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by PicassoCT
09 Sep 2006, 22:37
Forum: Feature Requests
Topic: GulfWar
Replies: 8
Views: 877

GulfWar

Has one of you ever take a look on RiverDale in FirstPerson Mode. Am i the only one who is reminded to links ? How about inventing a Golf Mod ? We have Wind, we have Landscape, we have Ballistics... and it would be nice to calm down your nerves after AA, GUNDAM, EE or NB..
by PicassoCT
09 Sep 2006, 22:04
Forum: Off Topic Discussion
Topic: Failure on Mod-side?
Replies: 21
Views: 1382

Thx, it is good to know where to search for the posts and to understand
by PicassoCT
09 Sep 2006, 21:46
Forum: Map Creation
Topic: THeSwamp
Replies: 5
Views: 485

I added the Features using FAs Tutorial and it works... hope Lathan doesen`t feel anoyed having his spires in this Map... but they fit in- at least into the state Map has in the beginning. Newest Version - with Spires http://www.yousendit.com/transfer.php?action=download&ufid=34E80017433AD38C I ...
by PicassoCT
09 Sep 2006, 21:12
Forum: Map Creation
Topic: THeSwamp
Replies: 5
Views: 485

WHo- this thing is weired, and Hrmph reminded me to put those Tyrandi Spires in, that Lathan produced.. were else then in the Swamp... I played it- and first thing is - Single Longrange Units have more Force then crowds - Hovercrafts are Genious - and speedy units like Fleas can escape the Fast Terr...
by PicassoCT
09 Sep 2006, 21:01
Forum: Off Topic Discussion
Topic: Failure on Mod-side?
Replies: 21
Views: 1382

Were there at least Trys to draw Outsiders - into the Comunity, to fill the Modservers. Why not selling Gundam as a -MechaSimulation in a AnimeForum? And why was Smoth used? Was he not credited? Sorry, it must have been before my time..
by PicassoCT
09 Sep 2006, 20:56
Forum: Map Creation
Topic: Somebody write a Batch - Can yo help?
Replies: 0
Views: 1146

Somebody write a Batch - Can yo help?

Hi, i am notorious ExperiMental and so i started - just out of a Mood adding strange Things into the Mapper.bat -inside MapConv Folder. I was at the seventh break - and the Batch sounded like those pre-consiecous Elevators in the Hitchhikers Guide to the Galaxy - when the Idea hit me like a hammer. ...
by PicassoCT
09 Sep 2006, 15:44
Forum: Feature Requests
Topic: Ground deformation heightmap for buildings
Replies: 14
Views: 3166

No it has a Point - were it is allowed on the Maps, trenching is possible.. even simpler - spiderboms - and terrain reconstruction - the Result are Trenches (if you handle it clever...)
by PicassoCT
09 Sep 2006, 14:12
Forum: Off Topic Discussion
Topic: I think a few people here might find this interesting
Replies: 43
Views: 2471

In the End it is the Skill of thinking into your enemys head that decides almost all competionGAmes. Therefore all Competition Games - on the Highest Levels, are social Guessgames . I can`not say i read everything on the side, it is way to much, but i think in one week i can post more, i need to rea...
by PicassoCT
09 Sep 2006, 13:39
Forum: Game Development
Topic: powerplant building idea
Replies: 62
Views: 5701

Really Cool would be a PowerPlant that plants(GAIA) Trees and then harvest them- that way you could use Treefields for Short-Time-Basedefense
by PicassoCT
09 Sep 2006, 13:27
Forum: Off Topic Discussion
Topic: Failure on Mod-side?
Replies: 21
Views: 1382

Failure on Mod-side?

I will try to make this not a flamewar, but it has to be discussed, if possible without Emos, even if i get my head busted for it. Why i write this? I just thought about the Gundam and Smoth Case - and came to the conclusion, that he maybee never reached the Mainpart of his Comunity - which would be...
by PicassoCT
09 Sep 2006, 11:49
Forum: Map Creation
Topic: THeSwamp
Replies: 5
Views: 485

THeSwamp

Hi, i made a Testmpa- concerning deformable Terrain with hostile Waters - and the Result is - not beautifull but playworthy anyway, just because it is fun. Small and Mudy - here it comes. It is fun- and small 8x8 and only 7Mb in Size.. http://www.unknown-files.net/index.php?page=browse&dlid=1652...
by PicassoCT
08 Sep 2006, 21:33
Forum: Feature Requests
Topic: Ground deformation heightmap for buildings
Replies: 14
Views: 3166

It would be cool if you could just detach the Physical Terrain from the Visible one - so the Ground under The Bridge remains normal, but the vehicels can drive upon the Physical Terrain. This would also allow to pull up Physical Terrain over Features and allow Units to stand upon features (like Smot...
by PicassoCT
08 Sep 2006, 19:33
Forum: Feature Requests
Topic: Ground deformation heightmap for buildings
Replies: 14
Views: 3166

It is one of the funny Things of Creating something - may it be Mod or Map -the People never do what they are expected to ... and thougt things never work as you expect them..
by PicassoCT
08 Sep 2006, 16:34
Forum: Feature Requests
Topic: Ground deformation heightmap for buildings
Replies: 14
Views: 3166

The Bridge Thing i tried out in OSoleDiod - and it is not fun - because Subs can`t destroy those "Britches" and it is stretching the GroundTexture. Next known Problem is, that many Mappers would have to rewokr there Maps - just think about the Map with the Lavariver - were is the Joke abou...
by PicassoCT
07 Sep 2006, 23:21
Forum: Feature Requests
Topic: StampShiver
Replies: 14
Views: 1075

+ 1 for AF It should indee be just a very subtile Move, to show that the Ground is trembling... One Problem i can think about is the Axis of the Camera - Should it just shake around the Z-Axis (Up- And Down- in Relation to the Ground?) And the Cam should after the Vib return to its old Position, to ...
by PicassoCT
07 Sep 2006, 21:55
Forum: Map Releases
Topic: ..:: Release ::.. Speed Comet and Small Speed Comet
Replies: 27
Views: 3558

Methadon for the Masses - for the soft withdrawl
by PicassoCT
07 Sep 2006, 19:23
Forum: Off Topic Discussion
Topic: What do you think of people writing storys in the fourms?
Replies: 11
Views: 1617

I voted for Yes - but i spend way to much time reading e-books (i read the whole Dune Series on the PC) and it hurts my eyes - if the choice is between getting blind or beeing blind - that is a tough poll
by PicassoCT
07 Sep 2006, 18:13
Forum: Feature Requests
Topic: Multiplayer Campaing
Replies: 20
Views: 1887

True. But if the GalaxyMap could be designed that no EE-Mod Planets are connected, they still would have to fight through Gundam, AA, Nb and other. We could even add some Maps of SM-Kind into the Galxys Core - so that even Noobs could fight for the bigger cause - and would start to hate SM because t...
by PicassoCT
07 Sep 2006, 18:11
Forum: Feature Requests
Topic: StampShiver
Replies: 14
Views: 1075

How was it exploited ?
by PicassoCT
07 Sep 2006, 18:00
Forum: Map Releases
Topic: ..:: Release ::.. Speed Comet and Small Speed Comet
Replies: 27
Views: 3558

Great Idea Indeed Once they know there is light (&Metall) behind the Mountains, they wont Return to SM. But we need to get them Addicted. If we only could ban Speedmetall for a few hours out of the Lobby - and give them the Link to the Alternative... Great you work that hard for More "real&...

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