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by daryl
21 Jan 2014, 22:33
Forum: Map Creation
Topic: SMF - SSMF help
Replies: 4
Views: 1291

SMF - SSMF help

hi all... I'm trying to create a TEST map using splattex.. and I have some problem with RGBA channels... anyone can help me?? what I wrong?? so... I created with Gimp the splattex.tga 1024x1024 file: http://www.warmachinesrts.com/altri_siti/splattex/splattex.jpg For this test I used: RED channel for...
by daryl
04 May 2013, 08:45
Forum: Lua Scripts
Topic: Help with mission editor and lua
Replies: 18
Views: 1866

Re: Help with mission editor and lua

Any errors in console/infolog? Try creating the unit with a Y position of Spring.GetGroundHeight(100,100) instead of 0. hi King, probably i did a mistake whit the code. now it work but i used this code: local unitID = Spring.CreateUnit("PalmForest006",100,0,100,0,Spring.GetGaiaTeamID()) S...
by daryl
02 May 2013, 23:21
Forum: Lua Scripts
Topic: Help with mission editor and lua
Replies: 18
Views: 1866

Re: Help with mission editor and lua

Use the Custom Action (alternate) action (a.k.a. the "Lua it" action). local gaia = Spring.GetGaiaTeamID() local unitID = Spring.CreateUnit(...) -- pass gaia as the team arg here GG.mission.AddUnitGroup(unitID, "My Group") edit: fix case in code please can you check my error? i ...
by daryl
02 May 2013, 16:03
Forum: Lua Scripts
Topic: Help with mission editor and lua
Replies: 18
Views: 1866

Re: Help with mission editor and lua

Silentwings wrote:I guess forb means, which Mission Editor are you using?
i'm using Zero-K mission editor http://code.google.com/p/zero-k/wiki/Mi ... rStartPage
There are other mission editor?
by daryl
02 May 2013, 13:28
Forum: Lua Scripts
Topic: Help with mission editor and lua
Replies: 18
Views: 1866

Re: Help with mission editor and lua

Forboding Angel wrote:What is M.E.?
Mission editor... sorry
by daryl
02 May 2013, 08:04
Forum: Lua Scripts
Topic: Help with mission editor and lua
Replies: 18
Views: 1866

Help with mission editor and lua

Hi all,
I'm creating a mission with Mission Editor and I need to create GAIA units.

How I can create this kind of unit in Mission Editor ??
by daryl
12 Jan 2013, 11:49
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

Not sure what you want to do, but I suggest looking at the demo widget to see how certain things can be done. Otherwise look into zk or toolbox to see how certain elements can be achieved... hola..... so i tried to run CHILI demo file again... but now spring give me an error : [f=0000000] Reloaded ...
by daryl
11 Jan 2013, 19:19
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

Chili by default doesn't have any widgets... those you have to add yourself. Most of us generally get ours from ZK and then do our own edits to them. it has the demo widget(s) which is what i was asking him to copy and test to see if they work hii!! yes the chili now work!!... buy it's difficult cr...
by daryl
11 Jan 2013, 14:00
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

Chili by default doesn't have any widgets... those you have to add yourself. Most of us generally get ours from ZK and then do our own edits to them. it has the demo widget(s) which is what i was asking him to copy and test to see if they work aah i understood all now... so the .zip that i download...
by daryl
10 Jan 2013, 22:48
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

gajop wrote:seems to me like it's getting loaded, try copying the demo widgets to see if it works and how to use it

sorry, what mean you for demo widgets???
by daryl
10 Jan 2013, 21:52
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

hi gajop. i do as you described, but i obtain nothing: so i removed ICE UI or REDUI , i copied Chili folder and api_chili.lua in luaUI/widged folder. i created an empy "lockluaui.txt" file inside the "gamedata" folder. when i launch the game i see standard spring gui and when i ...
by daryl
10 Jan 2013, 21:43
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

hi gajop. i do as you described, but i obtain nothing: so i removed ICE UI or REDUI , i copied Chili folder and api_chili.lua in luaUI/widged folder. i created an empy "lockluaui.txt" file inside the "gamedata" folder. when i launch the game i see standard spring gui and when i ...
by daryl
10 Jan 2013, 20:43
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

I tried it but doesn't work... i don't know what files I need to use chili :) if you can help me, I am grateful :-) You should download chili and make it a part of your game. One way to do that is to use the official (dev) branch, located here . You can grab it by using git (recommended) or by down...
by daryl
10 Jan 2013, 15:01
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

I tried it but doesn't work... i don't know what files I need to use chili :) if you can help me, I am grateful :-) You should download chili and make it a part of your game. One way to do that is to use the official (dev) branch, located here . You can grab it by using git (recommended) or by down...
by daryl
10 Jan 2013, 13:52
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

gajop wrote:is there any reason you can't use chili?
I tried it but doesn't work... i don't know what files I need to use chili :)
if you can help me, I am grateful
:-)
by daryl
10 Jan 2013, 13:33
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

KingRaptor wrote:Chili only, sorry. Someone can do a non-Chili version if they feel like it, but it's not on my todo list.
ok... :(

but thx for the help!!! :-)
by daryl
08 Jan 2013, 20:49
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaUI/Widgets/mission_messagebox.lua Comment out or remove WG.ShowMessageBox (lines 47-103). Without the WG function, the mission will fall back on the non-Chili version included with the editor. I'll see if I can't find the time to do a p...
by daryl
06 Jan 2013, 22:27
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

Okay, I figured out the problem. One of the widgets that Cutscenes was depending on had a higher layer that Cutscenes, so when the cutscenes widget did its dependency check in Initialize(), it couldn't find it and shut down automatically. (ZK didn't show this issue due to its custom widgethandler)....
by daryl
05 Jan 2013, 20:29
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

They come with the mission editor. Can you get a simple mission up and running at least? hi king, sorry for my late but i needed time to realize this mission_TEST i understood that i don't need script to run cutscenes and map position: "They come with the mission editor". I used BA 7.72 a...
by daryl
05 Jan 2013, 10:00
Forum: Feature Requests
Topic: Cutscenes funcion in zero-K mission editor
Replies: 34
Views: 3598

Re: Cutscenes funcion in zero-K mission editor

You don't need Objectives, and you only need Messagebox for dialogue (refered to as "convo messages" in the code). Use the following actions in a trigger: Enter/Leave Cutscene : Triggers letterboxing + hiding of GUI elements Set Camera Position Direction : Control the camera. Save/Restore...

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