close please
http://spring.clan-sy.com/phpbb/viewtopic.php?t=10814
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- 12 Aug 2007, 08:36
- Forum: General Discussion
- Topic: Reenableing LUA scripts
- Replies: 12
- Views: 1434
- 11 Aug 2007, 18:18
- Forum: Lua Scripts
- Topic: Lua beginner's F.A.Q.
- Replies: 8
- Views: 1027
Add a new wiki for the SyncedCtrl interface. It nearly answers 90% of all questions (like: "is it possible with lua todo xyz?" etc.).
It is used by gadgets and only the GiveOrder commands work in unsynced code, too.
http://spring.clan-sy.com/wiki/Lua_SyncedCtrl
It is used by gadgets and only the GiveOrder commands work in unsynced code, too.
http://spring.clan-sy.com/wiki/Lua_SyncedCtrl
- 11 Aug 2007, 14:36
- Forum: Lua Scripts
- Topic: Lua Generated Corrosion - A Request For Aid
- Replies: 7
- Views: 1150
- 10 Aug 2007, 05:09
- Forum: Lua Scripts
- Topic: Transporter questions and more
- Replies: 4
- Views: 742
1. trepan already wrote a widget that shows you the transported units (see ca) 2. answered 3. see the corbtrans/vinidcator in ca (imo you can check if the unit transports atm, so you can also deactivate weapons during transporting iirc, if not then it still is possible with lua) 4. duno a. not with ...
- 10 Aug 2007, 04:32
- Forum: Lua Scripts
- Topic: Mobile Mexes v3 final [updated]
- Replies: 18
- Views: 6148
- 10 Aug 2007, 00:31
- Forum: Lua Scripts
- Topic: Lua can't give order during first instant
- Replies: 7
- Views: 895
- 09 Aug 2007, 04:37
- Forum: AI
- Topic: Lua <-> AI
- Replies: 35
- Views: 4994
damn, you was right no dev is interested in it :( and imo a lua<->AI interface wouldn't only improve single player games (which i don't play :oops:). it would make multiplayer mission with luaGaia possible or much easier, cause you wouldn't have to rewrite a complete ai in lua, instead you could int...
- 09 Aug 2007, 04:32
- Forum: Lua Scripts
- Topic: healthbars widget (v7) *Jan. 4 08*
- Replies: 93
- Views: 13603
- 07 Aug 2007, 20:00
- Forum: Lua Scripts
- Topic: healthbars widget (v7) *Jan. 4 08*
- Replies: 93
- Views: 13603
- 07 Aug 2007, 11:51
- Forum: Lua Scripts
- Topic: healthbars widget (v7) *Jan. 4 08*
- Replies: 93
- Views: 13603
- 07 Aug 2007, 10:11
- Forum: Lua Scripts
- Topic: healthbars widget (v7) *Jan. 4 08*
- Replies: 93
- Views: 13603
the different level is cause the i use depthtest (like the default healthbars), so i need it to prevent unit interaction with it. btw i plan to integrate the to rank widget into the healthbars (to use a vertex shaders instead of the gl.Billboard). and i have an idea to solve the issue with the facto...
- 07 Aug 2007, 07:26
- Forum: Game Development
- Topic: It is possible to create an Tower Defense mod for Spring ?
- Replies: 34
- Views: 13367
it is not possible with lua. the tower placement would be easy to solve (2d array ...), but the pathing AI got problems with very very long (in path) move orders. so you can't send them through the whole map with only 1 command, you would have to split it in smaller move orders, but how should you s...
- 06 Aug 2007, 05:13
- Forum: Lua Scripts
- Topic: healthbars widget (v7) *Jan. 4 08*
- Replies: 93
- Views: 13603
healthbars widget (v7) *Jan. 4 08*
It has larger bars, is more eyecandy and has additional bars for: emp capture resurection STOCKPILE buildprogress shield morph weapon reload. http://home.arcor.de/jk3064/Spring/healthbars2.png http://home.arcor.de/jk3064/Spring/healthbars.png version 7: *updated to spring 76b1 (MUCH faster now) *add...
- 06 Aug 2007, 04:09
- Forum: Lua Scripts
- Topic: Music Switcher Widget
- Replies: 7
- Views: 1120
@url_00: you search the io and os standard lua libraries. @AF: groupAIs can add special buttons to the unit commandlist or not? (see moho upgrader etc.), so the groupAI can recieve cmds you give them with lua (with giveordertounit). so there is a lua->groupAI interface ... (that's enough for a "...
- 05 Aug 2007, 21:42
- Forum: Lua Scripts
- Topic: Mobile Mexes v3 final [updated]
- Replies: 18
- Views: 6148
- 05 Aug 2007, 03:03
- Forum: Lua Scripts
- Topic: problem: directional billboarding
- Replies: 4
- Views: 1072
still doesn't work :( the rotation angle is now constant 45degree my code is now the following: vec3 eyeup = vec3( gl_ModelViewMatrix * vec4(0.0,1.0,0.0,0.0) ); vec3 eyespeed = vec3( gl_ModelViewMatrix * vec4(speedv,0.0) ); vec3 R = normalize( cross(eyeup,eyespeed) ); vec3 U = normalize( cross(eyesp...
- 04 Aug 2007, 22:48
- Forum: Lua Scripts
- Topic: problem: directional billboarding
- Replies: 4
- Views: 1072
yeah, i know how to calculate the angle between two vectors, but the problem is how do i get only the eye up and eye right components of the speedvector? i tried to use Gram-Schmidt to orthogonalize (without normalizing) the speedvector to the eye forward and eye up vector to get the eye right compo...
- 04 Aug 2007, 20:31
- Forum: Lua Scripts
- Topic: problem: directional billboarding
- Replies: 4
- Views: 1072
problem: directional billboarding
i am writting a particle system in lua and trying to convert the simpleparticle class to use shaders. now i have a problem with the "directional" feature of csimpleparticle. first what it does: it rotates the quad (it is still billboarded) so it points to the speed vector, i.e. an effect t...
- 03 Aug 2007, 01:24
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1222306