Search found 979 matches
- 03 Feb 2010, 09:54
- Forum: Engine
- Topic: 64-bit Upspring
- Replies: 10
- Views: 1437
Re: 64-bit Upspring
Just an update for people who were getting nervous about my comments about bypassing UpSpring in the modelling workflow. I am still working on Upspring , in fact it's my top priority outside of work/life balance. It will still be a useful tool for a long time, whether it's actually needed or not. T...
- 03 Feb 2010, 07:29
- Forum: Damned
- Topic: Faction - Orcs
- Replies: 51
- Views: 36410
Re: Faction - Orcs
that looks great! why 'orcs'? I like orcs :P Those things are supposed to have orc pilots in them. At some point I will draw fancy unit pics and make custom UI to handle them but first I need to make more other stuff. Damned ETA 2 years! All help I can get is appreciated as i'm working on Damned al...
- 03 Feb 2010, 07:25
- Forum: Art & Modelling
- Topic: best PeeWee and AK consepts ever!
- Replies: 51
- Views: 6540
Re: best PeeWee and AK consepts ever!
I think the low quality of the map textures causes units to feel smaller. If it was possible to make maps more detailed per a unit of map size,when you would zoom in and see tons of small details the units would immidietly look bigger. Truth. Tested that and using good detail texture instead of jus...
- 27 Jan 2010, 17:50
- Forum: Feature Requests
- Topic: useBuildingGroundDecal
- Replies: 13
- Views: 1759
Re: useBuildingGroundDecal
I thought that you meant that E&E has ground decals on "corpses" or on isFeature unit but because thats not the case I'm still requesting this feature.
- 27 Jan 2010, 17:28
- Forum: Feature Requests
- Topic: useBuildingGroundDecal
- Replies: 13
- Views: 1759
Re: useBuildingGroundDecal
I must say that I have no idea... I took a look at E&E 0.46 and didn't find any walls from alien faction.zwzsg wrote:What are alien Expand & Exterminate walls made of?
- 26 Jan 2010, 20:56
- Forum: Help & Bugs
- Topic: Shadow bugs
- Replies: 3
- Views: 605
Shadow bugs
Here's 3 shadow bugs that has been bothering me with x1950 pro and 8800 gts. Here your looking at a straight pole with flag on it... Well for some reason when I move my camera around the shadows they will change shape and look deformed. Also look how the detail texture of map can be seen through sha...
- 26 Jan 2010, 20:30
- Forum: Feature Requests
- Topic: useBuildingGroundDecal
- Replies: 13
- Views: 1759
useBuildingGroundDecal
Would be cool if useBuildingGroundDecal would work with corpses and with isFeature = true.
- 26 Jan 2010, 12:00
- Forum: Lua Scripts
- Topic: construction lua question
- Replies: 3
- Views: 688
Re: construction lua question
I bet that your unit doesn't fit out of my factory cause I made it really small on purpose. try changing this yardMap = [[ooooooo ooooooo oocccoo oocccoo oocccoo oocccoo oocccoo]], to yardMap = [[ooooooo ccccccc ccccccc ccccccc ccccccc ccccccc ccccccc]], after that it should at least fit out of the ...
- 25 Jan 2010, 12:34
- Forum: Lua Scripts
- Topic: Automagical resources.lua
- Replies: 36
- Views: 5222
Re: Automagical resources.lua
Very cool indeed
- 24 Jan 2010, 17:25
- Forum: Damned
- Topic: Faction - Orcs
- Replies: 51
- Views: 36410
Re: Faction - Orcs
Their faction name is OrkPxtl wrote:That looks hella-cool... but considering the stylistic similarities to WH40K, I'd avoid directly using one of their faction names.
- 23 Jan 2010, 16:58
- Forum: Game Development
- Topic: Texture Problems
- Replies: 41
- Views: 4262
Re: Texture Problems
Thanks that did it! I wasn't far with my attempts tho :)PTSnoop wrote:Here's a pretty basic Lua builder script.
- 23 Jan 2010, 12:07
- Forum: Damned
- Topic: Faction - Orcs
- Replies: 51
- Views: 36410
Faction - Orcs
I must thank FLOZi for his help and awesomeness! And of course AF for this http://www.petro.darkstars.co.uk/damned/ SVN reposity epicness that is free for everybody to take a look at and use anything in it! So here is first faction of Damned. The Orcs Here are first units and hey at least they can f...
- 23 Jan 2010, 11:27
- Forum: Game Development
- Topic: Texture Problems
- Replies: 41
- Views: 4262
Re: Texture Problems
I head little birds singing and they were saying someone somewhere has building script Luafied somewhere.SanadaUjiosan wrote:So I take it there are basically no building lua scripts for me to use as references?
So bring your knowledge to everyone! please... Damned needs your examples too!
- 18 Jan 2010, 16:21
- Forum: Game Development
- Topic: models then what?
- Replies: 92
- Views: 9596
Re: models then what?
FLOZi we love your basic game making pack... but for beginners it would be nice if you included some very simple tank with Lua scripts and everything it needs to work.
We would appreciate allot!
We would appreciate allot!
- 18 Jan 2010, 09:55
- Forum: Engine
- Topic: Planned rendering engine rewrite
- Replies: 104
- Views: 14095
Re: Planned rendering engine rewrite
If I understood correctly this is epic! No need to convert models to S3O means it's much easier to modify models later :)
- 16 Jan 2010, 08:12
- Forum: Damned
- Topic: Damned - Info
- Replies: 0
- Views: 6562
Damned - Info
http://petro.darkstars.co.uk/spring/damned_logo_forums.png Synopsis - Three factions collide in a world where resources are scattered only on few planets. Gameplay - Strategy oriented slow gameplay. Team - Masse and Rattle What we need - Any help actually, but animator is most important at this poi...
- 13 Jan 2010, 19:42
- Forum: Game Development
- Topic: removing team color from gundam
- Replies: 35
- Views: 3557
Re: removing team color from gundam
Can't submit vote
I say remove it all and use platters. I wan't to see units the way they look their best.
I say remove it all and use platters. I wan't to see units the way they look their best.
- 13 Jan 2010, 18:40
- Forum: Art & Modelling
- Topic: How do I get animations in Spring?
- Replies: 21
- Views: 2224
Re: How do I get animations in Spring?
Shame on you people, the poor lua animation API is still being ignored in favor of bos/cob Models have named pieces and points. Bos is a scripting language with commands for rotating and moving these pieces at varying speeds. A lua version was built by Tobi which is generally superior. Use lua inst...
- 12 Jan 2010, 21:42
- Forum: Game Development
- Topic: removing team color from gundam
- Replies: 35
- Views: 3557
Re: removing team color from gundam
+1bobthedinosaur wrote:Can you do a demo of what you are proposing (screens maybe)? It might make voting easier, as I think thats a hard one personally.
I'ts interesting cause i'm going to have to make same decision at some point.
- 12 Jan 2010, 19:10
- Forum: Map Tutorials & Resources
- Topic: Latest mapconv, download here.
- Replies: 95
- Views: 56364
Re: Latest mapconv, download here.
I can't find download link for the mapconv.