Search found 10480 matches
- 09 Sep 2006, 22:37
- Forum: Feature Requests
- Topic: GulfWar
- Replies: 8
- Views: 877
GulfWar
Has one of you ever take a look on RiverDale in FirstPerson Mode. Am i the only one who is reminded to links ? How about inventing a Golf Mod ? We have Wind, we have Landscape, we have Ballistics... and it would be nice to calm down your nerves after AA, GUNDAM, EE or NB..
- 09 Sep 2006, 22:04
- Forum: Off Topic Discussion
- Topic: Failure on Mod-side?
- Replies: 21
- Views: 1382
- 09 Sep 2006, 21:46
- Forum: Map Creation
- Topic: THeSwamp
- Replies: 5
- Views: 485
- 09 Sep 2006, 21:12
- Forum: Map Creation
- Topic: THeSwamp
- Replies: 5
- Views: 485
WHo- this thing is weired, and Hrmph reminded me to put those Tyrandi Spires in, that Lathan produced.. were else then in the Swamp... I played it- and first thing is - Single Longrange Units have more Force then crowds - Hovercrafts are Genious - and speedy units like Fleas can escape the Fast Terr...
- 09 Sep 2006, 21:01
- Forum: Off Topic Discussion
- Topic: Failure on Mod-side?
- Replies: 21
- Views: 1382
- 09 Sep 2006, 20:56
- Forum: Map Creation
- Topic: Somebody write a Batch - Can yo help?
- Replies: 0
- Views: 1146
Somebody write a Batch - Can yo help?
Hi, i am notorious ExperiMental and so i started - just out of a Mood adding strange Things into the Mapper.bat -inside MapConv Folder. I was at the seventh break - and the Batch sounded like those pre-consiecous Elevators in the Hitchhikers Guide to the Galaxy - when the Idea hit me like a hammer. ...
- 09 Sep 2006, 15:44
- Forum: Feature Requests
- Topic: Ground deformation heightmap for buildings
- Replies: 14
- Views: 3166
- 09 Sep 2006, 14:12
- Forum: Off Topic Discussion
- Topic: I think a few people here might find this interesting
- Replies: 43
- Views: 2471
In the End it is the Skill of thinking into your enemys head that decides almost all competionGAmes. Therefore all Competition Games - on the Highest Levels, are social Guessgames . I can`not say i read everything on the side, it is way to much, but i think in one week i can post more, i need to rea...
- 09 Sep 2006, 13:39
- Forum: Game Development
- Topic: powerplant building idea
- Replies: 62
- Views: 5701
- 09 Sep 2006, 13:27
- Forum: Off Topic Discussion
- Topic: Failure on Mod-side?
- Replies: 21
- Views: 1382
Failure on Mod-side?
I will try to make this not a flamewar, but it has to be discussed, if possible without Emos, even if i get my head busted for it. Why i write this? I just thought about the Gundam and Smoth Case - and came to the conclusion, that he maybee never reached the Mainpart of his Comunity - which would be...
- 09 Sep 2006, 11:49
- Forum: Map Creation
- Topic: THeSwamp
- Replies: 5
- Views: 485
THeSwamp
Hi, i made a Testmpa- concerning deformable Terrain with hostile Waters - and the Result is - not beautifull but playworthy anyway, just because it is fun. Small and Mudy - here it comes. It is fun- and small 8x8 and only 7Mb in Size.. http://www.unknown-files.net/index.php?page=browse&dlid=1652...
- 08 Sep 2006, 21:33
- Forum: Feature Requests
- Topic: Ground deformation heightmap for buildings
- Replies: 14
- Views: 3166
It would be cool if you could just detach the Physical Terrain from the Visible one - so the Ground under The Bridge remains normal, but the vehicels can drive upon the Physical Terrain. This would also allow to pull up Physical Terrain over Features and allow Units to stand upon features (like Smot...
- 08 Sep 2006, 19:33
- Forum: Feature Requests
- Topic: Ground deformation heightmap for buildings
- Replies: 14
- Views: 3166
- 08 Sep 2006, 16:34
- Forum: Feature Requests
- Topic: Ground deformation heightmap for buildings
- Replies: 14
- Views: 3166
- 07 Sep 2006, 23:21
- Forum: Feature Requests
- Topic: StampShiver
- Replies: 14
- Views: 1075
+ 1 for AF It should indee be just a very subtile Move, to show that the Ground is trembling... One Problem i can think about is the Axis of the Camera - Should it just shake around the Z-Axis (Up- And Down- in Relation to the Ground?) And the Cam should after the Vib return to its old Position, to ...
- 07 Sep 2006, 21:55
- Forum: Map Releases
- Topic: ..:: Release ::.. Speed Comet and Small Speed Comet
- Replies: 27
- Views: 3558
- 07 Sep 2006, 19:23
- Forum: Off Topic Discussion
- Topic: What do you think of people writing storys in the fourms?
- Replies: 11
- Views: 1617
- 07 Sep 2006, 18:13
- Forum: Feature Requests
- Topic: Multiplayer Campaing
- Replies: 20
- Views: 1887
True. But if the GalaxyMap could be designed that no EE-Mod Planets are connected, they still would have to fight through Gundam, AA, Nb and other. We could even add some Maps of SM-Kind into the Galxys Core - so that even Noobs could fight for the bigger cause - and would start to hate SM because t...
- 07 Sep 2006, 18:11
- Forum: Feature Requests
- Topic: StampShiver
- Replies: 14
- Views: 1075
- 07 Sep 2006, 18:00
- Forum: Map Releases
- Topic: ..:: Release ::.. Speed Comet and Small Speed Comet
- Replies: 27
- Views: 3558