cannot log-in. How is your lobby coming along?
- 28 May 2020, 15:17
- Forum: SPADS AutoHost
- Topic: arm and core balance
- Replies: 3
- Views: 6221
Re: arm and core balance
Actually, arm is very popular nowadays for servers ARM is not very popular for servers and real ARM servers (not toy boards whose owners pretend to own servers) are hard to acquire or rent. Could it be that you like to favour american tehcnology before european in your clinging to x86? This accusat...
- 26 May 2020, 15:52
- Forum: SpringLobby Client
- Topic: Where to enter the email verification code?
- Replies: 6
- Views: 6125
Re: Where to enter the email verification code?
Can we finaly agree that these verification codes were not the smartest idea? Why can't people confirm registration just by clicking on a link in those emails?
- 26 May 2020, 15:51
- Forum: SPADS AutoHost
- Topic: arm and core balance
- Replies: 3
- Views: 6221
Re: arm and core balance
The P in SPADS stands for Perl. There are no compilations and therefore no builds involved. You'd need a build of spring-dedicated for those platforms.
But since most of the servers/VPS you can rent are x86, this is a non-issue.
But since most of the servers/VPS you can rent are x86, this is a non-issue.
- 10 May 2020, 16:52
- Forum: Help & Bugs
- Topic: [Watchdog] Hang detection triggered for Spring 104.0 on Fedora
- Replies: 6
- Views: 6010
Re: [Watchdog] Hang detection triggered for Spring 104.0 on Fedora
-> https://springrts.com/mantis/bug_report_page.php Why are you using the develop engine? Nobody plays on that. Are you looking at becoming an engine developer? Why are you fiddling with engine zipfiles? Install Springlobby and join desired battle room, Springlobby should take care of the downloads.
- 10 May 2020, 11:25
- Forum: Help & Bugs
- Topic: cmake cannot find boost version 1.69.0
- Replies: 15
- Views: 10338
Re: cmake cannot find boost version 1.69.0
You are wrong. I installed fresh F31 to a VM, installed all the requirements stated on that page and got past generating.
You shouldn't build inside the source directory, always build outside. That makes it much easier to clean. Now you have to do rm .gitignore and some invocation of git clean.
You shouldn't build inside the source directory, always build outside. That makes it much easier to clean. Now you have to do rm .gitignore and some invocation of git clean.
- 09 May 2020, 16:19
- Forum: Map Releases
- Topic: Crucible
- Replies: 6
- Views: 5498
Re: Crucible
Error p/HttpDownloader.cpp:458 CURL error(1:22): HTTP response code said error 404 (https://api.springfiles.com/files/maps/crucible_v2.sd7)
- 09 May 2020, 15:08
- Forum: Help & Bugs
- Topic: cmake cannot find boost version 1.69.0
- Replies: 15
- Views: 10338
Re: cmake cannot find boost version 1.69.0
There is a list of what you need to install on the building spring wikipage.
- 07 May 2020, 02:51
- Forum: Help & Bugs
- Topic: cmake cannot find boost version 1.69.0
- Replies: 15
- Views: 10338
Re: cmake cannot find boost version 1.69.0
Java AIs are not necessary, you can disable them with -DAI_TYPES=NATIVE:
ccmake ../spring/ -DAI_TYPES=NATIVE -DCMAKE_INSTALL_PREFIX="$HOME/install/spring/104.0.1_p1474" -Wno-dev
Tell me if you hit the uint* and Z_BEST_COMPRESSION errors around 25%.
ccmake ../spring/ -DAI_TYPES=NATIVE -DCMAKE_INSTALL_PREFIX="$HOME/install/spring/104.0.1_p1474" -Wno-dev
Tell me if you hit the uint* and Z_BEST_COMPRESSION errors around 25%.
- 05 May 2020, 15:21
- Forum: Help & Bugs
- Topic: cmake cannot find boost version 1.69.0
- Replies: 15
- Views: 10338
Re: cmake cannot find boost version 1.69.0
Wrong,
@104.0.1-1486-gf266c8107b:
grep -r boost | wc -l
1052
@104.0.1-1486-gf266c8107b:
grep -r boost | wc -l
1052
- 20 Apr 2020, 02:49
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 8259
Re: Trying to make a map
Why is there no in-engine map editor? It seems such a basic thing to have, to prevent having to fiddle with external "map compilers" and other barriers to creativity.
- 04 Apr 2020, 14:38
- Forum: Help & Bugs
- Topic: Springfiles? What files? ... in others words: springfiles.com is very broken
- Replies: 1
- Views: 1132
Springfiles? What files? ... in others words: springfiles.com is very broken
1) Springlobby built-in downloads are no longer functional:
2) [search title:] village [enter] on https://springfiles.com/spring/spring-maps results in being dropped on the generic "SPRING ENGINE" page.
2) [search title:] village [enter] on https://springfiles.com/spring/spring-maps results in being dropped on the generic "SPRING ENGINE" page.