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by jK
14 Aug 2007, 22:47
Forum: Help & Bugs
Topic: Strange lag
Replies: 3
Views: 523

by jK
12 Aug 2007, 08:36
Forum: General Discussion
Topic: Reenableing LUA scripts
Replies: 12
Views: 1434

there is no scrollbar o_O

you have to use the MOUSE WHEEL
by jK
11 Aug 2007, 18:18
Forum: Lua Scripts
Topic: Lua beginner's F.A.Q.
Replies: 8
Views: 1027

Add a new wiki for the SyncedCtrl interface. It nearly answers 90% of all questions (like: "is it possible with lua todo xyz?" etc.).

It is used by gadgets and only the GiveOrder commands work in unsynced code, too.

http://spring.clan-sy.com/wiki/Lua_SyncedCtrl
by jK
11 Aug 2007, 14:36
Forum: Lua Scripts
Topic: Lua Generated Corrosion - A Request For Aid
Replies: 7
Views: 1150

i am already working on a lua particle system atm.
So when i programmed a nice interface for it (which doesn't crash :cry:), you can use it with luaGaia
by jK
10 Aug 2007, 05:09
Forum: Lua Scripts
Topic: Transporter questions and more
Replies: 4
Views: 742

1. trepan already wrote a widget that shows you the transported units (see ca) 2. answered 3. see the corbtrans/vinidcator in ca (imo you can check if the unit transports atm, so you can also deactivate weapons during transporting iirc, if not then it still is possible with lua) 4. duno a. not with ...
by jK
10 Aug 2007, 04:32
Forum: Lua Scripts
Topic: Mobile Mexes v3 final [updated]
Replies: 18
Views: 6148

i fixed both of your problems: it works now on all units (it was a problem with uppercases in unitnames) and the M income is now correct.
by jK
10 Aug 2007, 00:31
Forum: Lua Scripts
Topic: Lua can't give order during first instant
Replies: 7
Views: 895

perhaps it does, but it still is the wrong place for such things

btw GameFrame() is only called if the game is running, but it is only accessable in gadgets ;o
by jK
09 Aug 2007, 04:37
Forum: AI
Topic: Lua <-> AI
Replies: 35
Views: 4994

damn, you was right no dev is interested in it :( and imo a lua<->AI interface wouldn't only improve single player games (which i don't play :oops:). it would make multiplayer mission with luaGaia possible or much easier, cause you wouldn't have to rewrite a complete ai in lua, instead you could int...
by jK
09 Aug 2007, 04:32
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 13603

this was a problem with <v4.03
now it should filter such bars out. if it still does in v4.1, please tell me :)

and btw hp!=metal of wreckage ;)
(sorry about all those small updates in v4, i was a bit careless :oops:)
by jK
07 Aug 2007, 20:00
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 13603

1v0ry_k1ng wrote:I love this widget, only complaint is that the bars are a little too big so when you have lots of units your view is mostly lots of bars
you can change the size easily in the widget file. there is a var at the top of unit_healthbars.lua: barWidth
by jK
07 Aug 2007, 11:51
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 13603

it is not that easy cause you can't differ (easily) between units/buildings which are build by a unit or a factory.
And btw, i want to be able to see the units health during building (i.e. somebody bombs your in progress krog etc.).
by jK
07 Aug 2007, 10:11
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 13603

the different level is cause the i use depthtest (like the default healthbars), so i need it to prevent unit interaction with it. btw i plan to integrate the to rank widget into the healthbars (to use a vertex shaders instead of the gl.Billboard). and i have an idea to solve the issue with the facto...
by jK
07 Aug 2007, 07:26
Forum: Game Development
Topic: It is possible to create an Tower Defense mod for Spring ?
Replies: 34
Views: 13367

it is not possible with lua. the tower placement would be easy to solve (2d array ...), but the pathing AI got problems with very very long (in path) move orders. so you can't send them through the whole map with only 1 command, you would have to split it in smaller move orders, but how should you s...
by jK
06 Aug 2007, 05:13
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 13603

healthbars widget (v7) *Jan. 4 08*

It has larger bars, is more eyecandy and has additional bars for: emp capture resurection STOCKPILE buildprogress shield morph weapon reload. http://home.arcor.de/jk3064/Spring/healthbars2.png http://home.arcor.de/jk3064/Spring/healthbars.png version 7: *updated to spring 76b1 (MUCH faster now) *add...
by jK
06 Aug 2007, 04:09
Forum: Lua Scripts
Topic: Music Switcher Widget
Replies: 7
Views: 1120

@url_00: you search the io and os standard lua libraries. @AF: groupAIs can add special buttons to the unit commandlist or not? (see moho upgrader etc.), so the groupAI can recieve cmds you give them with lua (with giveordertounit). so there is a lua->groupAI interface ... (that's enough for a "...
by jK
05 Aug 2007, 21:42
Forum: Lua Scripts
Topic: Mobile Mexes v3 final [updated]
Replies: 18
Views: 6148

could you send me the corresponding mod or better say which mod (and unit) on uf has this problem, so i could fix it?
by jK
05 Aug 2007, 03:03
Forum: Lua Scripts
Topic: problem: directional billboarding
Replies: 4
Views: 1072

still doesn't work :( the rotation angle is now constant 45degree my code is now the following: vec3 eyeup = vec3( gl_ModelViewMatrix * vec4(0.0,1.0,0.0,0.0) ); vec3 eyespeed = vec3( gl_ModelViewMatrix * vec4(speedv,0.0) ); vec3 R = normalize( cross(eyeup,eyespeed) ); vec3 U = normalize( cross(eyesp...
by jK
04 Aug 2007, 22:48
Forum: Lua Scripts
Topic: problem: directional billboarding
Replies: 4
Views: 1072

yeah, i know how to calculate the angle between two vectors, but the problem is how do i get only the eye up and eye right components of the speedvector? i tried to use Gram-Schmidt to orthogonalize (without normalizing) the speedvector to the eye forward and eye up vector to get the eye right compo...
by jK
04 Aug 2007, 20:31
Forum: Lua Scripts
Topic: problem: directional billboarding
Replies: 4
Views: 1072

problem: directional billboarding

i am writting a particle system in lua and trying to convert the simpleparticle class to use shaders. now i have a problem with the "directional" feature of csimpleparticle. first what it does: it rotates the quad (it is still billboarded) so it points to the speed vector, i.e. an effect t...
by jK
03 Aug 2007, 01:24
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1222306

AF, if you want to help then post your rearranged uv map+model, cuz i want to make a texture and don't know how change it myself :(

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