Search found 146 matches
- 26 Sep 2008, 23:56
- Forum: Lua Scripts
- Topic: Night
- Replies: 22
- Views: 3073
Re: Night
Love the widget
Re: NOTA 1.49
cons can build the machine gun turrets, but not missile towers or flak. It might be workable with the commander like that. We just didn't care for the commander mode when we tried it, so we scrapped the idea. Because the commander is the only unit other than the nano-towers that can build defenses o...
Re: NOTA 1.49
I can probably answer most of those questions for you The original idea behind the mod was just to change how air units worked. Thor had the idea of making air power based more or less on a WWII type of thing where you'd have to use fighters to intercept bombers and control your airspace with patrol...
Re: NOTA 1.47
giving hammers the speed boost would be a really bad idea imo. It'd make them even better at the whole retreat backwards while shooting thing.
Re: NOTA 1.47
The biggest concern with something like a speed boost would be how it would affect the balance. My guess is you would mostly see it used to swarm defenses and stuff. Not that that's necessarily a bad thing. As it is right now the bulk most armies is thuds/hammers so giving peewees and ak's the abili...
Re: NOTA 1.47
A scatter button would be really easy to do. Keeping kbots from clumping while they are marching would be more difficult. What I do right now is give a series of move orders to the destination while holding down ctrl. They pretty much don't bunch up at all when you do that.
Re: NOTA 1.47
The only time i've used an orbital laser in a 1v1 was in speed metal
nuclear cannons are way more pratical. It's sortof like how in ba people sometimes try to go straight for the buzzsaw once they reach lvl2
nuclear cannons are way more pratical. It's sortof like how in ba people sometimes try to go straight for the buzzsaw once they reach lvl2
Re: NOTA 1.45
This is the best trailer I've seen yetPendrokar wrote:Here is a trailer I made for NOTA by a request. Though I don't remember who requested! - http://uk.youtube.com/watch?v=3qVRCVt8oTo&feature=email
- 19 Apr 2008, 02:41
- Forum: General Discussion
- Topic: Ingame Music
- Replies: 5
- Views: 819
- 21 Mar 2008, 10:31
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 16649
Re: Musics!
sry, I normally don't get online much during the week so I kindof forgot about this. I dunno about searching the music folder. I wasn't aware that was possible with lua. I still a total noob with scripting thou. if you know how to do this that would be nice. The music actually is random except for t...
- 04 Mar 2008, 01:13
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 16649
Re: Musics!
I dunno. I'm not really able to test it on a Mac or Linux, so I guess the engine just doesn't support them.
- 02 Mar 2008, 21:44
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 16649
Re: Musics!
I improved the dynamic music widget. It's on file universe now. The ogg files go into spring/music and the widget goes into your widgets folder. It works really well IMO. The only thing that bothers me about it right now is that it's a bit loud. The music is the old TA soundtrack. http://www.fileuni...
- 23 Feb 2008, 23:20
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 16649
Re: Musics!
I wrote a quick and dirty music widget. You have to convert the mp3 files for the ta music to ogg and put them in Spring/music There's a whole lot of ways this could be improved. I couldn't get the volume control working either, so it plays at full volume instead of 0.2. Another thing is the widget ...
- 22 Feb 2008, 23:26
- Forum: Engine
- Topic: Aircraft and the current flight code.
- Replies: 24
- Views: 2409
Re: Aircraft and the current flight code.
What if you added in a tag like "useNewFlightCode" so this could be put in the next version while still keeping the old flight code along with it.
- 22 Feb 2008, 21:04
- Forum: Engine
- Topic: Aircraft and the current flight code.
- Replies: 24
- Views: 2409
Re: Aircraft and the current flight code.
What bothers me is you're talking about scrapping an entire working system and redoing it from start. It's just seems like it's going to create a lot of headaches. Look at how other mods do things before you scrap the whole system. Theres also a whole lot of varibles you can set for airplanes using ...
- 22 Feb 2008, 03:38
- Forum: Engine
- Topic: Aircraft and the current flight code.
- Replies: 24
- Views: 2409
Re: Aircraft and the current flight code.
Airplanes seem to work fine in most mods. And why get rid of stuff like crashing and the fuel system? It works fine as it is.
Re: NOTA 1.40
Thor check you pm
- 19 Jan 2008, 07:09
- Forum: Map Releases
- Topic: .: New Map :. Nitrogen Ocean
- Replies: 15
- Views: 3719
Re: .: New Map :. Nitrogen Ocean
Any chance of getting a version with a bit less metal? It's kindof heavy even for nota
- 25 Nov 2007, 03:02
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293466
- 25 Nov 2007, 01:32
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 293466
Do you think you could look at ntai for nota? It seems to have a problem with attacking. It builds everything like it should, and con units go out to build mexes, but all of the fighting units just sortof sit around at the home base. Is there any way you can make it so it's more aggressive, or sends...